This commit is the equivalent of a atomic bomb
This commit is contained in:
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||||
class StageTI
|
||||
{
|
||||
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT1_co.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.01,0.01,0.01,1};
|
||||
specularPower=80;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT1_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT1_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT1_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0,0)";
|
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uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_ca.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT1_AS.paa
LFS
Normal file
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT1_AS.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT1_CO.paa
LFS
Normal file
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT1_CO.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,82 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT1_co.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.05,0.05,0.05,1};
|
||||
specularPower=80;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT1_nohq.paa";
|
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uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT1_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT1_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0,0)";
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||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_ca.paa";
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||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT1_NOHQ.paa
LFS
Normal file
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT1_NOHQ.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT1_RAL8000_CO.paa
LFS
Normal file
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT1_RAL8000_CO.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT1_SMDI.paa
LFS
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BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT1_SMDI.paa
LFS
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Binary file not shown.
@@ -0,0 +1,82 @@
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||||
class StageTI
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||||
{
|
||||
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT2_co.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.01,0.01,0.01,1};
|
||||
specularPower=80;
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||||
PixelShaderID="Super";
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||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT2_nohq.paa";
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||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
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||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
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||||
};
|
||||
};
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||||
class Stage4
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||||
{
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||||
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT2_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
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||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_EOTECH_EXPS3_MAT2_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
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||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0,0)";
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||||
uvSource="none";
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||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_ca.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT2_AS.paa
LFS
Normal file
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT2_AS.paa
LFS
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Binary file not shown.
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT2_CO.paa
LFS
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BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT2_CO.paa
LFS
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Binary file not shown.
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT2_NOHQ.paa
LFS
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BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT2_NOHQ.paa
LFS
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Binary file not shown.
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT2_RAL8000_CO.paa
LFS
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BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT2_RAL8000_CO.paa
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Binary file not shown.
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT2_SMDI.paa
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BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_EOTECH_EXPS3_MAT2_SMDI.paa
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Binary file not shown.
82
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_magnifier.rvmat
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82
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_magnifier.rvmat
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@@ -0,0 +1,82 @@
|
||||
class StageTI
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(1,0,0,0,TI)";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.025,0.025,0.025,1};
|
||||
specularPower=80w;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_magnifier_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_magnifier_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\AMF_magnifier_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0,0)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_ca.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_magnifier_AS.paa
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BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_magnifier_AS.paa
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BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_magnifier_CO.paa
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braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_magnifier_CO.paa
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BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_magnifier_FDE_CO.paa
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braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_magnifier_FDE_CO.paa
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braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_magnifier_NOHQ.paa
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braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_magnifier_NOHQ.paa
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braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_magnifier_SMDI.paa
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braf_weapons_scopes/Eotech_xps3_g33/Data/AMF_magnifier_SMDI.paa
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BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/UI/AMF_ELCAN_ui_gear_ca.paa
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BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/UI/AMF_ELCAN_ui_gear_ca.paa
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BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/UI/UI_XPS3_BLK.paa
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braf_weapons_scopes/Eotech_xps3_g33/Data/UI/UI_XPS3_BLK.paa
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BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/UI/UI_XPS3_PAINTED.paa
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braf_weapons_scopes/Eotech_xps3_g33/Data/UI/UI_XPS3_PAINTED.paa
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BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/UI/UI_XPS3_TDF.paa
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braf_weapons_scopes/Eotech_xps3_g33/Data/UI/UI_XPS3_TDF.paa
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BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/collimdot_eo_red_ca.paa
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braf_weapons_scopes/Eotech_xps3_g33/Data/collimdot_eo_red_ca.paa
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90
braf_weapons_scopes/Eotech_xps3_g33/Data/glass-pass.rvmat
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braf_weapons_scopes/Eotech_xps3_g33/Data/glass-pass.rvmat
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@@ -0,0 +1,90 @@
|
||||
class StageTI
|
||||
{
|
||||
texture = "braf\braf_weapons_scopes\Eotech_xps3_g33\Data\glass_real_ca.paa";
|
||||
};
|
||||
ambient[] = {1,1,1,0.15};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {1,1,1,1};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {1,1,1,1};
|
||||
specularPower = 800000;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_weapons_scopes\Eotech_xps3_g33\Data\glass_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(1,1,1,0.0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_weapons_scopes\Eotech_xps3_g33\Data\glass_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_scopes\Eotech_xps3_g33\Data\glass_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(0.7,0.01)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap = "false";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
12
braf_weapons_scopes/Eotech_xps3_g33/Data/glass-pass2.rvmat
Normal file
12
braf_weapons_scopes/Eotech_xps3_g33/Data/glass-pass2.rvmat
Normal file
@@ -0,0 +1,12 @@
|
||||
ambient[]={1.000000,1.000000,1.000000,1.000000};
|
||||
diffuse[]={1.000000,1.000000,1.000000,1.000000};
|
||||
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
|
||||
emmisive[]={0.000000,0.000000,0.000000,1.000000};
|
||||
specular[]={0.000000,0.000000,0.000000,0.000000};
|
||||
specularPower=0.000000;
|
||||
renderFlags[]=
|
||||
{
|
||||
"NoColorWrite"
|
||||
};
|
||||
PixelShaderID="AlphaShadow";
|
||||
VertexShaderID="Basic";
|
||||
79
braf_weapons_scopes/Eotech_xps3_g33/Data/glass.rvmat
Normal file
79
braf_weapons_scopes/Eotech_xps3_g33/Data/glass.rvmat
Normal file
@@ -0,0 +1,79 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.05,0.05,0.05,1};
|
||||
specularPower = 80;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_weapons_scopes\Eotech_xps3_g33\Data\glass_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_weapons_scopes\Eotech_xps3_g33\Data\glass_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_weapons_scopes\Eotech_xps3_g33\Data\glass_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(0,0)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
//};
|
||||
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/glass_AS.paa
LFS
Normal file
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/glass_AS.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/glass_NOHQ.paa
LFS
Normal file
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/glass_NOHQ.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/glass_SMDI.paa
LFS
Normal file
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/glass_SMDI.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/glass_ca.paa
LFS
Normal file
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/glass_ca.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/glass_clear_ca.paa
LFS
Normal file
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/glass_clear_ca.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/glass_real_ca.paa
LFS
Normal file
BIN
braf_weapons_scopes/Eotech_xps3_g33/Data/glass_real_ca.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,85 @@
|
||||
ambient[]={0.99976414,0.99999976,1,1};
|
||||
diffuse[]={0.99976414,0.99999976,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={1,1,1,1};
|
||||
specularPower=100;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,0.10,0.8,1,SMDI)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,32,128,1)fresnel(1.44,4.67)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user