This commit is the equivalent of a atomic bomb
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class Braf_md97lc_base_F: Rifle_Base_F
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{
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author="BRAF Team";
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_generalMacro="Braf_md97lc_base_F";
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scope=0;
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displayName="ia2 Base";
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magazines[]=
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{
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"braf_30Rnd_556x45",
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"braf_20Rnd_556x45",
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"braf_30Rnd_556x45_red",
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"braf_30Rnd_556x45_green",
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"braf_30Rnd_556x45_yellow",
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"braf_30Rnd_556x45_Blank"
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};
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magazineWell[]=
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{
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"BRAF_Stanag_556",
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"STANAG_556x45",
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"STANAG_556x45_Large"
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};
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reloadAction="braf_GestureReloadFAP";
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maxZeroing=1600;
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magazineReloadSwitchPhase=0.47999999;
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htMin=8;
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htMax=920;
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inertia=0.5;
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aimTransitionSpeed=1.1;
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dexterity=1.5;
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initSpeed=800;
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recoil="recoil_spar";
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cursor="smg";
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\braf\braf_weapons_anim\animations\762mm_FN_FAL\fal_handanim.rtm"
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};
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overviewPicture="\A3\Data_F_Mark\Images\watermarkInfo_page07_ca.paa";
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discreteDistanceInitIndex=2;
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discreteDistance[]={100,300};
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discreteDistanceCameraPoint[]=
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{
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"eye"
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};
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cameraDir="eye_look";
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class Library
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{
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libTextDesc="IMBEL MD97 Assault Rifle";
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};
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class WeaponSlotsInfo: WeaponSlotsInfo
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{
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class MuzzleSlot: MuzzleSlot
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{
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linkProxy="\A3\data_f\proxies\weapon_slots\MUZZLE";
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compatibleItems[]=
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{
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"muzzle_snds_M"
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};
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iconPosition[]={0.12,0.43099999};
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iconScale=0.15000001;
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};
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class CowsSlot: asdg_OpticRail1913_short
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{
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iconPosition[]={0.5,0.36000001};
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iconScale=0.15000001;
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};
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class PointerSlot: asdg_FrontSideRail
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{
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iconPosition[]={0.33000001,0.40000001};
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iconScale=0.2;
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};
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class UnderBarrelSlot: asdg_UnderSlot
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{
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iconPosition[]={0.30000001,0.80000001};
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iconScale=0.30000001;
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};
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};
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distanceZoomMin=300;
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distanceZoomMax=300;
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changeFiremodeSound[]=
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{
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"braf\braf_weapons_sound\weapons\weap_fireselctor.ogg",
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5,
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1,
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5
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};
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drySound[]=
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{
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"braf\braf_weapons_sound\weapons\weap_trigger_empty.ogg",
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3,
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1,
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10
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};
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reloadMagazineSound[]=
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{
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"braf\braf_weapons_sound\weapons\IA2\IA2_reload.ogg",
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1,
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1,
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10
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};
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modes[]=
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{
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"Single",
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"FullAuto",
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"single_close",
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"single_medium",
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"single_far",
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"fullauto_medium"
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};
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bullet1[]=
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{
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"A3\sounds_f\weapons\shells\5_56\metal_556_01",
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0.63095737,
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1,
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15
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};
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bullet2[]=
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{
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"A3\sounds_f\weapons\shells\5_56\metal_556_02",
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0.63095737,
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1,
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15
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};
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bullet3[]=
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{
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"A3\sounds_f\weapons\shells\5_56\metal_556_03",
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0.63095737,
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1,
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15
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};
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bullet4[]=
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{
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"A3\sounds_f\weapons\shells\5_56\metal_556_04",
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0.63095737,
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1,
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15
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};
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bullet5[]=
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{
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"A3\sounds_f\weapons\shells\5_56\dirt_556_01",
