This commit is the equivalent of a atomic bomb
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94
braf_weapons_launchers/AntiTank_CarlGustav/data/gustav.bak
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94
braf_weapons_launchers/AntiTank_CarlGustav/data/gustav.bak
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ambient[] = {1.0,1.0,1.0,1};
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diffuse[] = {1.0,1.0,1.0,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.128,0.127,0.125,1};
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specularPower = 30;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture="braf\braf_weapons_launchers\AntiTank_CarlGustav\data\gustav_NOHQ.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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Filter="Anizotropic";
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {10,0,0};
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up[] = {0,10,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture="braf\braf_weapons_launchers\AntiTank_CarlGustav\data\Gustav_AS.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture="braf\braf_weapons_launchers\AntiTank_CarlGustav\data\Gustav_SMDI.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,16,2,2)fresnel(0.45,0.25)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage7
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{
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texture = "a3\data_f\env_land_co.paa";
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useWorldEnvMap = "true";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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105
braf_weapons_launchers/AntiTank_CarlGustav/data/gustav.rvmat
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105
braf_weapons_launchers/AntiTank_CarlGustav/data/gustav.rvmat
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@@ -0,0 +1,105 @@
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////////////////////////////////////////////////////////////////////
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//DeRap: Produced from mikero's Dos Tools Dll version 3.52
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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//Class weapons_f_tank : Launchers\MRAWS\Data\launch_MRAWS_01_F.rvmat{
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//class StageTI
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//{
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// texture = "a3\weapons_f_tank\launchers\mraws\data\launch_mraws_01_f_ti_ca.paa";
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//};
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,1};
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emmisive[] = {0,0,0,0};
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specular[] = {0.152,0.152,0.152,1};
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specularPower = 40;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_weapons_launchers\AntiTank_CarlGustav\data\gustav_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_weapons_launchers\AntiTank_CarlGustav\data\gustav_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_weapons_launchers\AntiTank_CarlGustav\data\gustav_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(1,0.4)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage7
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{
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texture = "a3\data_f\env_land_ca.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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//};
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BIN
braf_weapons_launchers/AntiTank_CarlGustav/data/gustav_CO.paa
LFS
Normal file
BIN
braf_weapons_launchers/AntiTank_CarlGustav/data/gustav_CO.paa
LFS
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Binary file not shown.
BIN
braf_weapons_launchers/AntiTank_CarlGustav/data/gustav_NOHQ.paa
LFS
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BIN
braf_weapons_launchers/AntiTank_CarlGustav/data/gustav_NOHQ.paa
LFS
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Binary file not shown.
BIN
braf_weapons_launchers/AntiTank_CarlGustav/data/gustav_SMDI.paa
LFS
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BIN
braf_weapons_launchers/AntiTank_CarlGustav/data/gustav_SMDI.paa
LFS
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Binary file not shown.
BIN
braf_weapons_launchers/AntiTank_CarlGustav/data/gustav_as.paa
LFS
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BIN
braf_weapons_launchers/AntiTank_CarlGustav/data/gustav_as.paa
LFS
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Binary file not shown.
BIN
braf_weapons_launchers/AntiTank_CarlGustav/data/gustav_ui.paa
LFS
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BIN
braf_weapons_launchers/AntiTank_CarlGustav/data/gustav_ui.paa
LFS
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Binary file not shown.
@@ -0,0 +1,93 @@
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ambient[]={0.500000,0.500000,0.500000,1.000000};
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diffuse[]={0.500000,0.500000,0.500000,1.000000};
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forcedDiffuse[]={0.0300000,0.0300000,0.0300000,0.000000};
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emmisive[]={0.000000,0.000000,0.000000,0.000000};
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specular[]={0.20000,0.2000,0.20000,0.100000};
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specularPower=400.000000;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
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uvSource="tex";
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class uvTransform
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||||
{
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource="tex";
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class uvTransform
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||||
{
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage3
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||||
{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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||||
{
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage4
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||||
{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage5
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{
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texture="#(rgb,8,8,3)color(1,1,1,1,SMDI)";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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||||
dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage6
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||||
{
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// texture="#(ai,32,128,1)fresnel(0.52,1.11)";
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texture="#(ai,32,128,1)fresnel(10,0.56)";
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uvSource="tex";
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class uvTransform
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||||
{
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||||
aside[]={1.000000,0.000000,0.000000};
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||||
up[]={0.000000,1.000000,0.000000};
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||||
dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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||||
class Stage7
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||||
{
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texture="a3\data_f\env_land_co.paa";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1.000000,0.000000,0.000000};
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||||
up[]={0.000000,1.000000,0.000000};
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||||
dir[]={0.000000,0.000000,0.000000};
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||||
pos[]={0.000000,0.000000,0.000000};
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||||
};
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||||
};
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