This commit is the equivalent of a atomic bomb

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2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

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class braf_mosquefal_base: Rifle_Base_F
{
author="BRAF Team";
_generalMacro="braf_mosquefal_base";
scope=0;
displayName="mosquefal Base";
magazines[]=
{
"braf_Clip_5Rnd_762x51"
};
magazineWell[]=
{
"BRAF_Mosquefal_762"
};
reloadAction="HLC_GestureReloadM1903A1";
recoil="recoil_dmr_02";
maxZeroing=1600;
handAnim[]=
{
"OFP2_ManSkeleton",
"\A3\Weapons_F_Mark\LongRangeRifles\DMR_06\data\Anim\DMR_06.rtm"
};
overviewPicture="\A3\Data_F_Mark\Images\watermarkInfo_page07_ca.paa";
discreteDistanceInitIndex=0;
discreteDistance[]={100,200,300,400,500,600};
discreteDistanceCameraPoint[]=
{
"eye"
};
cameraDir="look";
cursor="srifle";
class Library
{
libTextDesc="Mq Mosquefal Bolt Action Rifle";
};
class WeaponSlotsInfo: WeaponSlotsInfo
{
class MuzzleSlot
{
};
class CowsSlot
{
};
class PointerSlot: PointerSlot
{
compatibleItems[]=
{
"braf_mosquefal_baionet"
};
iconPosition[]={0.33000001,0.40000001};
iconScale=0.2;
};
class UnderBarrelSlot
{
};
};
muzzles[]=
{
"this",
"RifleGrenade"
};
class RifleGrenade: UGL_F
{
displayName="Rifle Grenade";
muzzleEnd="konec hlavne";
muzzlePos="usti hlavne";
recoil="sp_fwa_recoil_riflegrenade";
magazines[]={};
magazineWell[]=
{
"BRAF_RifleGrenade"
};
discreteDistanceCameraPoint[]=
{
"grenade_eye_25",
"grenade_eye_50",
"grenade_eye_75",
"grenade_eye_100",
"grenade_eye_125",
"grenade_eye_150",
"grenade_eye_200",
"grenade_eye_250",
"grenade_eye_300",
"grenade_eye_300",
"grenade_eye_300",
"grenade_eye_300",
"grenade_eye_300"
};
discreteDistance[]={25,50,75,100,125,150,200,250,300};
discreteDistanceInitIndex=3;
maxZeroing=300;
zeroingSound[]=
{
"",
1,
1
};
memoryPointCamera="grenade_eye_50";
cameraDir="grenade_aim_point";
dispersion=0.0174533;
class Single: Single
{
aiDispersionCoefX=1;
aiDispersionCoefY=1;
aiRateOfFireDistance=500;
aiRateOfFireDispersion=0;
aiRateOfFire=10;
dispersion=0.0020000001;
maxRange=250;
maxRangeProbab=0.039999999;
midRange=150;
midRangeProbab=0.57999998;
minRange=10;
minRangeProbab=0.30000001;
recoil="recoil_single_gm6";
recoilProne="recoil_single_prone_gm6";
class StandardSound
{
soundSetShot[]=
{
"Launcher_MRAWS_Shot_SoundSet",
"Launcher_MRAWS_Tail_SoundSet"
};
};
};
};
distanceZoomMin=300;
distanceZoomMax=300;
changeFiremodeSound[]=
{
"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Safety_02",
0.11220184,
1,
5
};
drySound[]=
{
"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Dry",
0.25118864,
1,
20
};
reloadMagazineSound[]=
{
"braf\braf_weapons_sniper_rifles\762mm_Mosquefal\sound\1903A1_reload_noscope",
1,
1,
10
};
modes[]=
{
"Single"
};
bullet1[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_01",
0.63095737,
1,
15
};
bullet2[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_02",
0.63095737,
1,
15
};
bullet3[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_03",
0.63095737,
1,
15
};
bullet4[]=
{
"A3\sounds_f\weapons\shells\7_62\metal_762_04",
0.63095737,
1,
15
};
bullet5[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_01",
0.63095737,
1,
15
};
bullet6[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_02",
0.63095737,
1,
15
};
