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private ["_unit","_arg","_sound","_Sound_Location"];
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if (typename (_this select 1) == "array") then
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{
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_arg = _this select 1;
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_unit = _arg select 0;
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_sound = _arg select 1;
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_Sound_Location = _arg select 2;
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}
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else
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{
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_unit = _this select 0;
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_sound = _this select 1;
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_Sound_Location = _this select 2;
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};
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if (isnil "_sound" || _sound == "") exitwith {}; // No sound set, don't play anything.
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if (isNil "_unit") exitwith {false}; //Rarely happens that _unit stops existing
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_rhand = _unit selectionPosition _Sound_Location;
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_posStart = _unit modeltoworld _rhand;
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_obj = "#particlesource" createVehicleLocal _posStart;
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_obj attachto [_unit,_rhand];
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_obj say3d _sound;
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sleep 10;
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deleteVehicle _obj;
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