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2026-02-15 08:08:56 -03:00
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class CfgGesturesMale
{
class Default;
class RifleReloadProneBase;
class States
{
class PumpActionStand: Default
{
file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pump.rtm";
looped = 0;
speed = 3.5;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
canPullTrigger = 1;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
enableOptics = 1;
aimPrecision = 40;
disableWeapons = 1;
};
class PumpActionProne: Default
{
file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpprone.rtm";
looped = 0;
speed = 3.5;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
canPullTrigger = 1;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
enableOptics = 1;
aimPrecision = 40;
disableWeapons = 1;
};
class PumpActionStandAI: Default
{
file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpAI.rtm";
looped = 0;
speed = 1.75;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
canPullTrigger = 1;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
enableOptics = 1;
aimPrecision = 40;
disableWeapons = 1;
};
class PumpActionProneAI: Default
{
file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpproneAI.rtm";
looped = 0;
speed = 1.75;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
canPullTrigger = 1;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
enableOptics = 1;
aimPrecision = 40;
disableWeapons = 1;
};
class PumpActionLeft: Default
{
file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpleft.rtm";
looped = 0;
speed = 3.5;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
canPullTrigger = 1;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
enableOptics = 1;
aimPrecision = 40;
disableWeapons = 1;
};
class PumpActionRight: Default
{
file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpright.rtm";
looped = 0;
speed = 3.5;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
canPullTrigger = 1;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
enableOptics = 1;
aimPrecision = 40;
disableWeapons = 1;
};
class PumpActionDown: Default
{
file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpdown.rtm";
looped = 0;
speed = 3.5;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
canPullTrigger = 1;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
enableOptics = 1;
aimPrecision = 40;
disableWeapons = 1;
};
class HLC_GestureReloadM1903A1_UN :Default
{
file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\reload_1903_standing.rtm";
speed = 0.13333333333333333333333333333333;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.3;
headBobMode = 2;
rightHandIKBeg = true;
rightHandIKCurve[] = { 0, 1, 0.026667,1, 0.04, 0, 0.88, 0, 0.9022, 1 };
rightHandIKEnd = true;
leftHandIKBeg = true;
leftHandIKCurve[] = { 0, 1, 0.02667, 0, 0.93333, 0, 0.9489, 1 };
leftHandIKEnd = true;
};
class HLC_GestureReloadM1903A1_UN_Prone :Default
{
file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\reload_1903_prone.rtm";
speed = 0.13333333333333333333333333333333;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.1;
headBobMode = 2;
rightHandIKBeg = true;
rightHandIKCurve[] = { 0, 1, 0.026667, 1, 0.04, 0, 0.88, 0, 0.9022, 1 };
rightHandIKEnd = true;
leftHandIKBeg = true;
leftHandIKCurve[] = { 0, 1, 0.02667, 0, 0.93333, 0, 0.9489, 1 };
leftHandIKEnd = true;
};
class HLC_GestureReloadM1903A1_UN_Context : HLC_GestureReloadM1903A1_UN
{
mask = "handsWeapon_context";
};
class HLC_GestureRechamberM1903A1_UN :Default
{
file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\rechamber_1903a1_standing.rtm";
speed = 0.44;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.1;
headBobMode = 2;
rightHandIKCurve[] = { 0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1 };
leftHandIKBeg = true;
leftHandIKEnd = true;
leftHandIKCurve[] = { 0, 1, 1, 1 };
};
class HLC_GestureRechamberM1903A1_UN_Prone :Default
{
file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\rechamber_1903a1_prone.rtm";
speed = 0.44;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.01;
headBobMode = 2;
rightHandIKCurve[] = { 0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1 };
