This commit is the equivalent of a atomic bomb
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92
braf_weapons_scopes/ACOG/data/ACOG.rvmat
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92
braf_weapons_scopes/ACOG/data/ACOG.rvmat
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.22,0.22,0.22,1};
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specularPower=30;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_weapons_scopes\ACOG\data\ACOG_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={8,0,0};
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up[]={0,8,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="braf\braf_weapons_scopes\ACOG\data\ACOG_as.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="braf\braf_weapons_scopes\ACOG\data\ACOG_smdi.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,16,2,2)fresnel(10.4,8.3)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="a3\Data\env_land_co.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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BIN
braf_weapons_scopes/ACOG/data/ACOG_as.paa
LFS
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BIN
braf_weapons_scopes/ACOG/data/ACOG_as.paa
LFS
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Binary file not shown.
BIN
braf_weapons_scopes/ACOG/data/ACOG_co.paa
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BIN
braf_weapons_scopes/ACOG/data/ACOG_co.paa
LFS
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Binary file not shown.
BIN
braf_weapons_scopes/ACOG/data/ACOG_nohq.paa
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BIN
braf_weapons_scopes/ACOG/data/ACOG_nohq.paa
LFS
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Binary file not shown.
BIN
braf_weapons_scopes/ACOG/data/ACOG_smdi.paa
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BIN
braf_weapons_scopes/ACOG/data/ACOG_smdi.paa
LFS
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Binary file not shown.
BIN
braf_weapons_scopes/ACOG/data/acog_ta31f_reticle_ca.paa
LFS
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BIN
braf_weapons_scopes/ACOG/data/acog_ta31f_reticle_ca.paa
LFS
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Binary file not shown.
82
braf_weapons_scopes/ACOG/data/fake_optics.rvmat
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82
braf_weapons_scopes/ACOG/data/fake_optics.rvmat
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={1,1,1,1};
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emmisive[]={0,0,0,1};
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specular[]={1,1,1,1};
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specularPower=500;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="#(rgb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(1,1,1,0.0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="#(rgb,8,8,3)color(1,1,1,1,SMDI)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(0.915,0.38)";
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uvSource="none";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_optic_co.paa";
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uvSource="none";
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};
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class StageTI
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{
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texture="a3\data_f\default_ti_ca.paa";
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};
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