This commit is the equivalent of a atomic bomb
This commit is contained in:
339
braf_weapons_sniper_rifles/308_AGLC/308_AGLC.hpp
Normal file
339
braf_weapons_sniper_rifles/308_AGLC/308_AGLC.hpp
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@@ -0,0 +1,339 @@
|
||||
class braf_aglc_base: Rifle_Base_F
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{
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author="BRAF Team";
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_generalMacro="braf_aglc_base";
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scope=0;
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displayName="aglc Base";
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magazines[]=
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{
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"braf_5Rnd_308",
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"braf_5Rnd_308_Red"
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};
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magazineWell[]=
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{
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"CBA_3006_Spring"
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};
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reloadAction="HLC_GestureReloadM1903A1_UN";
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recoil="recoil_dmr_02";
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maxZeroing=1600;
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\A3\Weapons_F_Mark\LongRangeRifles\DMR_06\data\Anim\DMR_06.rtm"
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};
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overviewPicture="\A3\Data_F_Mark\Images\watermarkInfo_page07_ca.paa";
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discreteDistanceInitIndex=0;
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discreteDistance[]={100,200,300,400,500,600};
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discreteDistanceCameraPoint[]=
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{
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"eye"
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};
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cameraDir="look";
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cursor="srifle";
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class Library
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{
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libTextDesc="Marksmanship Rifle";
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};
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class WeaponSlotsInfo: WeaponSlotsInfo
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{
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class CowsSlot: asdg_OpticRail1913_short
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{
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iconPosition[]={0.5,0.36000001};
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iconScale=0.15000001;
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};
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class MuzzleSlot
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{
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};
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class UnderBarrelSlot: asdg_UnderSlot
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{
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iconPosition[]={0.30000001,0.80000001};
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iconScale=0.30000001;
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};
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class PointerSlot: PointerSlot
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{
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compatibleItems[]=
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{
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"braf_aglc_pouch"
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};
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iconPosition[]={0.33000001,0.40000001};
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iconScale=0.2;
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};
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};
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distanceZoomMin=300;
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distanceZoomMax=300;
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changeFiremodeSound[]=
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{
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"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Safety_02",
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0.11220184,
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1,
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5
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};
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drySound[]=
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{
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"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Dry",
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0.25118864,
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1,
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20
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};
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reloadMagazineSound[]=
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{
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"braf\braf_weapons_sniper_rifles\308_AGLC\sound\1903A1Unertl_reload",
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1,
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1,
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10
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};
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modes[]=
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{
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"Single"
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};
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bullet1[]=
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{
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"A3\sounds_f\weapons\shells\7_62\metal_762_01",
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0.63095737,
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1,
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15
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};
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bullet2[]=
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{
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"A3\sounds_f\weapons\shells\7_62\metal_762_02",
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0.63095737,
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1,
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15
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};
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bullet3[]=
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{
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"A3\sounds_f\weapons\shells\7_62\metal_762_03",
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0.63095737,
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1,
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15
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};
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bullet4[]=
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{
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"A3\sounds_f\weapons\shells\7_62\metal_762_04",
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0.63095737,
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1,
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15
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};
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bullet5[]=
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{
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"A3\sounds_f\weapons\shells\7_62\dirt_762_01",
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0.63095737,
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1,
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15
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};
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bullet6[]=
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{
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"A3\sounds_f\weapons\shells\7_62\dirt_762_02",
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0.63095737,
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1,
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15
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};
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bullet7[]=