leftHandIKBeg = true;
leftHandIKEnd = true;
leftHandIKCurve[] = { 0, 1,1, 1 };
};
class HLC_GestureRechamberM1903A1_UN_Context : HLC_GestureRechamberM1903A1_UN
{
mask = "handsWeapon_context";
};
class HLC_GestureReloadM1903A1 :Default
{
file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\reload_1903a1_standing.rtm";
speed = 0.1875000000117188;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.3;
headBobMode = 2;
rightHandIKBeg = true;
rightHandIKCurve[] = { 0, 1, 0.026667, 1, 0.04, 0, 0.88, 0, 0.9022, 1 };
rightHandIKEnd = true;
leftHandIKBeg = true;
leftHandIKCurve[] = { 0, 1, 0.02667, 0, 0.93333, 0, 0.9489, 1 };
leftHandIKEnd = true;
};
class HLC_GestureReloadM1903A1_Prone :Default
{
file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\reload_1903a1_prone.rtm";
speed = 0.1875000000117188;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.1;
headBobMode = 2;
rightHandIKBeg = true;
rightHandIKCurve[] = { 0, 1, 0.026667, 1, 0.04, 0, 0.88, 0, 0.9022, 1 };
rightHandIKEnd = true;
leftHandIKBeg = true;
leftHandIKCurve[] = { 0, 1, 0.02667, 0, 0.93333, 0, 0.9489, 1 };
leftHandIKEnd = true;
};
class HLC_GestureReloadM1903A1_Context : HLC_GestureReloadM1903A1
{
mask = "handsWeapon_context";
};
class HLC_GestureReloadAWM: Default
{
file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_reload_stand.rtm";
speed=0.21897811;
looped=0;
mask="handsWeapon";
headBobStrength=0.30000001;
headBobMode=2;
rightHandIKCurve[]={0,1,0.65693432,1,0.69343066,0,0.87591243,0,0.91240877,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0.072992697,1,0.10218978,0,0.91240877,0,0.94890511,1};
};
class HLC_GestureReloadAWM_Crouch: Default
{
file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_reload_stand.rtm";
speed=0.21897811;
looped=0;
mask="handsWeapon";
headBobStrength=0.44999999;
headBobMode=2;
rightHandIKCurve[]={0,1,1,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.0098599996,0,0.92105001,0,0.94736803,1};
};
class HLC_GestureReloadAWM_Prone: Default
{
file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_reload_prone.rtm";
speed=0.21897811;
looped=0;
mask="handsWeapon";
headBobStrength=0.1;
headBobMode=2;
rightHandIKCurve[]={0,1,0.65693432,1,0.69343066,0,0.87591243,0,0.91240877,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0.072992697,1,0.10218978,0,0.91240877,0,0.94890511,1};
};
class HLC_GestureReloadAWM_Context: HLC_GestureReloadAWM
{
mask="handsWeapon_context";
};
class HLC_GestureRechamberAWM: Default
{
file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_rechamber_stand.rtm";
speed=0.5;
looped=0;
mask="handsWeapon";
headBobStrength=0.1;
headBobMode=2;
rightHandIKCurve[]={0.079999998,1,0.18000001,0,0.69999999,0,0.81999999,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,1,1};
};
class HLC_GestureRechamberAWM_Prone: Default
{
file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_rechamber_prone.rtm";
speed=0.60000002;
looped=0;
mask="handsWeapon";
headBobStrength=0.1;
headBobMode=2;
rightHandIKCurve[]={0.079999998,1,0.18000001,0,0.69999999,0,0.81999999,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,1,1};
};
class HLC_GestureRechamberAWM_Context: HLC_GestureRechamberAWM
{
mask="handsWeapon_context";
};
class braf_GestureReloadFAP: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\reload_FAP.rtm";
speed=0.184049;
looped=0;
mask="handsWeapon";
headBobStrength=0.2;
headBobMode=2;
rightHandIKCurve[]={0,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.03125,0,0.83099997,0,0.88700002,1};
};
class braf_GestureReloadFAP_prone: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\reload_FAP_prone.rtm";
speed=0.184049;
looped=0;
mask="handsWeapon";
headBobStrength=0.2;
headBobMode=2;
rightHandIKCurve[]={0,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.03125,0,0.83099997,0,0.88700002,1};
};
class braf_GestureReload_minimi: Default
{
file="braf\braf_weapons_anim\animations\556mm_FN_MINIMI\m249_reload_stand.rtm";
speed=0.098684214;
looped=0;
mask="handsWeapon";
headBobStrength=0.30000001;
headBobMode=2;
rightHandIKCurve[]={0,1,0.016000001,0,0.28799999,0,0.30759999,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0.098679997,1,0.1118421,0,0.92105001,0,0.94736803,1};
};
