This commit is the equivalent of a atomic bomb
This commit is contained in:
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||||
class StageTI
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(1,0,0,0,TI)";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
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diffuse[]={1,1,1,1};
|
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forcedDiffuse[]={0,0,0,0};
|
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emmisive[]={0,0,0,0};
|
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specular[]={0.025,0.025,0.025,1};
|
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specularPower=80;
|
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PixelShaderID="Super";
|
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VertexShaderID="Super";
|
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class Stage1
|
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{
|
||||
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_nohq.paa";
|
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uvSource="tex";
|
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class uvTransform
|
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{
|
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aside[]={1,0,0};
|
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up[]={0,1,0};
|
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dir[]={0,0,0};
|
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pos[]={0,0,0};
|
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};
|
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};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
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{
|
||||
aside[]={10,0,0};
|
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up[]={0,10,0};
|
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dir[]={0,0,0};
|
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pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
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{
|
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aside[]={1,0,0};
|
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up[]={0,1,0};
|
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dir[]={0,0,0};
|
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pos[]={0,0,0};
|
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};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
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{
|
||||
aside[]={1,0,0};
|
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up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
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{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
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dir[]={0,0,1};
|
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pos[]={0,0,1};
|
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};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0,0)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_ca.paa";
|
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uvSource="none";
|
||||
};
|
||||
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT1_AS.paa
LFS
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BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT1_AS.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT1_CO.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT1_CO.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT1_NOHQ.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT1_NOHQ.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT1_SMDI.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT1_SMDI.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,82 @@
|
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class StageTI
|
||||
{
|
||||
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_CO.paa";
|
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};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
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forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
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specular[]={0.07,0.07,0.07,1};
|
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specularPower=80;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT1_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0,0)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_ca.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
@@ -0,0 +1,82 @@
|
||||
class StageTI
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(1,0,0,0,TI)";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.025,0.025,0.025,1};
|
||||
specularPower=80;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT2_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT2_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT2_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0,0)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_ca.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT2_AS.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT2_AS.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT2_CO.paa
LFS
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BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT2_CO.paa
LFS
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Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT2_NOHQ.paa
LFS
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BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT2_NOHQ.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT2_SMDI.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT2_SMDI.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,82 @@
|
||||
class StageTI
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(1,0,0,0,TI)";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.025,0.025,0.025,1};
|
||||
specularPower=80;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0,0)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_ca.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT3_AS.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT3_AS.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT3_CO.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT3_CO.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT3_NOHQ.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT3_NOHQ.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT3_SMDI.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/MAT3_SMDI.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,82 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_CO.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.07,0.07,0.07,1};
|
||||
specularPower=80;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_machine_guns\762mm_fn_mag\Data\Textures\MAT3_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0,0)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_ca.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/mat11_co.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/Textures/mat11_co.paa
LFS
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Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/UI/AMF_MAG_58_MAG_GREEN_ICO_CA.paa
LFS
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BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/UI/AMF_MAG_58_MAG_GREEN_ICO_CA.paa
LFS
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Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/UI/AMF_MAG_58_MAG_ICO_CA.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/UI/AMF_MAG_58_MAG_ICO_CA.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/UI/AMF_MAG_58_MAG_RED_ICO_CA.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/UI/AMF_MAG_58_MAG_RED_ICO_CA.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/UI/AMF_MAG_58_MAG_YELLOW_ICO_CA.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/UI/AMF_MAG_58_MAG_YELLOW_ICO_CA.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/UI/gear_MAG_58_MG_X_CA.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/UI/gear_MAG_58_MG_X_CA.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/m240_as.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/m240_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/m240_co.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/m240_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/m240_nohq.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/m240_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/m240_smdi.paa
LFS
Normal file
BIN
braf_weapons_machine_guns/762mm_FN_MAG/Data/m240_smdi.paa
LFS
Normal file
Binary file not shown.
92
braf_weapons_machine_guns/762mm_FN_MAG/Data/m240_view.rvmat
Normal file
92
braf_weapons_machine_guns/762mm_FN_MAG/Data/m240_view.rvmat
Normal file
@@ -0,0 +1,92 @@
|
||||
ambient[] = {1,1,1,1};
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diffuse[] = {0.7,0.7,0.7,1};
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forcedDiffuse[] = {0,0,0,1};
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emmisive[] = {0,0,0,0};
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specular[] = {0.05,0.05,0.05,1};
|
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specularPower = 60;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_weapons_machine_guns\762mm_fn_mag\Data\m240_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
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{
|
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
|
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pos[] = {0,0,0};
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};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
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uvSource = "tex";
|
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
|
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pos[] = {0,0,0};
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};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
|
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uvSource = "tex";
|
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class uvTransform
|
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
|
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pos[] = {0,0,0};
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};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_weapons_machine_guns\762mm_fn_mag\Data\m240_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
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{
|
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
|
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pos[] = {0,0,0};
|
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};
|
||||
};
|
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class Stage5
|
||||
{
|
||||
texture = "braf\braf_weapons_machine_guns\762mm_fn_mag\Data\m240_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
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{
|
||||
aside[] = {1,0,0};
|
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up[] = {0,1,0};
|
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dir[] = {0,0,0};
|
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pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(5.4,1.4)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
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{
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aside[] = {1,0,0};
|
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up[] = {0,1,0};
|
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dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
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dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user