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17
braf_weapons_scopes/newcon_optik/data/dot.rvmat
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17
braf_weapons_scopes/newcon_optik/data/dot.rvmat
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ambient[]={5,5,5,1};
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diffuse[]={0,0,0,1};
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forcedDiffuse[]={1,1,1,1};
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emmisive[]={370,330,350,0};
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specular[]={0,0,0,1};
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specularPower=100;
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PixelShaderID="Collimator";
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VertexShaderID="Basic";
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RenderFlags[]=
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{
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"NoReceiveShadow",
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"AddBlend",
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};
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class Stage0
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{
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texture="braf\braf_weapons_scopes\newcon_optik\Data\dot.paa";
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};
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