class braf_GestureReload_minimi_Crouch: Default
{
file="braf\braf_weapons_anim\animations\556mm_FN_MINIMI\m249_reload_crouch.rtm";
speed=0.098684214;
looped=0;
mask="handsWeapon";
headBobStrength=0.44999999;
headBobMode=2;
rightHandIKCurve[]={1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.0098599996,0,0.92105001,0,0.94736803,1};
};
class braf_GestureReload_minimi_Prone: Default
{
file="braf\braf_weapons_anim\animations\556mm_FN_MINIMI\m249_reload_prone.rtm";
speed=0.098684214;
looped=0;
mask="handsWeapon";
headBobStrength=0.2;
headBobMode=2;
rightHandIKCurve[]={0,1,0.016000001,0,0.28799999,0,0.30759999,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0.098679997,1,0.1118421,0,0.92105001,0,0.94736803,1};
};
class braf_GestureReload_minimi_Context: braf_GestureReload_minimi
{
mask="handsWeapon_context";
};
class sp_GestureDeployedMinimi: Default
{
file = "braf\braf_weapons_anim\animations\762mm_FN_MAG\MagHold.rtm";
looped = 1;
speed = 1;
mask = "leftHand";
leftHandIKBeg = 1;
leftHandIKEnd = 1;
leftHandIKCurve[] = {0};
enableOptics = 1;
canPullTrigger = 1;
disableWeapons = 0;
};
class sp_GestureDeployedMinimi_prone: sp_GestureDeployedMinimi
{
file = "braf\braf_weapons_anim\animations\762mm_FN_MAG\Mag_prone.rtm";
};
class sp_GestureDeployedMinimi_Context: sp_GestureDeployedMinimi
{
mask = "handsWeapon_context";
};
class braf_GestureReloadHK33 : Default
{
file = "braf\braf_weapons_anim\animations\556mm_HK33\hk33_reload_standing.rtm";
speed = -5.77;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.3;
headBobMode = 2;
rightHandIKCurve[] = { 0, 1, 1, 1 };
leftHandIKBeg = true;
leftHandIKEnd = true;
leftHandIKCurve[] = { 0, 1, 0.033, 0, 0.93, 0, 0.97, 1 };
};
class braf_GestureReloadHK33_prone : Default
{
file = "braf\braf_weapons_anim\animations\556mm_HK33\hk33_reload_prone.rtm";
speed = -5.77;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
rightHandIKCurve[] = { 0, 1, 1, 1 };
leftHandIKBeg = true;
leftHandIKEnd = true;
leftHandIKCurve[] = { 0, 1, 0.033, 0, 0.93, 0, 0.97, 1 };
};
class braf_GestureReloadHK33_Context : braf_GestureReloadHK33
{
mask = "handsWeapon_context";
};
class sp_GestureDeployedGPMG: Default
{
file = "braf\braf_weapons_anim\animations\762mm_FN_MAG\MagHold.rtm";
looped = 1;
speed = 1;
mask = "leftHand";
leftHandIKBeg = 1;
leftHandIKEnd = 1;
leftHandIKCurve[] = {0};
enableOptics = 1;
canPullTrigger = 1;
disableWeapons = 0;
};
class sp_GestureDeployedGPMG_prone: sp_GestureDeployedGPMG
{
file = "braf\braf_weapons_anim\animations\762mm_FN_MAG\Mag_prone.rtm";
};
class sp_GestureDeployedGPMG_Context: sp_GestureDeployedGPMG
{
mask = "handsWeapon_context";
};
class braf_GestureReloadFAL: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\reload_FAL.rtm";
speed=0.23076899;
looped=0;
mask="handsWeapon";
headBobStrength=0.2;
headBobMode=2;
rightHandIKCurve[]={0,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.0902,1,0.127,0,0.93984002,0,0.99239999,1};
};
class braf_GestureClear_barrel_FAL: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\Fal_Limpar_arma_ace.rtm";
speed=0.5;
looped=0;
mask="handsWeapon";
headBobStrength=0.2;
headBobMode=2;
rightHandIKCurve[]={0,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.0902,1,0.127,0,0.93984002,0,0.99239999,1};
};
class braf_GestureClear_barrel_FAL_Context: braf_GestureClear_barrel_FAL
{
mask="handsWeapon_context";
};
class braf_GestureClear_barrel_mt12: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\mt12_Limpar_arma_ace.rtm";
speed=0.5;
looped=0;
mask="handsWeapon";
headBobStrength=0.2;
headBobMode=2;
rightHandIKCurve[]={0,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.0902,1,0.127,0,0.93984002,0,0.99239999,1};
};
class braf_GestureClear_barrel_mt12_Context: braf_GestureClear_barrel_mt12
{
mask="handsWeapon_context";
};
class braf_GestureClear_barrel_FAL_prone: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\Fal_Limpar_arma_ace.rtm";
speed=0.5;
looped=0;
mask="handsWeapon";
headBobStrength=0.2;
headBobMode=2;
rightHandIKCurve[]={0,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.0902,1,0.127,0,0.93984002,0,0.99239999,1};
};
class braf_GestureReloadFAL_prone: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\reload_FAL_prone.rtm";
