This commit is the equivalent of a atomic bomb

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2026-02-15 08:08:56 -03:00
commit e4ac56b038
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class StageTI
{
texture="a3\weapons_f_beta\pistols\acpc2\data\acpc2_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.30000001,0.30000001,0.30000001,1};
specularPower=90;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_core\9mm_M973\data\1911_M973_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0.1,0.1,0.1,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_weapons_core\9mm_M973\data\1911_M973_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_weapons_core\9mm_M973\data\1911_M973_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,32,128,1)fresnel(5.8,0.3)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="none";
};

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class CfgAmmo {
class BulletBase;
class B_762x51_Ball;
class B_338_Ball;
class B_556x45_Ball;
//.308
class braf_308_ball : B_762x51_Ball {
hit = 11.6;
indirectHit = 0;
indirectHitRange = 0;
cartridge = "FxCartridge_762";
visibleFire = 3; // how much is visible when this weapon is fired
audibleFire = 45;
model="\A3\Weapons_f\Data\bullettracer\tracer_red.p3d";
lightcolor[] = {0.25,0.25,0.5};
flaresize = 5;
effectflare = "FlareShell";
tracerScale = 2.0;
tracerStartTime = 0;
tracerEndTime = 10;
dangerRadiusBulletClose = 8;
dangerRadiusHit = 12;
suppressionRadiusBulletClose = 6;
suppressionRadiusHit = 8;
cost = 1.2;
airLock = true;
typicalSpeed = 800;
caliber = 1.6;
airFriction = -0.001;
waterFriction = -0.4;
ACE_caliber=7.823;
ACE_bulletLength=28.955999;
ACE_bulletMass=9.4608002;
ACE_ammoTempMuzzleVelocityShifts[]={-26.549999,-25.469999,-22.85,-20.120001,-16.98,-12.8,-7.6399999,-1.53,5.96,15.17,26.190001};
ACE_ballisticCoefficients[]={0.2};
ACE_velocityBoundaries[]={};
ACE_standardAtmosphere="ICAO";
ACE_dragModel=7;
ACE_muzzleVelocities[]={700,800,820,833,845};
ACE_barrelLengths[]={254,406.39999,508,609.59998,660.40002};
class CamShakeExplode {
power = 2.82843;
duration = 0.6;
frequency = 20;
distance = 8.48528;
};
class CamShakeHit {
power = 5;
duration = 0.2;
frequency = 20;
distance = 1;
};
};
class braf_308_ball_red: braf_308_ball {
model="\A3\Weapons_f\Data\bullettracer\tracer_red";
effectfly = "Braf_tracer_red";
lightcolor[] = {0.25,0.25,0.5};
flaresize = 5;
effectflare = "FlareShell";
tracerScale = 2.0;
tracerStartTime = 0;
tracerEndTime = 10;
};
class braf_308_ball_Green: braf_308_ball {
model="\A3\Weapons_f\Data\bullettracer\tracer_green";
effectfly = "Braf_tracer_green";
lightcolor[] = {0.25,0.25,0.5};
flaresize = 5;
effectflare = "FlareShell";
tracerScale = 2.0;
tracerStartTime = 0;
tracerEndTime = 10;
};
class braf_308_ball_yellow: braf_308_ball {
model="\A3\Weapons_f\Data\bullettracer\tracer_yellow";
effectfly = "Braf_tracer_yellow";
lightcolor[] = {0.25,0.25,0.5};
flaresize = 5;
effectflare = "FlareShell";