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0.63095737,
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1,
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15
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};
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bullet6[]=
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{
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"A3\sounds_f\weapons\shells\5_56\dirt_556_02",
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0.63095737,
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1,
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15
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};
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bullet7[]=
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{
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"A3\sounds_f\weapons\shells\5_56\dirt_556_03",
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0.63095737,
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1,
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15
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};
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bullet8[]=
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{
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"A3\sounds_f\weapons\shells\5_56\dirt_556_04",
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0.63095737,
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1,
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15
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};
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bullet9[]=
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{
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"A3\sounds_f\weapons\shells\5_56\grass_556_01",
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0.63095737,
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1,
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15
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};
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bullet10[]=
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{
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"A3\sounds_f\weapons\shells\5_56\grass_556_02",
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0.63095737,
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1,
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15
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};
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bullet11[]=
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{
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"A3\sounds_f\weapons\shells\5_56\grass_556_03",
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0.63095737,
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1,
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15
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};
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bullet12[]=
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{
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"A3\sounds_f\weapons\shells\5_56\grass_556_04",
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0.63095737,
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1,
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15
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};
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soundBullet[]=
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{
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"bullet1",
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0.082999997,
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"bullet2",
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0.082999997,
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"bullet3",
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0.082999997,
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"bullet4",
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0.082999997,
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"bullet5",
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0.082999997,
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"bullet6",
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0.082999997,
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"bullet7",
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0.082999997,
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"bullet8",
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0.082999997,
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"bullet9",
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0.082999997,
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"bullet10",
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0.082999997,
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"bullet11",
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0.082999997,
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"bullet12",
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0.082999997
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};
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class Single: Mode_SemiAuto
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{
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class BaseSoundModeType;
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class StandardSound: BaseSoundModeType
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{
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soundSetShot[]=
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{
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"TRG20_Shot_SoundSet",
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"TRG20_Tail_SoundSet",
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"TRG20_InteriorTail_SoundSet"
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};
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};
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class SilencedSound: BaseSoundModeType
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{
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soundsetshot[]=
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{
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"TRG20_silencerShot_SoundSet",
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"TRG20_silencerTail_SoundSet",
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"TRG20_silencerInteriorTail_SoundSet"
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};
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};
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reloadTime=0.1;
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dispersion=0.00057999999;
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initSpeed=940;
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recoil="recoil_single_ebr";
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recoilProne="recoil_single_prone_ebr";
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minRange=2;
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minRangeProbab=0.30000001;
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midRange=350;
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midRangeProbab=0.69999999;
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maxRange=500;
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maxRangeProbab=0.050000001;
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};
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class FullAuto: Mode_FullAuto
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{
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class BaseSoundModeType;
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class StandardSound: BaseSoundModeType
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{
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soundSetShot[]=
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{
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"TRG20_Shot_SoundSet",
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"TRG20_Tail_SoundSet",
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"TRG20_InteriorTail_SoundSet"
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};
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};
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class SilencedSound: BaseSoundModeType
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{
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soundsetshot[]=
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{
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"TRG20_silencerShot_SoundSet",
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"TRG20_silencerTail_SoundSet",
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"TRG20_silencerInteriorTail_SoundSet"
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};
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};
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reloadTime=0.107;
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dispersion=0.00057999999;
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recoil="recoil_auto_ebr";
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recoilProne="recoil_auto_prone_ebr";
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minRange=0;
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minRangeProbab=0.89999998;