bullet7[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_03",
0.63095737,
1,
15
};
bullet8[]=
{
"A3\sounds_f\weapons\shells\7_62\dirt_762_04",
0.63095737,
1,
15
};
bullet9[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_01",
0.63095737,
1,
15
};
bullet10[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_02",
0.63095737,
1,
15
};
bullet11[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_03",
0.63095737,
1,
15
};
bullet12[]=
{
"A3\sounds_f\weapons\shells\7_62\grass_762_04",
0.63095737,
1,
15
};
soundBullet[]=
{
"bullet1",
0.082999997,
"bullet2",
0.082999997,
"bullet3",
0.082999997,
"bullet4",
0.082999997,
"bullet5",
0.082999997,
"bullet6",
0.082999997,
"bullet7",
0.082999997,
"bullet8",
0.082999997,
"bullet9",
0.082999997,
"bullet10",
0.082999997,
"bullet11",
0.082999997,
"bullet12",
0.082999997
};
class Single: Mode_SemiAuto
{
sounds[]=
{
"StandardSound",
"SilencedSound"
};
class BaseSoundModeType;
class StandardSound: BaseSoundModeType
{
soundSetShot[]=
{
"DMR03_Shot_SoundSet",
"DMR03_tail_SoundSet",
"DMR03_InteriorTail_SoundSet"
};
};
class SilencedSound: BaseSoundModeType
{
SoundSetShot[]=
{
"DMR03_silencerShot_SoundSet",
"DMR03_silencerTail_SoundSet",
"DMR03_silencerInteriorTail_SoundSet"
};
};
reloadTime=2.3;
dispersion=0.00060999999;
};
};
class Braf_Mosquefal: braf_mosquefal_base
{
author="BRAF Team";
_generalMacro="Braf_Mosquefal";
scope=2;
model="\braf\braf_weapons_sniper_rifles\762mm_Mosquefal\Mosquefal.p3d";
dexterity=1.6799999;
displayName="IMBEL M968 Mosquefal 7.62mm";
picture="\braf\braf_weapons_sniper_rifles\762mm_Mosquefal\ui\m968_ui.paa";
UiPicture="\A3\weapons_f\data\UI\icon_regular_CA.paa";
hiddenSelections[]=
{
"Camo1",
"Camo2"
};
hiddenSelectionsTextures[]=
{
"\braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\parafal_muzle.paa",
"\braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\Parafal_guardamao.paa"
};
descriptionShort="Mq MOSQUEFAL Bolt Action Rifle";
inertia=0.40000001;
class CBA_weaponEvents
{
handAction="HLC_GestureRechamberM1903A1_UN";
sound="hlc_bolt_1903";
soundLocation="RightHandMiddle1";
delay = 0.02;
onEmpty=0;
hasOptic=1;
cartridgeType = "FxCartridge_762";
cartridgeEjectPosition[] = {0.005,0.01,0.1};
cartridgeEjectVelocity[] = {0,1.2,0.5};
cartridgeEjectDelay = 0.543;
soundEmpty="";
soundLocationEmpty="";
};
magazineReloadSwitchPhase=0.5625;
class EventHandlers
{
fired="_this call CBA_fnc_weaponEvents";
};
class WeaponSlotsInfo: WeaponSlotsInfo
{
mass=60;
};
class ItemInfo
{
priority=1;
};
};

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class CfgPatches
{
class braf_bayonet_mosquefal
{
addonRootClass = "braf_weapons_attach";
units[] = {};
weapons[] = {"braf_baionet"};
requiredVersion = 0.1;
requiredAddons[] = {"A3_Data_F"};
};
};
class SlotInfo;
class PointerSlot : SlotInfo
{
compatibleItems[] += {"braf_mosquefal_baionet"};
};
class PointerSlot_Rail : PointerSlot
{
linkProxy = "\a3\data_f\proxies\weapon_slots\side";
displayName = "$STR_A3_PointerSlot0";
class compatibleItems
{
braf_mosquefal_baionet = 1;
};
};
class cfgWeapons
{
class ItemCore;
class InventoryFlashLightItem_Base_F;
class braf_mosquefal_baionet : ItemCore
{
author = "BRAF Team";
_generalMacro = "braf_baionet";
scope = 2;
inertia = 0.1;
displayName = "Bayonet";
picture = "\braf\braf_weapons_sniper_rifles\762mm_Mosquefal\bayonet_mosquefal\m968_baioneta_ui.paa";