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{
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"A3\sounds_f\weapons\shells\7_62\dirt_762_03",
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0.63095737,
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1,
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15
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};
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bullet8[]=
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{
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"A3\sounds_f\weapons\shells\7_62\dirt_762_04",
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0.63095737,
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1,
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15
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};
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bullet9[]=
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{
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"A3\sounds_f\weapons\shells\7_62\grass_762_01",
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0.63095737,
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1,
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15
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};
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bullet10[]=
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{
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"A3\sounds_f\weapons\shells\7_62\grass_762_02",
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0.63095737,
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1,
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15
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};
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bullet11[]=
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{
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"A3\sounds_f\weapons\shells\7_62\grass_762_03",
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0.63095737,
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1,
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15
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};
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bullet12[]=
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{
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"A3\sounds_f\weapons\shells\7_62\grass_762_04",
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0.63095737,
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1,
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15
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};
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soundBullet[]=
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{
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"bullet1",
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0.082999997,
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"bullet2",
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0.082999997,
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"bullet3",
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0.082999997,
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"bullet4",
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0.082999997,
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"bullet5",
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0.082999997,
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"bullet6",
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0.082999997,
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"bullet7",
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0.082999997,
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"bullet8",
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0.082999997,
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"bullet9",
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0.082999997,
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"bullet10",
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0.082999997,
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"bullet11",
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0.082999997,
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"bullet12",
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0.082999997
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};
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class Single: Mode_SemiAuto
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{
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sounds[]=
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{
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"StandardSound",
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"SilencedSound"
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};
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class BaseSoundModeType;
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class StandardSound: BaseSoundModeType
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{
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soundSetShot[]=
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{
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"50cal_Type115_Shot_SoundSet",
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"50cal_Type115_Tail_SoundSet",
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"50cal_Type115_interiorTail_SoundSet"
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};
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};
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class SilencedSound: BaseSoundModeType
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{
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soundsetshot[]=
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{
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"50cal_Type115_Shot_SoundSet",
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"50cal_Type115_Tail_SoundSet",
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"50cal_Type115_interiorTail_SoundSet"
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};
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};
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reloadTime=2.3;
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dispersion=0.00060999999;
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};
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model="\braf\braf_weapons_sniper_rifles\308_AGLC\aglc.p3d";
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descriptionShort="IMBEL AGLC .308 Lapua Marksman Rifle";
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inertia=0.40000001;
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class CBA_weaponEvents
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{
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handAction="HLC_GestureRechamberM1903A1_UN";
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sound="hlc_bolt_1903";
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soundLocation="RightHandMiddle1";
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delay = 0.02;
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onEmpty=0;
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hasOptic=1;
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cartridgeType = "FxCartridge_762";
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cartridgeEjectPosition[] = {0.005,0.01,0.1};
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cartridgeEjectVelocity[] = {0,1.2,0.5};
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cartridgeEjectDelay = 0.543;
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soundEmpty="";
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soundLocationEmpty="";
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};
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magazineReloadSwitchPhase=0.5625;
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class EventHandlers
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{
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fired="_this call CBA_fnc_weaponEvents";
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};
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class ItemInfo
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{
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priority=1;
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};
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UiPicture="\A3\weapons_f\data\UI\icon_regular_CA.paa";
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dexterity=1.6799999;
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hiddenSelections[]=
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{
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"Camo"
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};
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};
