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78
braf_weapons_machine_guns/556mm_FN_MINIMI/Data/m249.rvmat
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78
braf_weapons_machine_guns/556mm_FN_MINIMI/Data/m249.rvmat
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ambient[]={1.000000,1.000000,1.000000,1.000000};
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diffuse[]={1.000000,1.000000,1.000000,1.000000};
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forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
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emmisive[]={0.000000,0.000000,0.000000,1.000000};
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specular[]={0.300000,0.300000,0.300000,1.000000};
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specularPower=256.000000;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\m249_NOHQ.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage2
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{
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texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\Metal_rough_DT.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={0.000000,9.000000,0.000000};
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up[]={4.500000,0.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage4
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{
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texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\m249_AS.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage5
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{
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texture="braf\braf_weapons_machine_guns\556mm_FN_MINIMI\Data\m249_SMDI.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(0.6,0.16)";
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uvSource="none";
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};
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class Stage7
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{
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texture="a3\Data\env_land_co.tga";
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uvSource="none";
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};
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