model = "\braf\braf_weapons_sniper_rifles\762mm_Mosquefal\bayonet_mosquefal\baioneta.p3d";
descriptionShort = "Bayonet for Mq M968 MosqueFAL 7.62mm";
class ItemInfo : InventoryFlashLightItem_Base_F
{
mass = 9.9;
class FlashLight
{
};
};
};
};

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class StageTI
{
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\1903A1_commonparts_ti_ca.tga";
};
ambient[]={1,1,1,1};
diffuse[]={0.69999999,0.69999999,0.69999999,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={1,1,1,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\1903A1_commonparts_nohq.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={4,0,0};
up[]={0,4,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\1903A1_commonparts_as.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\1903A1_commonparts_smdi.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnelGlass()";
uvSource="none";
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
uvSource="none";
};

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ambient[]={1,1,1,1};
diffuse[]={0.69999999,0.69999999,0.69999999,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.30000001,0.30000001,0.30000001,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={4,0,0};
up[]={0,4,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\1903A1_Stripperclip_smdi.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(5.4,1.4)";
uvSource="none";
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
uvSource="none";
};

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ambient[]={1,1,1,1};
diffuse[]={0.16,0.15900005,0.15900005,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.86000001,0.63999999,0.44,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\Metal_Detail_DT.tga";
uvSource="tex";
class uvTransform
{
aside[]={4,0,0};
up[]={0,4,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\308_smdi.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnelGlass()";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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ambient[]={1,1,1,1};
diffuse[]={0.16,0.15900005,0.15900005,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.80000001,0.80000001,0.80000001,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\Metal_Detail_DT.tga";
uvSource="tex";
class uvTransform
{
aside[]={4,0,0};
up[]={0,4,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\308_smdi.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnelGlass()";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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ambient[] = {1,1,1,1};
diffuse[] = {0.7,0.7,0.7,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,0};
specular[] = {0.05,0.05,0.05,1};
specularPower = 60;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\mosquefal_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\mosquefal_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\mosquefal_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(5.4,1.4)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_ca.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};

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class CfgSkeletons
{
class Default {
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class MosquefalSkeleton: Default