tracerScale = 2.0;
tracerStartTime = 0;
tracerEndTime = 10;
};
class braf_308_ball_Festin : BulletBase
{
hit = 0;
cartridge = "FxCartridge_762";
};
//.338
class braf_338_ball: B_338_Ball {
hit=16;
indirectHit=0;
indirectHitRange=0;
cartridge="FxCartridge_338_Ball";
audibleFire=80;
visibleFireTime=3;
dangerRadiusBulletClose=10;
dangerRadiusHit=14;
suppressionRadiusBulletClose=8;
suppressionRadiusHit=10;
cost=6;
airLock=1;
caliber=2;
typicalSpeed=890;
timeToLive=10;
model="\A3\Weapons_f\Data\bullettracer\tracer_red";
lightcolor[] = {0.25,0.25,0.5};
flaresize = 5;
effectflare = "FlareShell";
tracerScale = 2.0;
tracerStartTime=0.075000003;
tracerEndTime = 10;
airFriction=-0.00060999999;
class CamShakeExplode
{
power=3.1622801;
duration=0.60000002;
frequency=20;
distance=9.4868298;
};
class CamShakeHit
{
power=10;
duration=0.40000001;
frequency=20;
distance=1;
};
};
class braf_338_ball_red: braf_338_ball {
model="\A3\Weapons_f\Data\bullettracer\tracer_red";
effectfly = "Braf_tracer_red";
};
//5.56mm
class braf_556_ball : B_556x45_Ball {
hit = 9;
indirectHit = 0;
indirectHitRange = 0;
cartridge = "FxCartridge_556";
visibleFire = 3; // how much is visible when this weapon is fired
audibleFire = 35;
model="\A3\Weapons_f\Data\bullettracer\tracer_red";
lightcolor[] = {0.25,0.25,0.5};
flaresize = 3;
effectflare = "FlareShell";
tracerScale = 1;
tracerStartTime = 0;
tracerEndTime = 10;
dangerRadiusBulletClose = 8;
dangerRadiusHit = 12;
suppressionRadiusBulletClose = 4;
suppressionRadiusHit = 8;
cost = 1;
airLock = true;
typicalSpeed = 920;
caliber = 1.6;
airFriction = -0.0012000001;
waterFriction = -0.30000001;
ACE_caliber=5.823;
ACE_bulletLength=28.955999;
ACE_bulletMass=9.4608002;
ACE_ammoTempMuzzleVelocityShifts[]={-26.549999,-25.469999,-22.85,-20.120001,-16.98,-12.8,-7.6399999,-1.53,5.96,15.17,26.190001};
ACE_ballisticCoefficients[]={0.2};
ACE_velocityBoundaries[]={};
ACE_standardAtmosphere="ICAO";
ACE_dragModel=7;
ACE_muzzleVelocities[]={700,800,820,833,845};
ACE_barrelLengths[]={254,406.39999,508,609.59998,660.40002};
class CamShakeExplode {
power=2.2360699;
duration=0.40000001;
frequency=20;
distance=6.7082;
};
class CamShakeHit
{
power=5;
duration=0.2;
frequency=20;
distance=1;
};
};
class braf_556_ball_red: B_556x45_Ball {
model="\A3\Weapons_f\Data\bullettracer\tracer_red";
effectfly = "Braf_tracer_red";
lightcolor[] = {0.25,0.25,0.5};
flaresize = 5;
effectflare = "FlareShell";
tracerScale = 2.0;
tracerStartTime = 0;
tracerEndTime = 10;
};
class braf_556_ball_Green: B_556x45_Ball {
model="\A3\Weapons_f\Data\bullettracer\tracer_green";
effectfly = "Braf_tracer_green";
lightcolor[] = {0.25,0.25,0.5};
flaresize = 5;
effectflare = "FlareShell";
tracerScale = 2.0;
tracerStartTime = 0;
tracerEndTime = 10;
};
class braf_556_ball_yellow: B_556x45_Ball {
model="\A3\Weapons_f\Data\bullettracer\tracer_yellow";
effectfly = "Braf_tracer_yellow";
lightcolor[] = {0.25,0.25,0.5};
flaresize = 5;
effectflare = "FlareShell";
