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78
braf_weapons_sniper_rifles/308_AGLC/data/bullet.rvmat
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78
braf_weapons_sniper_rifles/308_AGLC/data/bullet.rvmat
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ambient[]={1,1,1,1};
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diffuse[]={0.30000001,0.30000001,0.30000001,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.99999982,0.95699984,0.80700004,1};
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specularPower=200;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,0)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(rgb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="braf\braf_weapons_sniper_rifles\308_AGLC\data\300wm_smdi.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(0.6,0.16)";
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uvSource="none";
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};
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class Stage7
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{
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texture="a3\Data\env_land_co.tga";
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uvSource="none";
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};
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