This commit is the equivalent of a atomic bomb
This commit is contained in:
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/Carenagem_nohq.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/Carenagem_nohq.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/Carenagem_smdi.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/Carenagem_smdi.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2556_as.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2556_as.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2556_co.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2556_co.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2556_nohq.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2556_nohq.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2556_smdi.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2556_smdi.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2_AS.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2_AS.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2_CO.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2_CO.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2_NOHQ.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2_NOHQ.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2_SMDI.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2_SMDI.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2_carbine_CO.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/IA2_carbine_CO.paa
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|
||||
class StageTI
|
||||
{
|
||||
texture = "braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\Data\ia2556_ti.paa";
|
||||
};
|
||||
ambient[] = {1.0,1.0,1.0,1};
|
||||
diffuse[] = {1.0,1.0,1.0,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.128,0.127,0.125,1};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\Data\Carenagem_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
Filter="Anizotropic";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10,0,0};
|
||||
up[] = {0,10,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\Data\IA2556_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\Data\IA2556_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,16,2,2)fresnel(0.45,0.25)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
BIN
braf_weapons_assault_rifles/556mm_IA2_fuzil/data/carenagem_co.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/carenagem_co.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/carenagem_preta_co.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/carenagem_preta_co.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/grip.rvmat
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/grip.rvmat
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|
||||
ambient[] = {1.0,1.0,1.0,1};
|
||||
diffuse[] = {1.0,1.0,1.0,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.128,0.127,0.125,1};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\Data\grip_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
Filter="Anizotropic";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10,0,0};
|
||||
up[] = {0,10,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\Data\grip_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\Data\grip_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,16,2,2)fresnel(0.45,0.25)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
BIN
braf_weapons_assault_rifles/556mm_IA2_fuzil/data/grip_as.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/grip_as.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/grip_co.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/grip_co.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/grip_nohq.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/grip_nohq.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/grip_smdi.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/grip_smdi.paa
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94
braf_weapons_assault_rifles/556mm_IA2_fuzil/data/ia2.rvmat
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/ia2.rvmat
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|
||||
ambient[] = {1.0,1.0,1.0,1};
|
||||
diffuse[] = {1.0,1.0,1.0,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.128,0.127,0.125,1};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\data\IA2_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
Filter="Anizotropic";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10,0,0};
|
||||
up[] = {0,10,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\data\IA2_AS.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\data\IA2_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,16,2,2)fresnel(0.45,0.25)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
BIN
braf_weapons_assault_rifles/556mm_IA2_fuzil/data/ia2556_ti.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/ia2556_ti.paa
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/metal.rvmat
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braf_weapons_assault_rifles/556mm_IA2_fuzil/data/metal.rvmat
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|
||||
class StageTI
|
||||
{
|
||||
texture = "braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\data\ia2556_ti.paa";
|
||||
};
|
||||
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {0.7,0.7,0.7,1};
|
||||
forcedDiffuse[] = {0,0,0,1};
|
||||
emmisive[] = {0,0,0,0};
|
||||
specular[] = {0.05,0.05,0.05,1};
|
||||
specularPower = 60;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\data\IA2556_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\data\IA2556_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\data\IA2556_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(5.4,1.4)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
braf_weapons_assault_rifles/556mm_IA2_fuzil/data/metal_detail_dt.paa
LFS
Normal file
BIN
braf_weapons_assault_rifles/556mm_IA2_fuzil/data/metal_detail_dt.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_assault_rifles/556mm_IA2_fuzil/data/metal_rough_dt.paa
LFS
Normal file
BIN
braf_weapons_assault_rifles/556mm_IA2_fuzil/data/metal_rough_dt.paa
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user