{
skeletonBones[]=
{
"Bolt_piece2", "",
"grenademagazine", "",
"bipod_pivot", "",
"Bolt_piece1", "Bolt_piece2",
"Striker_assy", "Bolt_piece2",
"Striker", "Bolt_piece2",
"Magazine", "",
"casing", "Bolt_piece2",
"Bullet1", "Magazine",
"Bullet2", "Magazine",
"Bullet3", "Magazine",
"Bullet4", "Magazine",
"Bullet5", "Magazine",
"Clip", "Magazine",
"dummyround1","Clip",
"dummyround2","dummyround1",
"dummyround3","dummyround2",
"dummyround4","dummyround3",
"dummyround5","dummyround4",
"sight_LADDER", "",
"sight_notch","sight_LADDER",
"notchleaf", "sight_notch",
"follower", "",
"Trigger", "",
"zasleh",""
};
};
};
class CfgModels
{
class Default {
selections[] = {};
selectionsInherit = "";
skeletonName = "";
};
class Mosquefalm: Default
{
sections[]=
{
"zasleh","Magazine","Bolt_piece2","Trigger","MAin","reciever","Stock"
};
skeletonName="MosquefalSkeleton";
sectionsInherit = "";
class Animations
{
class muzzleflash_hide
{
type="hide";
source="hasSuppressor";
selection="zasleh";
minValue = 0.0;
maxvalue = 1;
hideValue = 0.01;
};
class bullet1_hide
{
type="hide";
source="revolving";
selection="bullet1";
minValue = 0.0;
maxvalue = 1;
hideValue = 0.00;
unhideValue = 0.9;
};
class bullet2_hide
{
type="hide";
source="revolving";
selection="bullet2";
minValue = 0.0;
maxvalue = 1;
hideValue = 0.00;
unhideValue = 0.8;
};
class bullet3_hide
{
type="hide";
source="revolving";
selection="bullet3";
minValue = 0.0;
maxvalue = 1;
hideValue = 0.00;
unhideValue = 0.6;
};
class bullet4_hide
{
type="hide";
source="revolving";
selection="bullet4";
minValue = 0.0;
maxvalue = 1;
hideValue = 0.00;
unhideValue = 0.4;
};
class bullet5_hide
{
type="hide";
source="revolving";
selection="bullet5";
minValue = 0.0;
maxvalue = 1;
hideValue = 0.00;
unhideValue = 0.2;
};
class dummyround1_hide
{
type="hide";
source="revolving";
selection="dummyround1";
minValue = 0.0;
maxvalue = 1;
hideValue = 1;
};
class dummyround2_hide
{
type="hide";
source="revolving";
selection="dummyround2";
minValue = 0.0;
maxvalue = 1;
hideValue = 0.8;
};
class dummyround3_hide
{
type="hide";
source="revolving";
selection="dummyround3";
minValue = 0.0;
maxvalue = 1;
hideValue = 0.6;
};
class dummyround4_hide
{
type="hide";
source="revolving";
selection="dummyround4";
minValue = 0.0;
maxvalue = 1;
hideValue = 0.4;
};
class dummyround5_hide
{
type="hide";
source="revolving";
selection="dummyround5";
minValue = 0.0;
maxvalue = 1;
hideValue = 0.20;
};
class casing_hide
{
type="hide";
source="isEmpty";
selection="casing";
minValue = 0.0;
maxvalue = 1;
hideValue = 0.01;
};
class bullet1_reload
{
type = "translation";
source = "reload";
selection = "bullet5";
memory=1;
axis = "bulletlift_axis";
minValue = 0.44;
maxValue = 0.5;
offset0 = -1;
offset1 = 0;
};
class bullet1_reload2
{
type = "translation";
source = "reload";
selection = "bullet5";
memory=1;
axis = "bolt_axis";
minValue = 0.44;
maxValue = 0.5;
offset0 = -1;
offset1 = 0;
};
class bullet1_reload_reset
{
type = "translation";
source = "reload";
selection = "bullet5";
memory=1;
axis = "bulletlift_axis";
minValue = 0.01;
maxValue = 0.02;
offset0 = 1;
offset1 = 0;
};
class bullet1_reload2_reset
{
type = "translation";
source = "reload";
selection = "bullet5";
memory=1;
axis = "bolt_axis";
minValue = 0.01;
maxValue = 0.02;
offset0 = 1;