tracerScale = 2.0;
tracerStartTime = 0;
tracerEndTime = 10;
};
class braf_556_ball_Festin : B_556x45_Ball {
hit = 0;
cartridge = "FxCartridge_556";
};
//7.62mm
class braf_762_ball: B_762x51_Ball {
hit=11.6;
indirectHit=0;
indirectHitRange=0;
cartridge="FxCartridge_762";
visibleFire=3;
audibleFire=45;
model="\A3\Weapons_f\Data\bullettracer\tracer_red";
lightcolor[]={0.25,0.25,0.5};
flaresize=5;
effectflare="FlareShell";
tracerScale=2;
tracerStartTime=0;
tracerEndTime=10;
dangerRadiusBulletClose=8;
dangerRadiusHit=12;
suppressionRadiusBulletClose=6;
suppressionRadiusHit=8;
cost=1.2;
airLock=1;
typicalSpeed=800;
caliber=1.6;
airFriction=-0.001;
waterFriction=-0.40000001;
ACE_caliber=7.823;
ACE_bulletLength=28.955999;
ACE_bulletMass=9.4608002;
ACE_ammoTempMuzzleVelocityShifts[]={-26.549999,-25.469999,-22.85,-20.120001,-16.98,-12.8,-7.6399999,-1.53,5.96,15.17,26.190001};
ACE_ballisticCoefficients[]={0.2};
ACE_velocityBoundaries[]={};
ACE_standardAtmosphere="ICAO";
ACE_dragModel=7;
ACE_muzzleVelocities[]={700,800,820,833,845};
ACE_barrelLengths[]={254,406.39999,508,609.59998,660.40002};
class CamShakeExplode
{
power=2.8284299;
duration=0.60000002;
frequency=20;
distance=8.48528;
};
class CamShakeHit
{
power=5;
duration=0.2;
frequency=20;
distance=1;
};
};
class braf_762_ball_red: braf_762_ball {
model="\A3\Weapons_f\Data\bullettracer\tracer_red";
effectfly="Braf_tracer_red";
lightcolor[]={0.25,0.25,0.5};
flaresize=5;
effectflare="FlareShell";
tracerScale=2;
tracerStartTime=0;
tracerEndTime=10;
};
class braf_762_ball_Green: braf_762_ball {
model="\A3\Weapons_f\Data\bullettracer\tracer_green";
effectfly="Braf_tracer_green";
lightcolor[]={0.25,0.25,0.5};
flaresize=5;
effectflare="FlareShell";
tracerScale=2;
tracerStartTime=0;
tracerEndTime=10;
};
class braf_762_ball_yellow: braf_762_ball {
model="\A3\Weapons_f\Data\bullettracer\tracer_yellow";
effectfly="Braf_tracer_yellow";
lightcolor[]={0.25,0.25,0.5};
flaresize=5;
effectflare="FlareShell";
tracerScale=2;
tracerStartTime=0;
tracerEndTime=10;
};
class braf_762_ball_Festin: BulletBase {
hit=0;
cartridge="FxCartridge_762";
};
};

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class CfgPatches
{
class braf_weapons_core
{
author = "BRAF Team";
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"A3_weapons_f","braf_main"};
};
};
#include "CfgAmmo.hpp"
class CfgWeapons
{
class hgun_ACPC2_F;
class braf_imbel_m973 : hgun_ACPC2_F
{
author = "BRAF Team";
_generalMacro = "braf_imbel_m973";
baseWeapon = "braf_imbel_m973";
scope = 2;
picture = "braf\braf_weapons_core\9mm_M973\data\ui\1911_M973_x_ca.paa";
magazines[] = {"braf_9Rnd_9mm"};
magazineWell[] = {"braf_9mm_1911"};
displayname = "IMBEL M973 9mm";
descriptionShort = "Brazilian Army 9mm 1911 pistol";
class Library
{
libTextDesc = "Brazilian Army 9mm 1911 pistol";
};
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_core\9mm_M973\data\1911_M973_co.paa"};
hiddenSelectionsMaterials[] = {"\braf\braf_weapons_core\9mm_M973\data\1911_M973.rvmat"};