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class Braf_aglc_camo: braf_aglc_base
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{
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author = "BRAF Team";
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_generalMacro="Braf_aglc_camo";
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scope=2;
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displayName="IMBEL AGLC .308 (Camo)";
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picture="\braf\braf_weapons_sniper_rifles\308_AGLC\ui\aglc_camo.paa";
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hiddenSelectionsTextures[]=
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{
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||||
"braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_CO_CAMO.paa"
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};
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};
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class Braf_aglc_marro: braf_aglc_base
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{
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author = "BRAF Team";
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_generalMacro="Braf_aglc_marro";
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scope=2;
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displayName="IMBEL AGLC .308 (Brown)";
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||||
picture="\braf\braf_weapons_sniper_rifles\308_AGLC\ui\aglc_marrom.paa";
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||||
hiddenSelectionsTextures[]=
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||||
{
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||||
"braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_CO_MARRO.paa"
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||||
};
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||||
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||||
};
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class Braf_aglc_preto: braf_aglc_base
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{
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author = "BRAF Team";
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_generalMacro="Braf_aglc_preto";
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scope=2;
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displayName="IMBEL AGLC .308 (Black)";
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picture="\braf\braf_weapons_sniper_rifles\308_AGLC\ui\aglc_preto.paa";
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||||
hiddenSelectionsTextures[]=
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||||
{
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||||
"braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_CO_PRETO.paa"
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||||
};
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||||
};
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class Braf_aglc_scope : Braf_aglc_marro
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{
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author = "BRAF Team";
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scope=1;
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_generalMacro="Braf_aglc_scope";
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||||
class LinkedItems
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{
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class LinkedItemsOptic //Attach Mira
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{
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slot = "CowsSlot";
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item = "optic_LRPS";
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||||
};
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};
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};
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class Braf_aglc_scope_preto : Braf_aglc_preto {
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scope=1;
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author = "BRAF Team";
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_generalMacro="Braf_aglc_scope";
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||||
class LinkedItems
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||||
{
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||||
class LinkedItemsOptic //Attach Mira
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||||
{
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||||
slot = "CowsSlot";
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||||
item = "optic_LRPS";
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||||
};
|
||||
};
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||||
};
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||||
class Braf_aglc_scope_camo : Braf_aglc_camo {
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||||
scope=1;
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||||
author = "BRAF Team";
|
||||
_generalMacro="Braf_aglc_scope";
|
||||
class LinkedItems
|
||||
{
|
||||
class LinkedItemsOptic //Attach Mira
|
||||
{
|
||||
slot = "CowsSlot";
|
||||
item = "optic_LRPS";
|
||||
};
|
||||
};
|
||||
};
|
||||
BIN
braf_weapons_sniper_rifles/308_AGLC/aglc.p3d
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/aglc.p3d
LFS
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Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/data/300wm_smdi.paa
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/data/300wm_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/data/AGLC_AS.paa
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/data/AGLC_AS.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/data/AGLC_CO_CAMO.paa
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/data/AGLC_CO_CAMO.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/data/AGLC_CO_MARRO.paa
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/data/AGLC_CO_MARRO.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/data/AGLC_CO_PRETO.paa
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/data/AGLC_CO_PRETO.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/data/AGLC_NOHQ.paa
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/data/AGLC_NOHQ.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/data/AGLC_SMDI.paa
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/data/AGLC_SMDI.paa
LFS
Normal file
Binary file not shown.
92
braf_weapons_sniper_rifles/308_AGLC/data/aglc.rvmat
Normal file
92
braf_weapons_sniper_rifles/308_AGLC/data/aglc.rvmat
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@@ -0,0 +1,92 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.08,0.08,0.08,0.08};
|
||||
specularPower=44.099998;
|
||||
PixelShaderID="NormalMapSpecularDIMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_AS.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_SMDI.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(5.4,1.4)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
78
braf_weapons_sniper_rifles/308_AGLC/data/bullet.rvmat
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78
braf_weapons_sniper_rifles/308_AGLC/data/bullet.rvmat
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|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={0.30000001,0.30000001,0.30000001,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.99999982,0.95699984,0.80700004,1};
|
||||
specularPower=200;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(rgb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\308_AGLC\data\300wm_smdi.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.6,0.16)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\Data\env_land_co.tga";
|
||||
uvSource="none";
|
||||
};
|
||||
92
braf_weapons_sniper_rifles/308_AGLC/data/cartucheira.rvmat
Normal file
92
braf_weapons_sniper_rifles/308_AGLC/data/cartucheira.rvmat
Normal file
@@ -0,0 +1,92 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.22,0.22,0.22,1};
|
||||
specularPower=40;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_AS.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_weapons_sniper_rifles\308_AGLC\data\AGLC_SMDI.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.1)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
braf_weapons_sniper_rifles/308_AGLC/data/ui/camo.paa
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/data/ui/camo.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/data/ui/marrom.paa
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/data/ui/marrom.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/data/ui/preto.paa
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/data/ui/preto.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/data/ui/verde.paa
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/data/ui/verde.paa
LFS
Normal file
Binary file not shown.