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midRange=15;
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midRangeProbab=0.69999999;
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maxRange=30;
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maxRangeProbab=0.050000001;
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aiRateOfFire=1e-006;
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};
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class single_close: Single
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{
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//requiredOpticType=1;
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showToPlayer=0;
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minRange=2;
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minRangeProbab=0.050000001;
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midRange=300;
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midRangeProbab=0.80000001;
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maxRange=500;
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maxRangeProbab=0.0099999998;
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aiRateOfFire=2;
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aiRateOfFireDistance=300;
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};
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class single_medium: single_close
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{
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minRange=300;
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minRangeProbab=0.050000001;
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midRange=500;
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midRangeProbab=0.69999999;
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maxRange=700;
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maxRangeProbab=0.050000001;
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aiRateOfFire=2;
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aiRateOfFireDistance=500;
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};
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class single_far: single_medium
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{
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//requiredOpticType=2;
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minRange=300;
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minRangeProbab=0.050000001;
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midRange=700;
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midRangeProbab=0.5;
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maxRange=2000;
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maxRangeProbab=0.050000001;
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aiRateOfFire=4;
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aiRateOfFireDistance=600;
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};
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class fullauto_medium: FullAuto
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{
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showToPlayer=0;
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burst=3;
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minRange=2;
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minRangeProbab=0.5;
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midRange=50;
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midRangeProbab=0.69999999;
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maxRange=100;
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maxRangeProbab=0.050000001;
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aiRateOfFire=2;
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};
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aiDispersionCoefY=3;
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aiDispersionCoefX=2;
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};
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class braf_MD97LC: Braf_md97lc_base_F
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{
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author="BRAF Team";
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_generalMacro="braf_MD97LC";
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scope=2;
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model="\braf\braf_weapons_assault_rifles\556mm_MD97_fuzil\MD97LC.p3d";
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displayName="IMBEL MD97LC 5.56mm";
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picture="\braf\braf_weapons_assault_rifles\556mm_MD97_fuzil\data\md97lc_ui.paa";
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UiPicture="\A3\weapons_f\data\UI\icon_regular_CA.paa";
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hiddenSelections[]=
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{
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"Camo"
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};
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hiddenSelectionsTextures[]=
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{
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"\braf\braf_weapons_assault_rifles\556mm_MD97_fuzil\data\MD97LC_CO.paa"
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};
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descriptionShort="IMBEL MD97 Assault Rifle";
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inertia=0.60000002;
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aimTransitionSpeed=0.89999998;
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initSpeed=940;
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class WeaponSlotsInfo: WeaponSlotsInfo
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{
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mass=50;
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};
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ace_overheating_mrbs=2000;
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ace_overheating_slowdownFactor=1;
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ace_overheating_allowSwapBarrel=1;
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ace_overheating_dispersion=0.75;
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ACE_clearJamAction="braf_GestureClear_barrel_FAL";
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class ItemInfo
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{
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priority=1;
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};
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};
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class braf_MD97LC_SF: braf_MD97LC
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{
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author="BRAF Team";
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_generalMacro="braf_MD97LC_SF";
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class LinkedItems
|
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{
|
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class LinkedItemsOptic
|
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{
|
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slot="CowsSlot";
|
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item="optic_Holosight_blk_F";
|
||||
};
|
||||
class LinkedItemsAcc
|
||||
{
|
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slot="PointerSlot";
|
||||
item="acc_pointer_IR";
|
||||
};
|
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class LinkedItemsMuzzle
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{
|
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slot="MuzzleSlot";
|
||||
item="muzzle_snds_M";
|
||||
};
|
||||
};
|
||||
};
|
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BIN
braf_weapons_assault_rifles/556mm_MD97_fuzil/MD97LC.p3d
LFS
Normal file
BIN
braf_weapons_assault_rifles/556mm_MD97_fuzil/MD97LC.p3d
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,94 @@
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||||
ambient[] = {1.0,1.0,1.0,1};
|
||||
diffuse[] = {1.0,1.0,1.0,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.128,0.127,0.125,1};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_assault_rifles\556mm_MD97_fuzil\data\MD97LC_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
Filter="Anizotropic";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10,0,0};
|
||||
up[] = {0,10,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_assault_rifles\556mm_MD97_fuzil\data\MD97LC_AS.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_assault_rifles\556mm_MD97_fuzil\data\MD97LC_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,16,2,2)fresnel(0.45,0.25)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
BIN
braf_weapons_assault_rifles/556mm_MD97_fuzil/data/MD97LC_AS.paa
LFS
Normal file
BIN
braf_weapons_assault_rifles/556mm_MD97_fuzil/data/MD97LC_AS.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_assault_rifles/556mm_MD97_fuzil/data/MD97LC_CO.paa
LFS
Normal file
BIN
braf_weapons_assault_rifles/556mm_MD97_fuzil/data/MD97LC_CO.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_assault_rifles/556mm_MD97_fuzil/data/MD97LC_NOHQ.paa
LFS
Normal file
BIN
braf_weapons_assault_rifles/556mm_MD97_fuzil/data/MD97LC_NOHQ.paa
LFS
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Binary file not shown.