};
};

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#ifdef COMPONENT_BEAUTIFIED
#define COMPONENT_NAME QUOTE(BRAF - COMPONENT_BEAUTIFIED)
#else
#define COMPONENT_NAME QUOTE(BRAF - COMPONENT)
#endif
#ifdef DEBUG_ENABLED_LASERPOINTER
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_ENABLED_LASERPOINTER
#define DEBUG_SETTINGS DEBUG_ENABLED_LASERPOINTER
#endif
#define DEBUG_SYNCHRONOUS
#include "\x\cba\addons\main\script_macros_common.hpp"
#include "\x\cba\addons\xeh\script_xeh.hpp"
// Default versioning level
#define DEFAULT_VERSIONING_LEVEL 2
#define DGVAR(varName) if(isNil "ACE_DEBUG_NAMESPACE") then { ACE_DEBUG_NAMESPACE = []; }; if(!(QUOTE(GVAR(varName)) in ACE_DEBUG_NAMESPACE)) then { PUSH(ACE_DEBUG_NAMESPACE, QUOTE(GVAR(varName))); }; GVAR(varName)
#define DVAR(varName) if(isNil "ACE_DEBUG_NAMESPACE") then { ACE_DEBUG_NAMESPACE = []; }; if(!(QUOTE(varName) in ACE_DEBUG_NAMESPACE)) then { PUSH(ACE_DEBUG_NAMESPACE, QUOTE(varName)); }; varName
#define DFUNC(var1) TRIPLES(ADDON,fnc,var1)
#define DEFUNC(var1,var2) TRIPLES(DOUBLES(PREFIX,var1),fnc,var2)
#undef QFUNC
#undef QEFUNC
#define QFUNC(var1) QUOTE(DFUNC(var1))
#define QEFUNC(var1,var2) QUOTE(DEFUNC(var1,var2))
#define GETVAR_SYS(var1,var2) getVariable [ARR_2(QUOTE(var1),var2)]
#define SETVAR_SYS(var1,var2) setVariable [ARR_2(QUOTE(var1),var2)]
#define SETPVAR_SYS(var1,var2) setVariable [ARR_3(QUOTE(var1),var2,true)]
#undef GETVAR
#define GETVAR(var1,var2,var3) (var1 GETVAR_SYS(var2,var3))
#define GETMVAR(var1,var2) (missionNamespace GETVAR_SYS(var1,var2))
#define GETUVAR(var1,var2) (uiNamespace GETVAR_SYS(var1,var2))
#define GETPRVAR(var1,var2) (profileNamespace GETVAR_SYS(var1,var2))
#define GETPAVAR(var1,var2) (parsingNamespace GETVAR_SYS(var1,var2))
#undef SETVAR
#define SETVAR(var1,var2,var3) var1 SETVAR_SYS(var2,var3)
#define SETPVAR(var1,var2,var3) var1 SETPVAR_SYS(var2,var3)
#define SETMVAR(var1,var2) missionNamespace SETVAR_SYS(var1,var2)
#define SETUVAR(var1,var2) uiNamespace SETVAR_SYS(var1,var2)
#define SETPRVAR(var1,var2) profileNamespace SETVAR_SYS(var1,var2)
#define SETPAVAR(var1,var2) parsingNamespace SETVAR_SYS(var1,var2)
#define GETGVAR(var1,var2) GETMVAR(GVAR(var1),var2)
#define GETEGVAR(var1,var2,var3) GETMVAR(EGVAR(var1,var2),var3)
#define ARR_SELECT(ARRAY,INDEX,DEFAULT) (if (count ARRAY > INDEX) then {ARRAY select INDEX} else {DEFAULT})
// ACEX Merge
#define ACEX_PREFIX acex
#define XADDON DOUBLES(ACEX_PREFIX,COMPONENT)
#define XGVAR(var) DOUBLES(XADDON,var)
#define EXGVAR(var1,var2) TRIPLES(ACEX_PREFIX,var1,var2)
#define QXGVAR(var) QUOTE(XGVAR(var))
#define QEXGVAR(var1,var2) QUOTE(EXGVAR(var1,var2))
#define QQXGVAR(var) QUOTE(QXGVAR(var))
#define QQEXGVAR(var1,var2) QUOTE(QEXGVAR(var1,var2))
#define ACEX_PREP(func) PREP(func); TRIPLES(XADDON,fnc,func) = DFUNC(func)
#define MACRO_ADDWEAPON(WEAPON,COUNT) class _xx_##WEAPON { \
weapon = #WEAPON; \
count = COUNT; \
}