offset1 = 0;
};
class bullet1_reload3
{
type = "rotation";
source = "reload";
selection = "bullet5";
memory=1;
axis = "bulletrot_axis";
minValue = 0.46;
maxValue = 0.48;
angle0=0;
angle1="rad -10";
};
class bullet1_reload4
{
type = "rotation";
source = "reload";
selection = "bullet5";
memory=1;
axis = "bulletrot_axis";
minValue = 0.485;
maxValue = 0.49;
angle0=0;
angle1="rad 10";
};
class bolt1
{
type = "translation";
source = "reload";
selection = "Bolt_piece2";
memory=1;
axis = "bolt_axis";
begin = "bolt_axis_end";
end = "bolt_axis_begin";
minValue=0.3;
maxValue=0.36;
offset0 = "0";
offset1 = 0.05;
};
class bolt2
{
type = "translation";
source = "reload";
selection = "Bolt_piece2";
memory=1;
axis = "bolt_axis";
begin = "bolt_axis_end";
end = "bolt_axis_begin";
minValue = 0.44;
maxValue = 0.51; //0.09; //"1";
offset0 = "0";
offset1 = 0.95;
};
class casing_hide_rechamber
{
type="hide";
source = "reload";
selection="casing";
minValue = 0.0;
maxvalue = 1;
hideValue =0.01;
unhideValue =0.625;
};
class bolt3
{
type = "translation";
source = "reload";
selection = "Bolt_piece2";
memory=1;
axis = "bolt_axis";
begin = "bolt_axis_end";
end = "bolt_axis_begin";
minValue = 0.62;
maxValue = 0.7; //0.09; //"1";
offset0 = "0";
offset1 = -0.95;
};
class bolt4
{
type = "translation";
source = "reload";
selection = "Bolt_piece2";
memory=1;
axis = "bolt_axis";
begin = "bolt_axis_end";
end = "bolt_axis_begin";
minValue=0.74;
maxValue=0.78;
offset0 = "0";
offset1 = -0.05;
};
class follower
{
type = "translation";
source = "revolving";
selection = "follower";
memory=1;
axis = "follower_axis";
minValue=0;
maxValue=1;
offset0 = 1;
offset1 = 0;
};
class striker1
{
type = "translation";
source = "reload";
selection = "striker";
memory=1;
axis = "striker_axis";
minValue=0.76;
maxValue=0.8;
offset0 = 1;
offset1 = 0;
};
class Boltturn1
{
type="rotation";
source="reload";
selection="Bolt_piece1";
axis="bolt_axis";
memory=1;
minValue=0.3;
maxValue=0.36;
angle0=0;
angle1="rad -90";
};
class Boltturn2
{
type="rotation";
source="reload";
selection="Bolt_piece1";
axis="bolt_axis";
memory=1;
minValue=0.74;
maxValue=0.78;
angle0=0;
angle1="rad 90";
};
class Mag_bolt_rot1
{
type="rotation";
source="reloadmagazine";
selection="Bolt_piece1";
axis="bolt_axis";
memory=1;
minValue=0.06875;
maxValue=0.08125;
angle0=0;
angle1="rad -90";
};
class Mag_bolt_rot2
{
type="rotation";
source="reloadmagazine";
selection="Bolt_piece1";
axis="bolt_axis";
memory=1;
minValue=0.75;
maxValue=0.76875;
angle0=0;
angle1="rad 90";
};
class Mag_striker_trans1
{
type = "translation";
source = "reloadmagazine";
selection = "Bolt_piece2";
memory=1;
axis = "bolt_axis";
begin = "bolt_axis_end";
end = "bolt_axis_begin";
minValue = 0.09375;
maxValue = 0.11875;
offset0 = "0";
offset1 = 1;
};
class Mag_striker_trans3
{
type = "translation";
source = "reloadmagazine";
selection = "Bolt_piece2";
memory=1;
axis = "bolt_axis";
begin = "bolt_axis_end";
end = "bolt_axis_begin";
minValue = 0.7125;
maxValue = 0.7375;
offset0 = "0";
offset1 = -1;
};
class casing_hide_reload
{
type="hide";
source = "reloadmagazine";
selection="casing";
minValue = 0.0;
maxvalue = 1;
hideValue =0.11875;
unhideValue =0.999;
};
class bullet1_hide_reload
{
type="hide";
source = "reloadmagazine";
selection="Bullet1";
minValue = 0.0;
maxvalue = 1;