505
braf_weapons_sniper_rifles/308_AGLC/model.cfg
Normal file
505
braf_weapons_sniper_rifles/308_AGLC/model.cfg
Normal file
@@ -0,0 +1,505 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class Default {
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
class AGLGSkeleton: Default
|
||||
{
|
||||
skeletonBones[]=
|
||||
{
|
||||
"Bolt_piece2", "",
|
||||
"bipod_pivot", "",
|
||||
"Bolt_piece1", "Bolt_piece2",
|
||||
"Striker_assy", "Bolt_piece2",
|
||||
"Striker", "Bolt_piece2",
|
||||
"flashgrip", "",
|
||||
"Magazine", "",
|
||||
"Ferrolho", "",
|
||||
"casing", "Bolt_piece2",
|
||||
"Bullet1", "Magazine",
|
||||
"Bullet2", "Magazine",
|
||||
"Bullet3", "Magazine",
|
||||
"Bullet4", "Magazine",
|
||||
"Bullet5", "Magazine",
|
||||
"follower", "",
|
||||
"Trigger", "",
|
||||
"zasleh","",
|
||||
"bipod_rail",""
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels
|
||||
{
|
||||
class Default {
|
||||
selections[] = {};
|
||||
selectionsInherit = "";
|
||||
skeletonName = "";
|
||||
};
|
||||
|
||||
class aglgm: Default
|
||||
{
|
||||
sections[]=
|
||||
{
|
||||
"zasleh","Magazine","Bolt_piece2","Trigger","MAin","reciever","Stock","Camo"
|
||||
};
|
||||
skeletonName="AGLGSkeleton";
|
||||
sectionsInherit = "";
|
||||
class Animations
|
||||
{
|
||||
class bipod_rail
|
||||
{
|
||||
type="hide";
|
||||
source="hasUnderbarrel";
|
||||
selection="bipod_rail";
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
hideValue=1.0;
|
||||
unhideValue = -0.5;
|
||||
};
|
||||
class muzzleflash_hide
|
||||
{
|
||||
type="hide";
|
||||
source="hasSuppressor";
|
||||
selection="zasleh";
|
||||
minValue = 0.0;
|
||||
maxvalue = 1;
|
||||
hideValue = 0.01;
|
||||
};
|
||||
class railgrip_hide
|
||||
{
|
||||
type="hide";
|
||||
source="hasAccessory";
|
||||
selection="flashgrip";
|
||||
minValue = 0;
|
||||
maxvalue = 0.5;
|
||||
hideValue = 0;
|
||||
unhidevalue = 0.5;
|
||||
};
|
||||
|
||||
class bullet1_hide
|
||||
{
|
||||
type="hide";
|
||||
source="revolving";
|
||||
selection="bullet1";
|
||||
minValue = 0.0;
|
||||
maxvalue = 1;
|
||||
hideValue = 0.00;
|
||||
unhideValue = 0.9;
|
||||
};
|
||||
class bullet2_hide
|
||||
{
|
||||
type="hide";
|
||||
source="revolving";
|
||||
selection="bullet2";
|
||||
minValue = 0.0;
|
||||
maxvalue = 1;
|
||||
hideValue = 0.00;
|
||||
unhideValue = 0.8;
|
||||
};
|
||||
class bullet3_hide
|
||||
{
|
||||
type="hide";
|
||||
source="revolving";
|
||||
selection="bullet3";
|
||||
minValue = 0.0;
|
||||
maxvalue = 1;
|
||||
hideValue = 0.00;
|
||||
unhideValue = 0.6;
|
||||
};
|
||||
class bullet4_hide
|
||||
{
|
||||
type="hide";
|
||||
source="revolving";
|
||||
selection="bullet4";
|
||||
minValue = 0.0;
|
||||
maxvalue = 1;
|
||||
hideValue = 0.00;
|
||||
unhideValue = 0.4;
|
||||
};
|
||||
class bullet5_hide
|
||||
{
|
||||
type="hide";
|
||||
source="revolving";
|
||||
selection="bullet5";
|
||||
minValue = 0.0;
|
||||
maxvalue = 1;
|
||||
hideValue = 0.00;
|
||||
unhideValue = 0.2;
|
||||
};
|
||||
class casing_hide
|
||||
{
|
||||
type="hide";
|
||||
source="isEmpty";
|
