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81
braf_weapons_scopes/newcon_optik/data/aimpoint_view.rvmat
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81
braf_weapons_scopes/newcon_optik/data/aimpoint_view.rvmat
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ambient[]={1.000000,1.000000,1.000000,2.000000};
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diffuse[]={0.200000,0.200000,0.200000,1.000000};
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forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
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emmisive[]={0.000000,0.000000,0.000000,1.000000};
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specular[]={1.000000,1.000000,1.000000,1.000000};
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specularPower=60.000000;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_NOHQ.tga";
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//texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage2
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{
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texture="braf\braf_weapons_scopes\newcon_optik\Data\metal_rough_dt.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={4.000000,0.000000,0.000000};
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up[]={0.000000,4.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage4
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{
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texture="braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_AS.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage5
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{
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texture="braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_SMDI.tga";
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//texture="#(argb,8,8,3)color(0,1.0,1.0,0,SMDI)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage6
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{
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//texture="#(ai,64,64,1)fresnel(0.6,0.16)";
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texture="#(ai,64,64,1)fresnel(0.9,0.16)";
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uvSource="none";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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uvSource="none";
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};
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