#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
name = #ITEM; \
count = COUNT; \
}
#define MACRO_ADDMAGAZINE(MAGAZINE,COUNT) class _xx_##MAGAZINE { \
magazine = #MAGAZINE; \
count = COUNT; \
}
#define MACRO_ADDBACKPACK(BACKPACK,COUNT) class _xx_##BACKPACK { \
backpack = #BACKPACK; \
count = COUNT; \
}
// weapon types
#define TYPE_WEAPON_PRIMARY 1
#define TYPE_WEAPON_HANDGUN 2
#define TYPE_WEAPON_SECONDARY 4
// magazine types
#define TYPE_MAGAZINE_HANDGUN_AND_GL 16 // mainly
#define TYPE_MAGAZINE_PRIMARY_AND_THROW 256
#define TYPE_MAGAZINE_SECONDARY_AND_PUT 512 // mainly
#define TYPE_MAGAZINE_MISSILE 768
// more types
#define TYPE_BINOCULAR_AND_NVG 4096
#define TYPE_WEAPON_VEHICLE 65536
#define TYPE_ITEM 131072
// item types
#define TYPE_DEFAULT 0
#define TYPE_MUZZLE 101
#define TYPE_OPTICS 201
#define TYPE_FLASHLIGHT 301
#define TYPE_BIPOD 302
#define TYPE_FIRST_AID_KIT 401
#define TYPE_FINS 501 // not implemented
#define TYPE_BREATHING_BOMB 601 // not implemented
#define TYPE_NVG 602
#define TYPE_GOGGLE 603
#define TYPE_SCUBA 604 // not implemented
#define TYPE_HEADGEAR 605
#define TYPE_FACTOR 607
#define TYPE_RADIO 611
#define TYPE_HMD 616
#define TYPE_BINOCULAR 617
#define TYPE_MEDIKIT 619
#define TYPE_TOOLKIT 620
#define TYPE_UAV_TERMINAL 621
#define TYPE_VEST 701
#define TYPE_UNIFORM 801
#define TYPE_BACKPACK 901
#ifdef DISABLE_COMPILE_CACHE
#undef PREP
#define PREP(fncName) DFUNC(fncName) = compile preprocessFileLineNumbers QPATHTOF(functions\DOUBLES(fnc,fncName).sqf)
#else
#undef PREP
#define PREP(fncName) [QPATHTOF(functions\DOUBLES(fnc,fncName).sqf), QFUNC(fncName)] call CBA_fnc_compileFunction
#endif
#define PREP_MODULE(folder) [] call compile preprocessFileLineNumbers QPATHTOF(folder\__PREP__.sqf)
#define ACE_isHC (!hasInterface && !isDedicated)
#define IDC_STAMINA_BAR 193
#define ACE_DEPRECATED(arg1,arg2,arg3) WARNING_3("%1 is deprecated. Support will be dropped in version %2. Replaced by: %3",arg1,arg2,arg3)
#define PFORMAT_10(MESSAGE,A,B,C,D,E,F,G,H,I,J) \
format ['%1: A=%2, B=%3, C=%4, D=%5, E=%6, F=%7, G=%8, H=%9, I=%10 J=%11', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C), RETNIL(D), RETNIL(E), RETNIL(F), RETNIL(G), RETNIL(H), RETNIL(I), RETNIL(J)]
#ifdef DEBUG_MODE_FULL
#define TRACE_10(MESSAGE,A,B,C,D,E,F,G,H,I,J) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_10(str diag_frameNo + ' ' + (MESSAGE),A,B,C,D,E,F,G,H,I,J))
#else
#define TRACE_10(MESSAGE,A,B,C,D,E,F,G,H,I,J) /* disabled */
#endif
#define GRAVITY 9.8066
#define SD_TO_MIN_MAX(d) ((d) * 3.371) // Standard deviation -> min / max of random [min, mid, max]
// Angular unit conversion
#define MRAD_TO_MOA(d) ((d) * 3.43774677) // Conversion factor: 54 / (5 * PI)
#define MOA_TO_MRAD(d) ((d) * 0.29088821) // Conversion factor: (5 * PI) / 54
#define DEG_TO_MOA(d) ((d) * 60) // Conversion factor: 60
#define MOA_TO_DEG(d) ((d) / 60) // Conversion factor: 1 / 60
#define DEG_TO_MRAD(d) ((d) * 17.45329252) // Conversion factor: (50 * PI) / 9
