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100
braf_weapons_launchers/AntiAir_Igla/Igla.hpp
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braf_weapons_launchers/AntiAir_Igla/Igla.hpp
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class braf_Igla: launch_B_Titan_F
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{
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displayname="9K38 Igla";
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model="\braf\braf_weapons_launchers\AntiAir_Igla\Igla.p3d";
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magazines[]=
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{
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"braf_Igla_missile"
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};
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picture="\braf\braf_weapons_launchers\AntiAir_Igla\data\ui\igla_ui.paa";
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handanim[]=
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{
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"OFP2_ManSkeleton",
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"\braf\braf_weapons_anim\animations\AntiAir_IGLA\Igla.rtm"
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};
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scope=2;
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scopeArsenal=2;
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sounds[]=
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{
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"StandardSound"
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};
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jsrs_soundeffect="JSRS2_Distance_Effects_Launcher";
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class Library
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{
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LibTextDesc="9K38 Igla Anti Air Launcher";
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};
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class BaseSoundModeType
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{
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weaponSoundEffect="DefaultRifle";
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};
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class StandardSound: BaseSoundModeType
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{
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begin1[]=
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{
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"braf\braf_weapons_launchers\AntiAir_Igla\sound\AA_s1",
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10,
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1,
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1200
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};
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soundBegin[]=
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{
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"begin1",
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1
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};
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};
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reloadMagazineSound[]=
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{
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"braf\braf_weapons_launchers\AntiAir_Igla\sound\Reload",
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1,
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1,
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35
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};
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drySound[]=
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{
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"braf\braf_weapons_launchers\AntiAir_Igla\sound\Dry",
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1,
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1,
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35
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};
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soundFly[]=
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{
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"braf\braf_weapons_launchers\AntiAir_Igla\sound\Fly",
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"db40",
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1.5,
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700
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};
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lockingTargetSound[]=
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{
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"braf\braf_weapons_launchers\AntiAir_Igla\sound\AA_seek",
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0.64999998,
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1
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};
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lockedTargetSound[]=
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{
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"braf\braf_weapons_launchers\AntiAir_Igla\sound\AA_lock",
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0.64999998,
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2.5
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};
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recoil="recoil_single_titan";
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class OpticsModes
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{
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class Hamr2Collimator
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{
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distancezoommax=300;
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distancezoommin=300;
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memorypointcamera="eye";
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opticsdisableperipherialvision=0;
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opticsflare=0;
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opticsid=1;
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opticsppeffects[]=
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{
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""
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};
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opticszoominit=0.75;
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opticszoommax=1;
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opticszoommin=0.375;
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usemodeloptics=0;
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visionmode[]={};
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};
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};
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};
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BIN
braf_weapons_launchers/AntiAir_Igla/Igla_missile.p3d
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braf_weapons_launchers/AntiAir_Igla/Igla_missile.p3d
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braf_weapons_launchers/AntiAir_Igla/data/igla.rvmat
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braf_weapons_launchers/AntiAir_Igla/data/igla.rvmat
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {0.7, 0.7, 0.7, 1};
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forcedDiffuse[] = {0, 0, 0, 1};
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emmisive[] = {0, 0, 0, 0};
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specular[] = {0.05, 0.05, 0.05, 1};
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specularPower = 60;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_weapons_launchers\AntiAir_Igla\data\igla_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_weapons_launchers\AntiAir_Igla\data\igla_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_weapons_launchers\AntiAir_Igla\data\igla_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(5.4,1.4)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage7
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{
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texture = "a3\data_f\env_land_ca.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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braf_weapons_launchers/AntiAir_Igla/data/igla_AS.paa
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braf_weapons_launchers/AntiAir_Igla/data/igla_AS.paa
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braf_weapons_launchers/AntiAir_Igla/data/igla_CO.paa
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braf_weapons_launchers/AntiAir_Igla/data/igla_CO.paa
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braf_weapons_launchers/AntiAir_Igla/data/igla_SMDI.paa
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braf_weapons_launchers/AntiAir_Igla/data/igla_SMDI.paa
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braf_weapons_launchers/AntiAir_Igla/data/igla_nohq.paa
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braf_weapons_launchers/AntiAir_Igla/data/igla_nohq.paa
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braf_weapons_launchers/AntiAir_Igla/data/ui/igla_ui.paa
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braf_weapons_launchers/AntiAir_Igla/data/ui/igla_ui.paa
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braf_weapons_launchers/AntiAir_Igla/igla.p3d
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braf_weapons_launchers/AntiAir_Igla/igla.p3d
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braf_weapons_launchers/AntiAir_Igla/igla_loaded.p3d
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braf_weapons_launchers/AntiAir_Igla/igla_loaded.p3d
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braf_weapons_launchers/AntiAir_Igla/sound/AA_lock.wss
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braf_weapons_launchers/AntiAir_Igla/sound/AA_lock.wss
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braf_weapons_launchers/AntiAir_Igla/sound/AA_s1.wss
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braf_weapons_launchers/AntiAir_Igla/sound/AA_s1.wss
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braf_weapons_launchers/AntiAir_Igla/sound/AA_seek.wss
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braf_weapons_launchers/AntiAir_Igla/sound/AA_seek.wss
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braf_weapons_launchers/AntiAir_Igla/sound/Dry.wss
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braf_weapons_launchers/AntiAir_Igla/sound/Dry.wss
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braf_weapons_launchers/AntiAir_Igla/sound/Fly.wss
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braf_weapons_launchers/AntiAir_Igla/sound/Fly.wss
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braf_weapons_launchers/AntiAir_Igla/sound/Reload.wss
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braf_weapons_launchers/AntiAir_Igla/sound/Reload.wss
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