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92
braf_weapons_launchers/AntiAir_Igla/data/igla.rvmat
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92
braf_weapons_launchers/AntiAir_Igla/data/igla.rvmat
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {0.7, 0.7, 0.7, 1};
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forcedDiffuse[] = {0, 0, 0, 1};
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emmisive[] = {0, 0, 0, 0};
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specular[] = {0.05, 0.05, 0.05, 1};
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specularPower = 60;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_weapons_launchers\AntiAir_Igla\data\igla_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_weapons_launchers\AntiAir_Igla\data\igla_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_weapons_launchers\AntiAir_Igla\data\igla_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(5.4,1.4)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage7
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{
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texture = "a3\data_f\env_land_ca.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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