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braf_weapons_assault_rifles/556mm_MD97_fuzil/data/MD97LC_SMDI.paa
LFS
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BIN
braf_weapons_assault_rifles/556mm_MD97_fuzil/data/MD97LC_SMDI.paa
LFS
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braf_weapons_assault_rifles/556mm_MD97_fuzil/data/md97lc_ui.paa
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braf_weapons_assault_rifles/556mm_MD97_fuzil/data/md97lc_ui.paa
LFS
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336
braf_weapons_assault_rifles/556mm_MD97_fuzil/model.cfg
Normal file
336
braf_weapons_assault_rifles/556mm_MD97_fuzil/model.cfg
Normal file
@@ -0,0 +1,336 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class Default
|
||||
{
|
||||
isDiscrete=1;
|
||||
skeletonInherit="";
|
||||
skeletonBones[]={};
|
||||
};
|
||||
class MD97GL_Skel: Default
|
||||
{
|
||||
skeletonBones[]=
|
||||
{
|
||||
"magazine", "",
|
||||
"charging_handle", "",
|
||||
"bolt", "",
|
||||
"mira", "",
|
||||
"stock", "",
|
||||
"coronha_2", "",
|
||||
//"sling", "",
|
||||
"zeroing", "",
|
||||
"trigger_gl", "",
|
||||
"tubos", "",
|
||||
"gl_bullet", "",
|
||||
"gl_cartridge" , "",
|
||||
"mira_gl", "",
|
||||
"municao", "",
|
||||
"zasleh", "",
|
||||
"trigger", "",
|
||||
"optic_rail", "",
|
||||
"trilho_frontal", "",
|
||||
"safety", ""
|
||||
};
|
||||
};
|
||||
};
|
||||
class Rotation {
|
||||
type="rotation";
|
||||
memory=1;
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
angle0=0;
|
||||
angle1=1;
|
||||
};
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[]={};
|
||||
skeletonName="";
|
||||
};
|
||||
class MD97LC: Default
|
||||
{
|
||||
sections[]=
|
||||
{
|
||||
"zasleh","camo","camo1","camo2","camo3"
|
||||
};
|
||||
skeletonName="MD97GL_Skel";
|
||||
class Animations
|
||||
{
|
||||
class BaseRotation
|
||||
{
|
||||
type="rotation";
|
||||
source="";
|
||||
selection="";
|
||||
memory=1;
|
||||
begin = 0;
|
||||
end = 1;
|
||||
axis="";
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
angle0=0;
|
||||
angle1=1;
|
||||
};
|
||||
|
||||
///class Sling_hide
|
||||
//{
|
||||
// type="hide";
|
||||
// source="isSelected"; //bipod
|
||||
// selection="Sling";
|
||||
// minValue=0;
|
||||
// maxValue=1;
|
||||
// hideValue=-1.0;
|
||||
// unhideValue = 0.5;
|
||||
//};
|
||||
|
||||
class trigger_move
|
||||
{
|
||||
type="rotation";
|
||||
source="reload";
|
||||
selection="trigger";
|
||||
memory=1;
|
||||
sourceAddress="clamp";
|
||||
axis="trigger_axis";
|
||||
minValue=0;
|
||||
maxValue=0.30000001;
|
||||
minPhase=0;
|
||||
maxPhase=0.30000001;
|
||||
angle0=-0.21238901;
|
||||
angle1=0;
|
||||
};
|
||||
|
||||
class charge1
|
||||
{
|
||||
type="translation";
|
||||
source="reloadMagazine";
|
||||
selection= "charging_handle";
|
||||
axis="bolt_axis";
|
||||
begin = "bolt_axis_end";
|
||||
end = "bolt_axis_begin";
|
||||
memory = 1;
|
||||
minValue=0.76875;
|
||||
maxValue=0.79375;
|
||||
offset0="0";
|
||||
offset1="-1";
|
||||
};
|
||||
class charge2
|
||||
{
|
||||
type="translation";
|
||||
source="reloadMagazine";
|
||||
selection= "charging_handle";
|
||||
axis="bolt_axis";
|
||||
begin = "bolt_axis_end";
|
||||
end = "bolt_axis_begin";
|
||||
memory = 1;
|
||||
minValue=0.80625;
|
||||
maxValue=0.825;
|
||||
offset0="0";
|
||||
offset1="1";
|
||||
};
|
||||
|
||||
class bolt_move
|
||||
{
|
||||
type="translation";
|
||||
source="reload";
|
||||
selection="bolt";
|
||||
memory=1;
|
||||
sourceAddress="clamp";
|
||||
axis="bolt_axis";
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
offset0=0;
|
||||
offset1=0.570000001;
|
||||
};
|
||||
class bolt_empty
|
||||
{
|
||||
type="translation";
|
||||
source="isEmptyNoReload";
|
||||
selection="bolt";
|
||||
axis="bolt_axis";
|
||||
sourceAddress="clamp";
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
offset0=0;
|
||||
offset1=0.570000001;
|
||||
animPeriod=0;
|
||||
initPhase=0;
|
||||
memory="true";
|
||||
};
|
||||
|
||||
class reload_magazine_hide
|
||||
{
|
||||
type="hide";
|
||||
