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94
braf_weapons_assault_rifles/556mm_IA2_fuzil/data/grip.rvmat
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94
braf_weapons_assault_rifles/556mm_IA2_fuzil/data/grip.rvmat
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ambient[] = {1.0,1.0,1.0,1};
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diffuse[] = {1.0,1.0,1.0,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.128,0.127,0.125,1};
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specularPower = 30;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture="braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\Data\grip_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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Filter="Anizotropic";
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {10,0,0};
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up[] = {0,10,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture="braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\Data\grip_as.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture="braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\Data\grip_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,16,2,2)fresnel(0.45,0.25)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage7
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{
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texture = "a3\data_f\env_land_co.paa";
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useWorldEnvMap = "true";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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