This commit is the equivalent of a atomic bomb

This commit is contained in:
2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

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emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={0.000000,0.000000,0.000000,0.000000};
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PixelShaderID="Super";
VertexShaderID="Super";
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texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_Wood_NOHQ.tga";
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texture="braf\braf_structures_ammoboxes\data\alt_crate\Us_LouncherBox_ADS.tga";
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texture="a3\data_f\env_land_ca.paa";
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VertexShaderID="Super";
class Stage1
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texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicAmmoboxSmall_ADS.tga";
uvSource="tex1";
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texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_Metal_SMDI.tga";
uvSource="tex";
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texture="#(ai,32,128,1)fresnel(1.58,0.01)";
uvSource="tex";
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texture="a3\data_f\env_land_ca.paa";
uvSource="tex";
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ambient[]={1.000000,1.000000,1.000000,1.000000};
diffuse[]={1.000000,1.000000,1.000000,1.000000};
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emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={0.950000,1.000000,0.900000,0.000000};
specularPower=35.000000;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_wood_nohq.tga";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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class Stage2
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texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_wood_DT.tga";
uvSource="tex1";
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texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicWeaponBox_MC.tga";
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texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicWeaponBox_ADS.tga";
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{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_wood_smdi.tga";
uvSource="tex";
class uvTransform
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texture="#(ai,32,128,1)fresnel(1.23,1.44)";
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texture="a3\data_f\env_land_ca.paa";
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class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};
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diffuse[]={0.80000001,0.80000001,0.80000001,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,0};
specular[]={0.75,0.75,0.75,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\ammobox_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
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dir[]={0,0,0};
pos[]={0,0,0};
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
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texture="#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
uvSource="tex";
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{
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{
texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
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dir[]={0,0,0};
pos[]={0,0,0};
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};
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{
texture="braf\braf_structures_ammoboxes\data\alt_crate\ammobox_smdi.paa";
uvSource="tex";
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{
aside[]={1,0,0};
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pos[]={0,0,0};
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};
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texture="#(ai,64,64,1)fresnel(0.45,0.35)";
uvSource="tex";
class uvTransform
{
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texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class cup_terrains_ca_misc2 : data\gunrack1.rvmat{
ambient[] = {1,1,1,1};
diffuse[] = {0.4,0.4,0.4,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.503,0.503,0.503,1};
specularPower = 50.1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_structures_ammoboxes\data\alt_crate\gunrack1_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "braf\braf_structures_ammoboxes\data\alt_crate\gunrack1_dt.paa";
uvSource = "tex1";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_structures_ammoboxes\data\alt_crate\gunrack1_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,32,128,1)fresnel(3.11,0.57)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_ca.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//};

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specular[]={0.950000,1.000000,0.900000,0.000000};
specularPower=35.000000;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
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texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_wood_nohq.tga";
uvSource="tex";
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class Stage2
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dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage3
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicAmmobox_MC.tga";
uvSource="tex1";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
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};
class Stage4
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicExplosives_ADS.tga";
uvSource="tex1";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
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};
};
class Stage5
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_wood_smdi.tga";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
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};
class Stage6
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texture="#(ai,32,128,1)fresnel(1.23,1.44)";
uvSource="tex";
class uvTransform
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aside[]={1.000000,0.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage7
{
texture="a3\data_f\env_land_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
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};

View File

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emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={1.000000,1.000000,1.000000,0.000000};
specularPower=170.000000;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_Metal_NOHQ.tga";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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class Stage2
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texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_metal_DT.tga";
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class uvTransform
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};
class Stage3
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicAmmoboxBig_MC.tga";
uvSource="tex1";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage4
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicAmmoboxBig_ADS.tga";
uvSource="tex1";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage5
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_Metal_SMDI.tga";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage6
{
texture="#(ai,32,128,1)fresnel(1.58,0.01)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage7
{
texture="a3\data_f\env_land_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
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View File

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ambient[]={1.000000,1.000000,1.000000,1.000000};
diffuse[]={1.000000,1.000000,1.000000,1.000000};
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={0.950000,1.000000,0.900000,0.000000};
specularPower=35.000000;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_wood_nohq.tga";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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class Stage2
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texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_wood_DT.tga";
uvSource="tex1";
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};
class Stage3
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicExplosives_MC.tga";
uvSource="tex1";
class uvTransform
{
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up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
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};
};
class Stage4
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\us_BasicExplosives_ADS.tga";
uvSource="tex1";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
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};
class Stage5
{
texture="braf\braf_structures_ammoboxes\data\alt_crate\UsBasic_wood_smdi.tga";
uvSource="tex";
class uvTransform
{
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dir[]={0.000000,0.000000,0.000000};
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class Stage6
{
texture="#(ai,32,128,1)fresnel(1.23,1.44)";
uvSource="tex";
class uvTransform
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aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage7
{
texture="a3\data_f\env_land_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};

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@@ -0,0 +1,96 @@
class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={0.80000001,0.80000001,0.80000001,1};
diffuse[]={0.80000001,0.80000001,0.80000001,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,0};
specular[]={0.75,0.75,0.75,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_structures_ammoboxes\data\ammo_crate\Material_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_structures_ammoboxes\data\ammo_crate\Material_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.45,0.35)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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