speed=0.23076899;
looped=0;
mask="handsWeapon";
headBobStrength=0.2;
headBobMode=2;
rightHandIKCurve[]={0,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.0902,1,0.127,0,0.93984002,0,0.99239999,1};
};
class braf_GestureReloadFAL_Context: braf_GestureReloadFAL
{
mask="handsWeapon_context";
};
class braf_grenade_fal: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\braf_grenade_fal_anim.rtm";
looped=0;
speed=0.25;
mask="handsWeapon";
headBobStrength=0.050000001;
headBobMode=2;
leftHandIKBeg=1;
leftHandIKCurve[]={0,1,0.07,0,0.81,0,0.86000001,1};
leftHandIKEnd=1;
rightHandIKBeg=1;
rightHandIKCurve[]={0,1,0.079999998,0,0.14,0,0.17,1,0.56999999,1,0.68000001,0,0.77999997,1};
rightHandIKEnd=1;
};
class braf_grenade_fal_Prone: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\braf_grenade_fal_anim.rtm";
looped=0;
speed=0.25;
mask="handsWeapon";
headBobStrength=0.050000001;
headBobMode=2;
leftHandIKBeg=1;
leftHandIKCurve[]={0,1,0.07,0,0.81,0,0.86000001,1};
leftHandIKEnd=1;
rightHandIKBeg=1;
rightHandIKCurve[]={0,1,0.079999998,0,0.14,0,0.17,1,0.56999999,1,0.68000001,0,0.77999997,1};
rightHandIKEnd=1;
};
class braf_grenade_fal_Context: braf_grenade_fal
{
mask="handsWeapon_context";
};
class braf_GestureReloadSG550 : Default
{
file = "braf\braf_weapons_anim\animations\556mm_SIG_551\reload_sg550_standing.rtm";
looped = 0;
speed = -4.133;
mask = "handsWeapon";
// mask="empty";
headBobStrength = 0.2;
headBobMode = 2;
rightHandIKCurve[] = { 0, 1, 1, 1 };
leftHandIKCurve[] = { 0, 1, (4/124), 0, (108/124), 0, (117/124), 1 };
leftHandIKBeg = true;
leftHandIKEnd = true;
rightHandIKBeg = true;
rightHandIKEnd = true;
};
class braf_GestureReloadSG550_prone : Default
{
file = "braf\braf_weapons_anim\animations\556mm_SIG_551\reload_sg550_prone.rtm";
speed = -4.133;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
rightHandIKCurve[] = { 0, 1, 1, 1 };
leftHandIKCurve[] = { 0, 1, (4 / 124), 0, (108 / 124), 0, (117 / 124), 1 };
leftHandIKBeg = true;
leftHandIKEnd = true;
rightHandIKBeg = true;
rightHandIKEnd = true;
};
class braf_GestureReloadSG550_Context : braf_GestureReloadSG550
{
mask = "handsWeapon_context";
};
class AMF_Perseis_II_Gesture_Rechamber : Default
{
file = "braf\braf_weapons_anim\animations\50cal_PGM_HecateII\AMF_Perseis_II_rechamber_standing.rtm";
speed = 0.75;
looped = "false";
mask = "handsWeapon";
headBobStrength = 0.1;
headBobMode = 2;
rightHandIKCurve[] = {0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1};
leftHandIKBeg = "true";
leftHandIKEnd = "true";
leftHandIKCurve[] = {0, 1};
};
class AMF_Perseis_II_Gesture_Rechamber_Prone : Default
{
file = "braf\braf_weapons_anim\animations\50cal_PGM_HecateII\AMF_Perseis_II_rechamber_prone.rtm";
speed = 0.75;
looped = "false";
mask = "handsWeapon";
headBobStrength = 0.1;
headBobMode = 2;
rightHandIKCurve[] = {0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1};
leftHandIKBeg = "true";
leftHandIKEnd = "true";
leftHandIKCurve[] = {0, 1};
};
class AMF_Perseis_II_Gesture_Rechamber_Context : AMF_Perseis_II_Gesture_Rechamber
{
mask = "handsWeapon_context";
};
class AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber : Default
{
file = "\braf\braf_weapons_anim\animations\762mm_PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO_rechamber_standing.rtm";
speed = 0.75;
looped = "false";
mask = "handsWeapon";
headBobStrength = 0.1;
headBobMode = 2;
rightHandIKCurve[] = {0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1};
leftHandIKBeg = "true";
leftHandIKEnd = "true";
leftHandIKCurve[] = {0, 1};
};
class AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber_Prone : Default
{
file = "\braf\braf_weapons_anim\animations\762mm_PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO_rechamber_prone.rtm";
speed = 0.75;
looped = "false";
mask = "handsWeapon";
headBobStrength = 0.1;
headBobMode = 2;
rightHandIKCurve[] = {0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1};
leftHandIKBeg = "true";
leftHandIKEnd = "true";
leftHandIKCurve[] = {0, 1};
};
class AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber_Context : AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber
{
mask = "handsWeapon_context";
};
};
};