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60
braf_weapons_assault_rifles/762mm_FAL/Data/apav.rvmat
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60
braf_weapons_assault_rifles/762mm_FAL/Data/apav.rvmat
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.2,0.2,0.2,1};
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specularPower=60;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
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};
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class Stage2
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{
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texture="braf\braf_weapons_assault_rifles\762mm_FAL\Data\metal_detail_dt.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={4.0000,0.000000,0.000000};
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up[]={0.000000,4.0000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0)";
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(0,0,0,0)";
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};
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class Stage5
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{
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texture="#(argb,8,8,3)color(0,0.2,1,1)";
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(5.1,1.7)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage7
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{
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texture = "a3\data_f\env_land_ca.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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