||||
selection="casing";
|
||||
minValue = 0.0;
|
||||
maxvalue = 1;
|
||||
hideValue = 0.01;
|
||||
};
|
||||
class bullet1_reload
|
||||
{
|
||||
type = "translation";
|
||||
source = "reload";
|
||||
selection = "bullet5";
|
||||
memory=1;
|
||||
axis = "bulletlift_axis";
|
||||
minValue = 0.44;
|
||||
maxValue = 0.5;
|
||||
offset0 = -1;
|
||||
offset1 = 0;
|
||||
};
|
||||
class bullet1_reload2
|
||||
{
|
||||
type = "translation";
|
||||
source = "reload";
|
||||
selection = "bullet5";
|
||||
memory=1;
|
||||
axis = "bolt_axis";
|
||||
minValue = 0.44;
|
||||
maxValue = 0.5;
|
||||
offset0 = -1;
|
||||
offset1 = 0;
|
||||
};
|
||||
class bullet1_reload_reset
|
||||
{
|
||||
type = "translation";
|
||||
source = "reload";
|
||||
selection = "bullet5";
|
||||
memory=1;
|
||||
axis = "bulletlift_axis";
|
||||
minValue = 0.01;
|
||||
maxValue = 0.02;
|
||||
offset0 = 1;
|
||||
offset1 = 0;
|
||||
};
|
||||
class bullet1_reload2_reset
|
||||
{
|
||||
type = "translation";
|
||||
source = "reload";
|
||||
selection = "bullet5";
|
||||
memory=1;
|
||||
axis = "bolt_axis";
|
||||
minValue = 0.01;
|
||||
maxValue = 0.02;
|
||||
offset0 = 1;
|
||||
offset1 = 0;
|
||||
};
|
||||
class bullet1_reload3
|
||||
{
|
||||
type = "rotation";
|
||||
source = "reload";
|
||||
selection = "bullet5";
|
||||
memory=1;
|
||||
axis = "bulletrot_axis";
|
||||
minValue = 0.46;
|
||||
maxValue = 0.48;
|
||||
angle0=0;
|
||||
angle1="rad -10";
|
||||
};
|
||||
class bullet1_reload4
|
||||
{
|
||||
type = "rotation";
|
||||
source = "reload";
|
||||
selection = "bullet5";
|
||||
memory=1;
|
||||
axis = "bulletrot_axis";
|
||||
minValue = 0.485;
|
||||
maxValue = 0.49;
|
||||
angle0=0;
|
||||
angle1="rad 10";
|
||||
};
|
||||
class bolt1
|
||||
{
|
||||
type = "translation";
|
||||
source = "reload";
|
||||
selection = "Ferrolho";
|
||||
memory=1;
|
||||
axis = "bolt_axis";
|
||||
begin = "bolt_axis_end";
|
||||
end = "bolt_axis_begin";
|
||||
minValue=0.3;
|
||||
maxValue=0.36;
|
||||
offset0 = "0";
|
||||
offset1 = 0.05;
|
||||
};
|
||||
|
||||
class bolt2
|
||||
{
|
||||
type = "translation";
|
||||
source = "reload";
|
||||
selection = "Ferrolho";
|
||||
memory=1;
|
||||
axis = "bolt_axis";
|
||||
begin = "bolt_axis_end";
|
||||
end = "bolt_axis_begin";
|
||||
minValue = 0.44;
|
||||
maxValue = 0.51; //0.09; //"1";
|
||||
offset0 = "0";
|
||||
offset1 = 0.95;
|
||||
};
|
||||
class casing_hide_rechamber
|
||||
{
|
||||
type="hide";
|
||||
source = "reload";
|
||||
selection="casing";
|
||||
minValue = 0.0;
|
||||
maxvalue = 1;
|
||||
hideValue =0.01;
|
||||
unhideValue =0.625;
|
||||
};
|
||||
|
||||
class bolt3
|
||||
{
|
||||
type = "translation";
|
||||
source = "reload";
|
||||
selection = "Ferrolho";
|
||||
memory=1;
|
||||
axis = "bolt_axis";
|
||||
begin = "bolt_axis_end";
|
||||
end = "bolt_axis_begin";
|
||||
minValue = 0.62;
|
||||
maxValue = 0.7; //0.09; //"1";
|
||||
offset0 = "0";
|
||||
offset1 = -0.95;
|
||||
};
|
||||
|
||||
class bolt4
|
||||
{
|
||||
type = "translation";
|
||||
source = "reload";
|
||||
selection = "Ferrolho";