source="reloadMagazine";
|
||||
selection="magazine";
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
hideValue = 0.126;
|
||||
unhidevalue = 0.6300;
|
||||
|
||||
|
||||
};
|
||||
class unloaded_magazine_hide
|
||||
{
|
||||
type = "hide";
|
||||
source = "hasMagazine";
|
||||
selection = "magazine";
|
||||
hideValue=0.100000;
|
||||
};
|
||||
class magazine_reload_move_1
|
||||
{
|
||||
type = "translation";
|
||||
source = "reloadMagazine";
|
||||
selection = "magazine";
|
||||
axis = "magazine_axis";
|
||||
minValue = 0.145;
|
||||
maxValue = 0.170;
|
||||
offset0 = 0.0;
|
||||
offset1 = 0.5;
|
||||
};
|
||||
class magazine_reload_move_2: magazine_reload_move_1
|
||||
{
|
||||
minValue = 0.573;
|
||||
maxValue = 0.602;
|
||||
offset0 = 0.0;
|
||||
offset1 = -0.5;
|
||||
};
|
||||
|
||||
class bolt_reload_move_1: bolt_move {
|
||||
source="reloadMagazine"; // z: should work like that only if weapon is empty
|
||||
minValue=-0.56;
|
||||
maxValue=-0.56;
|
||||
offset1 = 1;
|
||||
|
||||
|
||||
|
||||
};
|
||||
class bolt_reload_move_2: bolt_reload_move_1 {
|
||||
source="reloadMagazine"; // z: should work like that only if weapon is empty
|
||||
minValue=0;
|
||||
maxValue=0.00001;
|
||||
};
|
||||
|
||||
class no_magazine
|
||||
{
|
||||
type="hide";
|
||||
source="hasMagazine";
|
||||
selection="magazine";
|
||||
sourceAddress="clamp";
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
hideValue=0.5;
|
||||
unHideValue=-1;
|
||||
animPeriod=0;
|
||||
initPhase=0;
|
||||
};
|
||||
|
||||
class optic_rail
|
||||
{
|
||||
type="hide";
|
||||
source="hasOptics";
|
||||
selection="optic_rail";
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
hideValue=-1.0;
|
||||
unhideValue = 0.5;
|
||||
|
||||
|
||||
};
|
||||
class acessory_rail
|
||||
{
|
||||
type="hide";
|
||||
source="hasAccessory";
|
||||
selection="trilho_frontal";
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
hideValue=-1.0;
|
||||
unhideValue = 0.5;
|
||||
|
||||
|
||||
};
|
||||
//class backsight_rotate
|
||||
//{
|
||||
//type="rotation";
|
||||
//source="zeroing1";
|
||||
//selection="mira";
|
||||
//axis="back_sight_axis";
|
||||
//minValue=0.333;
|
||||
//maxValue=0.334;
|
||||
//hideValue=1;
|
||||
//angle0=0;
|
||||
//angle1="-rad -90";
|
||||
|
||||
//};
|
||||
|
||||
|
||||
|
||||
class zeroing_rotate
|
||||
{
|
||||
type="rotation";
|
||||
source="zeroing1";
|
||||
selection="zeroing";
|
||||
axis="zeroing_axis";
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
angle0=0;
|
||||
angle1=-1;
|
||||
};
|
||||
class frontsight_rotate
|
||||
{
|
||||
type="rotation";
|
||||
source="hasOptics";
|
||||
selection="front_sight";
|
||||
axis="front_sight_axis";
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
hideValue=1;
|
||||
angle0=0;
|
||||
angle1="rad 90";
|
||||
};
|
||||
|
||||
class muzzleFlashROT
|
||||
{
|
||||
type="rotationX";
|
||||
source="ammoRandom"; //use ammo count as phase for animation
|
||||
sourceAddress="loop"; //loop when phase out of bounds
|
||||
selection="zasleh"; //selection we want to rotate
|
||||
axis=""; //no own axis - center of rotation is computed from selection
|
||||
centerFirstVertex=true; //use first vertex of selection as center of rotation
|
||||
minValue=0;
|
||||
maxValue=4; //rotation angle will be 360/4 = 90 degrees
|
||||
angle0="rad 0";
|
||||
angle1="rad 360";
|
||||
};
|
||||
class stock /// not in this model, but good to use
|
||||
{
|
||||
type = "rotation";
|
||||
source = "isselected";
|
||||
sourceAddress = "clamp";
|
||||
selection = "stock";
|
||||
axis = "stock_axis";
|
||||
minValue = 0;
|
||||
maxValue = "1";
|
||||
angle0 = "rad 180";
|
||||
angle1 = "0";
|
||||
};
|
||||
// Rotation of fire mode switch
|
||||
class safety_mode_rot
|
||||
{
|
||||
type = "rotation";
|
||||
source="weaponMode";
|
||||
memory=1;
|
||||
selection="safety";
|
||||
animPeriod=0;
|
||||
axis="safety_axis";
|
||||
minValue=0.0;
|
||||
maxValue=1;
|
||||
minPhase=0.0;
|
||||
maxPhase=1;
|
||||
angle0= 0;
|
||||
angle1="rad 840";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user