This commit is the equivalent of a atomic bomb

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2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

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class braf_Gustav: launch_MRAWS_green_rail_F
{
baseWeapon="braf_Gustav";
author="BRAF Team";
picture="\braf\braf_weapons_launchers\AntiTank_CarlGustav\data\gustav_ui.paa";
scope=2;
model="\braf\braf_weapons_launchers\AntiTank_CarlGustav\Gustav_m3.p3d";
displayName="Bofors Carl Gustav M3 84 mm";
handAnim[]=
{
"OFP2_ManSkeleton",
"\braf\braf_weapons_anim\animations\AntiTank_CarlGustav\MAAWS.rtm"
};
class Library
{
LibTextDesc="Bofors Carl Gustav M3 84 mm Anti Tank Launcher";
};
};

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ambient[] = {1.0,1.0,1.0,1};
diffuse[] = {1.0,1.0,1.0,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.128,0.127,0.125,1};
specularPower = 30;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_weapons_launchers\AntiTank_CarlGustav\data\gustav_NOHQ.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
Filter="Anizotropic";
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10,0,0};
up[] = {0,10,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture="braf\braf_weapons_launchers\AntiTank_CarlGustav\data\Gustav_AS.paa";
uvSource="tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="braf\braf_weapons_launchers\AntiTank_CarlGustav\data\Gustav_SMDI.paa";
uvSource="tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,16,2,2)fresnel(0.45,0.25)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class weapons_f_tank : Launchers\MRAWS\Data\launch_MRAWS_01_F.rvmat{
//class StageTI
//{
// texture = "a3\weapons_f_tank\launchers\mraws\data\launch_mraws_01_f_ti_ca.paa";
//};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,0};
specular[] = {0.152,0.152,0.152,1};
specularPower = 40;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_weapons_launchers\AntiTank_CarlGustav\data\gustav_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_weapons_launchers\AntiTank_CarlGustav\data\gustav_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_weapons_launchers\AntiTank_CarlGustav\data\gustav_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.4)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_ca.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//};

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ambient[]={0.500000,0.500000,0.500000,1.000000};
diffuse[]={0.500000,0.500000,0.500000,1.000000};
forcedDiffuse[]={0.0300000,0.0300000,0.0300000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,0.000000};
specular[]={0.20000,0.2000,0.20000,0.100000};
specularPower=400.000000;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage5
{
texture="#(rgb,8,8,3)color(1,1,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage6
{
// texture="#(ai,32,128,1)fresnel(0.52,1.11)";
texture="#(ai,32,128,1)fresnel(10,0.56)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};

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class CfgSkeletons
{
class Default
{
isDiscrete=1;
skeletonInherit="";
skeletonBones[]={};
};
class Gustav_m3_keleton: Default
{
skeletonBones[]=
{
"magazine", "",
"tubo", ""
};
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[]={};
skeletonName="";
};
class Gustav_m3: Default
{
sections[]=
{
"magazine","tubo"
};
skeletonName="Gustav_m3_keleton";
sectionsInherit="";
class Animations
{
class magazine_hide
{
type="hide";
source="isempty";
selection="magazine";
sourceAddress="clamp";
minPhase=0;
maxPhase=1;
minValue=0;
maxValue=1;
memory=0;
hideValue=0.5;
unHideValue=-1;
};
class nomagazine_hide
{
type="hide";
source="hasmagazine";
selection="magazine";
sourceAddress="clamp";
minPhase=0;
maxPhase=1;
minValue=0;
maxValue=1;
memory=0;
hideValue=0.5;
unHideValue=-1;
};
class tubo_0
{
type="rotation";
source="reloadmagazine";
selection="tubo";
sourceAddress="clamp";
axis = "tubo_axis";
minPhase=0;
maxPhase=0.25;
minValue=0;
maxValue=0.25;
memory=0;
angle0=0;
angle1=0;
};
class tubo_1
{
type="rotation";
source="reloadmagazine";
selection="tubo";
sourceAddress="clamp";
axis = "tubo_axis";
minPhase=0.25;
maxPhase=0.35;
minValue=0.25;
maxValue=0.35;
memory=0;
angle0=0;
angle1=-2.96706;
};
class tubo_2
{
type="rotation";
source="reloadmagazine";
selection="tubo";
sourceAddress="clamp";
axis = "tubo_axis";
minPhase=0.35;
maxPhase=0.75;
minValue=0.35;
maxValue=0.75;
memory=0;
angle0=-3.316126;
angle1=-3.316126;
};
class tubo_3
{
type="rotation";
source="reloadmagazine";
selection="tubo";
sourceAddress="clamp";
axis = "tubo_axis";
minPhase=0.7;
maxPhase=0.75;
minValue=0.7;
maxValue=0.75;
memory=0;
angle0=-2.96706;
angle1=0;
};
class tubo_4
{
type="rotation";
source="reloadmagazine";
selection="tubo";
sourceAddress="clamp";
axis = "tubo_axis";
minPhase=0.75;
maxPhase=1;
minValue=0.75;
maxValue=1;
memory=0;
angle0=0;
angle1=0;
};
};
};
};