|
||||
memory=1;
|
||||
axis = "bolt_axis";
|
||||
begin = "bolt_axis_end";
|
||||
end = "bolt_axis_begin";
|
||||
minValue=0.74;
|
||||
maxValue=0.78;
|
||||
offset0 = "0";
|
||||
offset1 = -0.05;
|
||||
};
|
||||
class follower
|
||||
{
|
||||
type = "translation";
|
||||
source = "revolving";
|
||||
selection = "follower";
|
||||
memory=1;
|
||||
axis = "follower_axis";
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
offset0 = 1;
|
||||
offset1 = 0;
|
||||
};
|
||||
class striker1
|
||||
{
|
||||
type = "translation";
|
||||
source = "reload";
|
||||
selection = "striker";
|
||||
memory=1;
|
||||
axis = "striker_axis";
|
||||
minValue=0.76;
|
||||
maxValue=0.8;
|
||||
offset0 = 1;
|
||||
offset1 = 0;
|
||||
};
|
||||
|
||||
class Boltturn1
|
||||
{
|
||||
type="rotation";
|
||||
source="reload";
|
||||
selection="Ferrolho";
|
||||
axis="bolt_axis";
|
||||
memory=1;
|
||||
minValue=0.3;
|
||||
maxValue=0.36;
|
||||
angle0=0;
|
||||
angle1="rad -90";
|
||||
|
||||
};
|
||||
class Boltturn2
|
||||
{
|
||||
type="rotation";
|
||||
source="reload";
|
||||
selection="Ferrolho";
|
||||
axis="bolt_axis";
|
||||
memory=1;
|
||||
minValue=0.74;
|
||||
maxValue=0.78;
|
||||
angle0=0;
|
||||
angle1="rad 90";
|
||||
};
|
||||
class Mag_bolt_rot1
|
||||
{
|
||||
type="rotation";
|
||||
source="reloadmagazine";
|
||||
selection="Ferrolho";
|
||||
axis="bolt_axis";
|
||||
memory=1;
|
||||
minValue=0.04888888888888888888888888888889;
|
||||
maxValue=0.05777777777777777777777777777778;
|
||||
angle0=0;
|
||||
angle1="rad -90";
|
||||
|
||||
};
|
||||
class Mag_bolt_rot2
|
||||
{
|
||||
type="rotation";
|
||||
source="reloadmagazine";
|
||||
selection="Ferrolho";
|
||||
axis="bolt_axis";
|
||||
memory=1;
|
||||
minValue=0.85333333333333333333333333333333;
|
||||
maxValue=0.86666666666666666666666666666667;
|
||||
angle0=0;
|
||||
angle1="rad 90";
|
||||
};
|
||||
|
||||
class Mag_striker_trans1
|
||||
{
|
||||
type = "translation";
|
||||
source = "reloadmagazine";
|
||||
selection = "Ferrolho";
|
||||
memory=1;
|
||||
axis = "bolt_axis";
|
||||
begin = "bolt_axis_end";
|
||||
end = "bolt_axis_begin";
|
||||
minValue = 0.06666666666666666666666666666667;
|
||||
maxValue = 0.08444444444444444444444444444444;
|
||||
offset0 = "0";
|
||||
offset1 = 1;
|
||||
};
|
||||
class Mag_striker_trans3
|
||||
{
|
||||
type = "translation";
|
||||
source = "reloadmagazine";
|
||||
selection = "Bolt_piece2";
|
||||
memory=1;
|
||||
axis = "bolt_axis";
|
||||
begin = "bolt_axis_end";
|
||||
end = "bolt_axis_begin";
|
||||
minValue = 0.82666666666666666666666666666667;
|
||||
maxValue = 0.85333333333333333333333333333333;
|
||||
offset0 = "0";
|
||||
offset1 = -1;
|
||||
};
|
||||
class mag_bullet1_reload
|
||||
{
|
||||
type = "translation";
|
||||
source ="reloadmagazine";
|
||||
selection = "bullet5";
|
||||
memory=1;
|
||||
axis = "bulletlift_axis";
|
||||
minValue = 0.82666666666666666666666666666667;
|
||||
maxValue = 0.83555555555555555555555555555556;
|
||||
offset0 = 0;
|
||||
offset1 = -1;
|
||||
};
|
||||
class mag_bullet1_reload2
|
