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braf_weapons_sniper_rifles/50cal_MSR_HecateII/config.cpp
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braf_weapons_sniper_rifles/50cal_MSR_HecateII/config.cpp
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#include "CfgMagazines.hpp"
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#include "basicdefines_A3.hpp"
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class CfgPatches
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{
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class AMF_PERSEIS_II_POLY
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{
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units[] = {};
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weapons[] =
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{
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"AMF_Perseis_II_02_F"};
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requiredVersion = 0.1;
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requiredAddons[] =
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{
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"A3_Weapons_F",
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"cba_main",
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"A3_Anims_F"};
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};
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};
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class Extended_PreInit_EventHandlers
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{
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bg_wepframework_init = "call ('\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\XEH_INIT.sqf' call SLX_XEH_COMPILE)";
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};
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class Extended_FiredBIS_Eventhandlers
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{
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class CAManBase
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{
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bg_wepframe_fired = "_this call bg_wepframe_fired_eh";
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};
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};
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class CfgSounds
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{
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class AMF_Perseis_II_BOLT_SOUND
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{
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name = "AMF_Perseis_II_BOLT_SOUND";
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Sound[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\data\sounds\AMF_Perseis_II_Rechamber.wss", 1, 1, 15};
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titles[] = {};
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};
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};
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class Mode_SemiAuto;
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class CowsSlot;
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class CfgWeapons
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{
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class Rifle_Base_F;
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class Rifle_Long_Base_F : Rifle_Base_F
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{
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class WeaponSlotsInfo;
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};
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class AMF_Perseis_II_02_F : Rifle_Long_Base_F
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{
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ACE_barrelTwist = 381;
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ACE_barrelLength = 700;
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author = "Armada, Krogar & AMF Team";
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scope = 2;
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_generalMacro = "AMF_Perseis_II_02_F";
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model = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\AMF_Perseis_II_02_F.p3d";
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displayName = "PGM Hecate II (Polymere)";
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picture = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\UI\AMF_PERSEIS_II_ICO.paa";
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deployedPivot = "bipod"; /// what point should be used to be on surface while unfolded
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hasBipod = true; /// bipod obviously has a bipod
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//soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_down", db - 3, 1, 20}; /// what sound should be played during unfolding
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//soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_up", db - 3, 1, 20}; /// what sound should be played during folding
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magazines[] =
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{
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"7Rnd_Perseis_II_mag",
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"7Rnd_Perseis_II_mag_Tracer_yellow",
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"7Rnd_Perseis_II_mag_Tracer_green",
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"7Rnd_Perseis_II_mag_Tracer_red"};
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cursor = "srifle";
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class Library
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{
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libTextDesc = "AMF PGM Hecate II Poly";
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};
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inertia = 1.2;
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dexterity = 1.0;
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reloadAction = "GestureReloadLRR";
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recoil = "recoil_m320";
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maxZeroing = 2400;
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initSpeed = 780;
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descriptionShort = "AMF PGM Hecate II Polymere";
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class WeaponSlotsInfo : WeaponSlotsInfo
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{
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mass = 320;
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class CowsSlot : CowsSlot
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{
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};
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};
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class ItemInfo
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{
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priority = 1;
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};
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class bg_weaponparameters
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{
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class onFired_Action
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{
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HandAction = "AMF_Perseis_II_Gesture_Rechamber";
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Actiondelay = 0.02;
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Sound = "AMF_Perseis_II_BOLT_SOUND";
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Sound_Location = "RightHandMiddle1";
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hasOptic = 0;
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};
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};
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handAnim[] = {"OFP2_ManSkeleton", "\braf\braf_weapons_anim\animations\50cal_PGM_HecateII\Hecate_II_Anim_static.rtm"};
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opticsPPEffects[] = {};
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opticsFlare = 1;
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opticsDisablePeripherialVision = 1;
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class GunParticles
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{
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class FirstEffect
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{
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effectName = "SniperCloud";
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positionName = "Usti hlavne";
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directionName = "Konec hlavne";
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};
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};
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distanceZoomMin = 500;
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distanceZoomMax = 500;
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bullet1[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_01", 0.891251, 1, 25};
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bullet2[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_02", 0.891251, 1, 25};
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bullet3[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_03", 0.891251, 1, 25};
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bullet4[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_04", 0.891251, 1, 25};
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bullet5[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_01", 0.794328, 1, 25};
