This commit is the equivalent of a atomic bomb

This commit is contained in:
2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

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ambient[]={1.000000,1.000000,1.000000,1.000000};
diffuse[]={1.000000,1.000000,1.000000,1.000000};
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={0.300000,0.300000,0.300000,1.000000};
specularPower=256.000000;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\m249_NOHQ.tga";
uvSource="tex";
class uvTransform
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aside[]={1.000000,0.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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class Stage2
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texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\Metal_rough_DT.tga";
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class uvTransform
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up[]={4.500000,0.000000,0.000000};
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};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0)";
uvSource="tex";
class uvTransform
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aside[]={1.000000,0.000000,0.000000};
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class Stage4
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texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\m249_AS.tga";
uvSource="tex";
class uvTransform
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class Stage5
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texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\m249_SMDI.tga";
uvSource="tex";
class uvTransform
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class Stage6
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texture="#(ai,64,64,1)fresnel(0.6,0.16)";
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class Stage7
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texture="a3\Data\env_land_co.tga";
uvSource="none";
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class StageTI
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\assemblycover_ti_ca.tga";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.5,0.5,0.5,1};
specularPower=62;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\Assemblycover_nohq.tga";
uvSource="tex";
class uvTransform
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class Stage2
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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class Stage3
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uvSource="tex";
class uvTransform
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class Stage4
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uvSource="tex";
class uvTransform
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class Stage5
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texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\assemblycover_smdi.tga";
uvSource="tex";
class uvTransform
{
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dir[]={0,0,0};
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class Stage6
{
texture="#(ai,64,64,1)fresnel(0.64,0.81)";
uvSource="none";
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class Stage7
{
texture="a3\Data\env_land_co.tga";
uvSource="none";
};

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class StageTI
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\barrel_ti_ca.tga";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.5,0.5,0.5,1};
specularPower=62;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\barrel_nohq.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={4,0,0};
up[]={0,4,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
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class Stage4
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\barrel_as.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
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class Stage5
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\Barrel_smdi.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.64,0.81)";
uvSource="none";
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
uvSource="none";
};

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class StageTI
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\M249_TI_CA.tga";
};
ambient[]={1,1,1,1};
diffuse[]={0.1,0.1,0.1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.99990195,0.84415686,0.49121568,1};
specularPower=128;
PixelShaderID="super";
VertexShaderID="super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\m249_nohq.tga";
uvSource="tex";
class uvTransform
{
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dir[]={0,0,0};
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class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
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class Stage3
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class uvTransform
{
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class Stage4
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uvSource="tex";
class uvTransform
{
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class Stage5
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\m249_smdi.paa";
uvSource="tex";
class uvTransform
{
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uvSource="tex";
class uvTransform
{
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class Stage7
{
texture="A3\data_f\env_chrome_co.paa";
uvSource="tex";
class uvTransform
{
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up[]={0,1,0};
dir[]={0,0,1};
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class StageTI
{
texture="#(argb,8,8,3)color(0.5,0,0,0.3,TI)";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.5,0.5,0.5,1};
specularPower=62;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\fore_nohq.tga";
uvSource="tex";
class uvTransform
{
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up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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class Stage2
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\metal_detail_dt.tga";
uvSource="tex";
class uvTransform
{
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up[]={0,4,0};
dir[]={0,0,0};
pos[]={0,0,0};
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};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0)";
uvSource="tex";
class uvTransform
{
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class Stage4
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\fore_as.tga";
uvSource="tex";
class uvTransform
{
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class Stage5
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uvSource="tex";
class uvTransform
{
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up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.64,0.81)";
uvSource="none";
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
uvSource="none";
};

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class StageTI
{
texture="#(argb,8,8,3)color(0.5,0,0,0.3,TI)";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.5,0.5,0.5,1};
specularPower=62;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\misc_nohq.tga";
uvSource="tex";
class uvTransform
{
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class Stage2
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texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\metal_detail_dt.tga";
uvSource="tex";
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{
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class Stage3
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uvSource="tex";
class uvTransform
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uvSource="tex";
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class Stage5
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texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\misc_smdi.tga";
uvSource="tex";
class uvTransform
{
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dir[]={0,0,0};
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};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.64,0.81)";
uvSource="none";
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
uvSource="none";
};

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class StageTI
{
texture="#(argb,8,8,3)color(0.5,0,0,0,TI)";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.5,0.5,0.5,1};
specularPower=62;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\pouch_nohq.tga";
uvSource="tex";
class uvTransform
{
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class Stage2
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texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\metal_detail_dt.tga";
uvSource="tex";
class uvTransform
{
aside[]={4,0,0};
up[]={0,4,0};
dir[]={0,0,0};
pos[]={0,0,0};
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};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
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dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\pouch_as.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\pouch_smdi.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.64,0.81)";
uvSource="none";
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
uvSource="none";
};

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class StageTI
{
texture="#(argb,8,8,3)color(0.5,0,0,0,TI)";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.5,0.5,0.5,1};
specularPower=62;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\rearsight_nohq.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\metal_detail_dt.tga";
uvSource="tex";
class uvTransform
{
aside[]={4,0,0};
up[]={0,4,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\rearsight_as.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\rearsight_smdi.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.64,0.81)";
uvSource="none";
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
uvSource="none";
};

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class StageTI
{
texture="#(argb,8,8,3)color(0.5,0,0,0,TI)";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.5,0.5,0.5,1};
specularPower=62;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\stock_nohq.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\metal_detail_dt.tga";
uvSource="tex";
class uvTransform
{
aside[]={4,0,0};
up[]={0,4,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\stock_as.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\stock_smdi.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.64,0.81)";
uvSource="none";
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
uvSource="none";
};

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class StageTI
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\reciever_ti_ca.tga";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.5,0.5,0.5,1};
specularPower=62;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\reciever_minimi_nohq.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\metal_detail_dt.tga";
uvSource="tex";
class uvTransform
{
aside[]={4,0,0};
up[]={0,4,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\reciever_as.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\Reciever_minimi_smdi.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.64,0.81)";
uvSource="none";
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
uvSource="none";
};

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