||||
{
|
||||
type = "translation";
|
||||
source = "reloadmagazine";
|
||||
selection = "bullet5";
|
||||
memory=1;
|
||||
axis = "bolt_axis";
|
||||
minValue = 0.82666666666666666666666666666667;
|
||||
maxValue = 0.85333333333333333333333333333333;
|
||||
offset0 = 0;
|
||||
offset1 = -1;
|
||||
};
|
||||
class mag_bullet1_reload3
|
||||
{
|
||||
type = "rotation";
|
||||
source = "reloadmagazine";
|
||||
selection = "bullet5";
|
||||
memory=1;
|
||||
axis = "bulletrot_axis";
|
||||
minValue = 0.82666666666666666666666666666667;
|
||||
maxValue = 0.83555555555555555555555555555556;
|
||||
angle0=0;
|
||||
angle1="rad -10";
|
||||
};
|
||||
class mag_bullet1_reload4
|
||||
{
|
||||
type = "rotation";
|
||||
source = "reloadmagazine";
|
||||
selection = "bullet5";
|
||||
memory=1;
|
||||
axis = "bulletrot_axis";
|
||||
minValue = 0.83555555555555555555555555555556;
|
||||
maxValue = 0.85333333333333333333333333333333;
|
||||
angle0=0;
|
||||
angle1="rad 10";
|
||||
};
|
||||
class casing_hide_reload
|
||||
{
|
||||
type="hide";
|
||||
source = "reloadmagazine";
|
||||
selection="casing";
|
||||
minValue = 0.0;
|
||||
maxvalue = 1;
|
||||
hideValue =0.08444444444444444444444444444444;
|
||||
unhideValue =0.999;
|
||||
};
|
||||
class bullet1_hide_reload
|
||||
{
|
||||
type="hide";
|
||||
source = "reloadmagazine";
|
||||
selection="Bullet1";
|
||||
minValue = 0.0;
|
||||
maxvalue = 1;
|
||||
hideValue =0.0001;
|
||||
unhideValue =0.7466;
|
||||
};
|
||||
class bullet2_hide_reload
|
||||
{
|
||||
type="hide";
|
||||
source = "reloadmagazine";
|
||||
selection="Bullet2";
|
||||
minValue = 0.0;
|
||||
maxvalue = 1;
|
||||
hideValue =0.0001;
|
||||
unhideValue =0.66666666666666666666666666666667;
|
||||
};
|
||||
class bullet3_hide_reload
|
||||
{
|
||||
type="hide";
|
||||
source = "reloadmagazine";
|
||||
selection="Bullet3";
|
||||
minValue = 0.0;
|
||||
maxvalue = 1;
|
||||
hideValue =0.0001;
|
||||
unhideValue =0.56888888888888888888888888888889;
|
||||
};
|
||||
class bullet4_hide_reload
|
||||
{
|
||||
type="hide";
|
||||
source = "reloadmagazine";
|
||||
selection="Bullet4";
|
||||
minValue = 0.0;
|
||||
maxvalue = 1;
|
||||
hideValue =0.0001;
|
||||
unhideValue =0.46222222222222222222222222222222;
|
||||
};
|
||||
class bullet5_hide_reload
|
||||
{
|
||||
type="hide";
|
||||
source = "reloadmagazine";
|
||||
selection="Bullet5";
|
||||
minValue = 0.0;
|
||||
maxvalue = 1;
|
||||
hideValue =0.0001;
|
||||
unhideValue =0.35111111111111111111111111111111;
|
||||
};
|
||||
class unloaded_magazine_hide
|
||||
{
|
||||
type = "hide";
|
||||
source = "hasMagazine";
|
||||
selection = "Magazine";
|
||||
hideValue = 0.1;
|
||||
};
|
||||
|
||||
};
|
||||
};
|
||||
class aglc: aglgm {};
|
||||
};
|
||||
BIN
braf_weapons_sniper_rifles/308_AGLC/pounch/aglc_pouch.p3d
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/pounch/aglc_pouch.p3d
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/pounch/cartucheira.paa
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/pounch/cartucheira.paa
LFS
Normal file
Binary file not shown.