#define MRAD_TO_DEG(d) ((d) / 17.45329252) // Conversion factor: 9 / (50 * PI)
#define MOA_TO_RAD(d) ((d) * 0.00029088) // Conversion factor: PI / 10800
#define ZEUS_ACTION_CONDITION ([_target, {QUOTE(QUOTE(ADDON)) in curatorAddons _this}, missionNamespace, QUOTE(QGVAR(zeusCheck)), 1E11, 'ace_interactMenuClosed'] call EFUNC(common,cachedCall))
#define SUBSKILLS ["aimingAccuracy", "aimingShake", "aimingSpeed", "spotDistance", "spotTime", "courage", "reloadSpeed", "commanding", "general"]
#define MAX_LASER_RANGE 50

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#define DEBUG_SYNCHRONOUS
#include "\x\cba\addons\main\script_macros_common.hpp"
#include "\x\cba\addons\xeh\script_xeh.hpp"
// Default versioning level
#define DEFAULT_VERSIONING_LEVEL 2
#define DFUNC(var1) TRIPLES(ADDON,fnc,var1)
#define DEFUNC(var1,var2) TRIPLES(DOUBLES(PREFIX,var1),fnc,var2)
#undef QFUNC
#undef QEFUNC
#define QFUNC(var1) QUOTE(DFUNC(var1))
#define QEFUNC(var1,var2) QUOTE(DEFUNC(var1,var2))
#define GETVAR_SYS(var1,var2) getVariable [ARR_2(QUOTE(var1),var2)]
#define SETVAR_SYS(var1,var2) setVariable [ARR_2(QUOTE(var1),var2)]
#define SETPVAR_SYS(var1,var2) septVariable [ARR_3(QUOTE(var1),var2,true)]
#undef GETVAR
#define GETVAR(var1,var2,var3) (var1 GETVAR_SYS(var2,var3))
#define GETMVAR(var1,var2) (missionNamespace GETVAR_SYS(var1,var2))
#define GETUVAR(var1,var2) (uiNamespace GETVAR_SYS(var1,var2))
#define GETPRVAR(var1,var2) (profileNamespace GETVAR_SYS(var1,var2))
#define GETPAVAR(var1,var2) (parsingNamespace GETVAR_SYS(var1,var2))
#undef SETVAR
#define SETVAR(var1,var2,var3) var1 SETVAR_SYS(var2,var3)
#define SETPVAR(var1,var2,var3) var1 SETPVAR_SYS(var2,var3)
#define SETMVAR(var1,var2) missionNamespace SETVAR_SYS(var1,var2)
#define SETUVAR(var1,var2) uiNamespace SETVAR_SYS(var1,var2)
#define SETPRVAR(var1,var2) profileNamespace SETVAR_SYS(var1,var2)
#define SETPAVAR(var1,var2) parsingNamespace SETVAR_SYS(var1,var2)
#define GETGVAR(var1,var2) GETMVAR(GVAR(var1),var2)
#define GETEGVAR(var1,var2,var3) GETMVAR(EGVAR(var1,var2),var3)
#define ARR_SELECT(ARRAY,INDEX,DEFAULT) (if (count ARRAY > INDEX) then {ARRAY select INDEX} else {DEFAULT})
#define XGVAR(var) DOUBLES(XADDON,var)
#define QXGVAR(var) QUOTE(XGVAR(var))
#define QEXGVAR(var1,var2) QUOTE(EXGVAR(var1,var2))
#define QQXGVAR(var) QUOTE(QXGVAR(var))
#define QQEXGVAR(var1,var2) QUOTE(QEXGVAR(var1,var2))
#define MACRO_ADDWEAPON(WEAPON,COUNT) class _xx_##WEAPON { \
weapon = #WEAPON; \
count = COUNT; \
}
#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
name = #ITEM; \
count = COUNT; \
}
#define MACRO_ADDMAGAZINE(MAGAZINE,COUNT) class _xx_##MAGAZINE { \
magazine = #MAGAZINE; \
count = COUNT; \
}
#define MACRO_ADDBACKPACK(BACKPACK,COUNT) class _xx_##BACKPACK { \
backpack = #BACKPACK; \
count = COUNT; \
}
// weapon types
#define TYPE_WEAPON_PRIMARY 1
#define TYPE_WEAPON_HANDGUN 2
#define TYPE_WEAPON_SECONDARY 4
// magazine types
#define TYPE_MAGAZINE_HANDGUN_AND_GL 16 // mainly