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bullet6[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_02", 0.794328, 1, 25};
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bullet7[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_03", 0.794328, 1, 25};
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bullet8[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_04", 0.794328, 1, 25};
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bullet9[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_01", 0.707946, 1, 25};
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bullet10[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_02", 0.707946, 1, 25};
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bullet11[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_03", 0.707946, 1, 25};
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bullet12[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_04", 0.707946, 1, 25};
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soundBullet[] = {"bullet1", 0.083, "bullet2", 0.083, "bullet3", 0.083, "bullet4", 0.083, "bullet5", 0.083, "bullet6", 0.083, "bullet7", 0.083, "bullet8", 0.083, "bullet9", 0.083, "bullet10", 0.083, "bullet11", 0.083, "bullet12", 0.083};
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modes[] = {"Single", "single_close_optics1", "single_medium_optics1", "single_far_optics1"};
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drySound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\M320\M320_dry", 0.501187, 1, 20};
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reloadMagazineSound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\M320\M320_reload", 1.0, 1, 10};
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soundBipodDeploy[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_deploy", 0.707946, 1, 20};
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soundBipodFold[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_fold", 0.707946, 1, 20};
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class Single : Mode_SemiAuto
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{
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sounds[] = {"StandardSound"};
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class BaseSoundModeType
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{
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closure1[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 1.0, 1, 30};
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closure2[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 1.0, 1, 30};
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soundClosure[] = {"closure1", 0.5, "closure2", 0.5};
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};
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class StandardSound : BaseSoundModeType
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{
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begin1[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 3.0118723, 1, 2200};
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begin2[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 3.0118723, 1, 2200};
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begin3[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 3.0118723, 1, 2200};
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soundBegin[] = {"begin1", 0.33, "begin2", 0.33, "begin2", 0.34};
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class SoundTails
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{
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class TailInterior
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{
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sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_interior", 2.2387211, 1, 2200};
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frequency = 1;
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volume = "interior";
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};
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class TailTrees
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{
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sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_trees", 2.2387211, 1, 2200};
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frequency = 1;
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volume = "(1-interior/1.4)*trees";
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};
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class TailForest
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{
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sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_forest", 2.2387211, 1, 2200};
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frequency = 1;
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volume = "(1-interior/1.4)*forest";
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};
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class TailMeadows
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{
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sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_meadows", 2.2387211, 1, 2200};
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frequency = 1;
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volume = "(1-interior/1.4)*(meadows/2 max sea/2)";
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};
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class TailHouses
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{
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sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_houses", 2.2387211, 1, 2200};
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frequency = 1;
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volume = "(1-interior/1.4)*houses";
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};
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};
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};
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reloadTime = 2;
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dispersion = 0.00011;
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recoil = "recoil_single_dmr";
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recoilProne = "recoil_single_prone_dmr";
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minRange = 2;
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minRangeProbab = 0.3;
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midRange = 350;
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midRangeProbab = 0.7;
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maxRange = 500;
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maxRangeProbab = 0.05;
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};
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class single_close_optics1 : Single
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{
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requiredOpticType = 1;
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showToPlayer = 0;
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minRange = 2;
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minRangeProbab = 0.05;
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midRange = 300;
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midRangeProbab = 0.8;
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maxRange = 500;
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maxRangeProbab = 0.01;
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aiRateOfFire = 2;
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aiRateOfFireDistance = 300;
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};
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class single_medium_optics1 : single_close_optics1
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{
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minRange = 300;
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minRangeProbab = 0.05;
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midRange = 500;
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midRangeProbab = 0.7;
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maxRange = 700;
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maxRangeProbab = 0.05;
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aiRateOfFire = 2;
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aiRateOfFireDistance = 500;
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};
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class single_far_optics1 : single_medium_optics1
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{
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requiredOpticType = 2;
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minRange = 300;
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minRangeProbab = 0.05;
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midRange = 700;
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midRangeProbab = 0.5;
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maxRange = 1000;
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maxRangeProbab = 0.05;
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aiRateOfFire = 4;
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aiRateOfFireDistance = 600;
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};
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aiDispersionCoefY = 3;
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aiDispersionCoefX = 2;
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};
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};
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