47
braf_weapons_sniper_rifles/308_AGLC/pounch/config.cpp
Normal file
47
braf_weapons_sniper_rifles/308_AGLC/pounch/config.cpp
Normal file
@@ -0,0 +1,47 @@
|
||||
class CfgPatches
|
||||
{
|
||||
class Braf_acc
|
||||
{
|
||||
addonRootClass = "braf_weapons_attach";
|
||||
units[] = {};
|
||||
weapons[] = {"braf_aglc_pouch"};
|
||||
requiredVersion = 0.1;
|
||||
requiredAddons[] = {"A3_Data_F"};
|
||||
};
|
||||
};
|
||||
|
||||
class SlotInfo;
|
||||
class PointerSlot;
|
||||
class PointerSlot_Rail : PointerSlot
|
||||
{
|
||||
linkProxy = "a3\data_f\proxies\weapon_slots\side.p3d";
|
||||
displayName = "$STR_A3_PointerSlot0";
|
||||
class compatibleItems
|
||||
{
|
||||
braf_aglc_pouch = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class cfgWeapons
|
||||
{
|
||||
class ItemCore;
|
||||
class InventoryFlashLightItem_Base_F;
|
||||
class braf_aglc_pouch : ItemCore
|
||||
{
|
||||
author = "BRAF Team";
|
||||
_generalMacro = "braf_aglc_pouch";
|
||||
scope = 2;
|
||||
inertia = 0.1;
|
||||
displayName = "AGLC Buttstock Pouch";
|
||||
picture = "braf\braf_weapons_sniper_rifles\308_AGLC\pounch\cartucheira.paa";
|
||||
model = "braf\braf_weapons_sniper_rifles\308_AGLC\pounch\aglc_pouch.p3d";
|
||||
descriptionShort = "AGLC Buttstocj Pouch for .308 rounds";
|
||||
class ItemInfo : InventoryFlashLightItem_Base_F
|
||||
{
|
||||
mass = 9.9;
|
||||
class FlashLight
|
||||
{
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
BIN
braf_weapons_sniper_rifles/308_AGLC/sound/1903A1Unertl_reload.ogg
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/sound/1903A1Unertl_reload.ogg
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/sound/1903A1Unertl_reload.wss
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/sound/1903A1Unertl_reload.wss
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/sound/1903A1_rechamber.ogg
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/sound/1903A1_rechamber.ogg
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/sound/1903A1_rechamber.wss
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/sound/1903A1_rechamber.wss
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/ui/aglc_camo.paa
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/ui/aglc_camo.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/ui/aglc_cartucheira.paa
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/ui/aglc_cartucheira.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/ui/aglc_marrom.paa
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/ui/aglc_marrom.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/ui/aglc_preto.paa
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/ui/aglc_preto.paa
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_sniper_rifles/308_AGLC/ui/aglc_verde.paa
LFS
Normal file
BIN
braf_weapons_sniper_rifles/308_AGLC/ui/aglc_verde.paa
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user