#define TYPE_MAGAZINE_PRIMARY_AND_THROW 256
#define TYPE_MAGAZINE_SECONDARY_AND_PUT 512 // mainly
#define TYPE_MAGAZINE_MISSILE 768
// more types
#define TYPE_BINOCULAR_AND_NVG 4096
#define TYPE_WEAPON_VEHICLE 65536
#define TYPE_ITEM 131072
// item types
#define TYPE_DEFAULT 0
#define TYPE_MUZZLE 101
#define TYPE_OPTICS 201
#define TYPE_FLASHLIGHT 301
#define TYPE_BIPOD 302
#define TYPE_FIRST_AID_KIT 401
#define TYPE_FINS 501 // not implemented
#define TYPE_BREATHING_BOMB 601 // not implemented
#define TYPE_NVG 602
#define TYPE_GOGGLE 603
#define TYPE_SCUBA 604 // not implemented
#define TYPE_HEADGEAR 605
#define TYPE_FACTOR 607
#define TYPE_RADIO 611
#define TYPE_HMD 616
#define TYPE_BINOCULAR 617
#define TYPE_MEDIKIT 619
#define TYPE_TOOLKIT 620
#define TYPE_UAV_TERMINAL 621
#define TYPE_VEST 701
#define TYPE_UNIFORM 801
#define TYPE_BACKPACK 901
#ifdef DISABLE_COMPILE_CACHE
#undef PREP
#define PREP(fncName) DFUNC(fncName) = compile preprocessFileLineNumbers QPATHTOF(functions\DOUBLES(fnc,fncName).sqf)
#else
#undef PREP
#define PREP(fncName) [QPATHTOF(functions\DOUBLES(fnc,fncName).sqf), QFUNC(fncName)] call CBA_fnc_compileFunction
#endif
#define PREP_MODULE(folder) [] call compile preprocessFileLineNumbers QPATHTOF(folder\__PREP__.sqf)
#define isHeadlessClient (!hasInterface && !isDedicated)
#define IDC_STAMINA_BAR 193
#define PFORMAT_10(MESSAGE,A,B,C,D,E,F,G,H,I,J) \
format ['%1: A=%2, B=%3, C=%4, D=%5, E=%6, F=%7, G=%8, H=%9, I=%10 J=%11', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C), RETNIL(D), RETNIL(E), RETNIL(F), RETNIL(G), RETNIL(H), RETNIL(I), RETNIL(J)]
#ifdef DEBUG_MODE_FULL
#define TRACE_10(MESSAGE,A,B,C,D,E,F,G,H,I,J) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_10(str diag_frameNo + ' ' + (MESSAGE),A,B,C,D,E,F,G,H,I,J))
#else
#define TRACE_10(MESSAGE,A,B,C,D,E,F,G,H,I,J) /* disabled */
#endif
#define GRAVITY 9.8066
#define SD_TO_MIN_MAX(d) ((d) * 3.371) // Standard deviation -> min / max of random [min, mid, max]
// Angular unit conversion
#define MRAD_TO_MOA(d) ((d) * 3.43774677) // Conversion factor: 54 / (5 * PI)
#define MOA_TO_MRAD(d) ((d) * 0.29088821) // Conversion factor: (5 * PI) / 54
#define DEG_TO_MOA(d) ((d) * 60) // Conversion factor: 60
#define MOA_TO_DEG(d) ((d) / 60) // Conversion factor: 1 / 60
#define DEG_TO_MRAD(d) ((d) * 17.45329252) // Conversion factor: (50 * PI) / 9
#define MRAD_TO_DEG(d) ((d) / 17.45329252) // Conversion factor: 9 / (50 * PI)
#define MOA_TO_RAD(d) ((d) * 0.00029088) // Conversion factor: PI / 10800
#define SUBSKILLS ["aimingAccuracy", "aimingShake", "aimingSpeed", "spotDistance", "spotTime", "courage", "reloadSpeed", "commanding", "general"]
#ifndef VERSION
#define VERSION 0
#endif
#ifndef VERSION_STR
#define VERSION_STR VERSION
#endif
#ifndef VERSION_AR
#define VERSION_AR VERSION
#endif
#ifndef VERSION_CONFIG
#define VERSION_CONFIG version = VERSION; versionStr = QUOTE(VERSION_STR); versionAr[] = {VERSION_AR}
#endif