hideValue =0.0001;
unhideValue =0.5625;
};
class bullet2_hide_reload
{
type="hide";
source = "reloadmagazine";
selection="Bullet2";
minValue = 0.0;
maxvalue = 1;
hideValue =0.0001;
unhideValue =0.5525;
};
class bullet3_hide_reload
{
type="hide";
source = "reloadmagazine";
selection="Bullet3";
minValue = 0.0;
maxvalue = 1;
hideValue =0.0001;
unhideValue =0.5350;
};
class bullet4_hide_reload
{
type="hide";
source = "reloadmagazine";
selection="Bullet4";
minValue = 0.0;
maxvalue = 1;
hideValue =0.0001;
unhideValue =0.5175;
};
class bullet5_hide_reload
{
type="hide";
source = "reloadmagazine";
selection="Bullet5";
minValue = 0.0;
maxvalue = 1;
hideValue =0.0001;
unhideValue =0.5;
};
class clip_hide_reload1
{
type="hide";
source = "reloadmagazine";
selection="clip";
minValue = 0.0;
maxvalue = 1;
hideValue =0.000;
unhideValue =0.4125;
};
class clip_hide_reload2
{
type="hide";
source = "reloadmagazine";
selection="clip";
minValue = 0.0;
maxvalue = 1;
hideValue =0.737;
};
class clipinsert_trans1
{
type = "translation";
source = "reloadmagazine";
selection = "clip";
memory=1;
axis = "stripper_inout_axis";
minValue = 0.0;
maxvalue = 0.01;
offset0 = "0";
offset1 = 1;
};
class clipinsert_trans2
{
type = "translation";
source = "reloadmagazine";
selection = "clip";
memory=1;
axis = "stripper_inout_axis";
minValue = 0.4125;
maxvalue = 0.4375;
offset0 = "0";
offset1 = -1;
};
class clipinsert_trans3
{
type = "translation";
source = "reloadmagazine";
selection = "clip";
memory=1;
axis = "stripper_inout_axis";
minValue = 0.728;
maxvalue = 0.735;
offset0 = "0";
offset1 = 1;
};
class dummyroundsin_trans
{
type = "translation";
source = "reloadmagazine";
selection = "dummyround1";
memory=1;
axis = "dummyrounds_axis";
minValue = 0.5;
maxvalue = 0.5625;
offset0 = "0";
offset1 = 1;
};
class ummyrounds_hide {
type = "hide";
source = "reloadmagazine";
selection = "dummyround1";
hideValue = 0.5625;
};
class unloaded_magazine_hide {
type = "hide";
source = "hasMagazine";
selection = "Magazine";
hideValue = 0.1;
};
class BackSight_optic
{
type = "rotationZ";
source="zeroing1";
selection = "sight_ladder";
axis = "ladder_axis";
memory = 1;
minValue = (3.5/28);
maxValue = (4/28);
minPhase=0.0;
maxPhase=1.0;
angle0 = 0.000000;
angle1 = rad 90;
};
class aperture_move1
{
type="translation";
source="zeroing1";
selection="notchleaf" ;
minValue = (0/28);
maxValue = (1/28);
axis="notch_axis2";
offset0 = 0;
offset1 = -1;
};
class aperture_move12
{
type="translation";
source="zeroing1";
selection="notchleaf" ;
minValue = (3.5/28);
maxValue = (4/28);
axis="notch_axis2";
offset0 = 0;
offset1 = 1;
};
class aperture_move2
{
type="translation";
source="zeroing1";
selection="sight_notch" ;
minValue = (3.5/28);
maxValue = (4/28);
axis="notch600m";
offset0 = 0;
offset1 = -1;
};
class aperture_move200m
{
type="translation";
source="zeroing1";
selection="sight_notch" ;
minValue = (1/28);
maxValue = (2/28);
axis="notch200m";
offset0 = 0;
offset1 = 1;
};
class aperture_move400m
{
type="translation";
source="zeroing1";
selection="sight_notch" ;
minValue = (2/28);
maxValue = (4/28);
axis="notch400m";
offset0 = 0;
offset1 = 1;
};
class aperture_move600m
{
type="translation";
source="zeroing1";
selection="sight_notch" ;
minValue = (4/28);
maxValue = (6/28);
axis="notch600m";
offset0 = 0;
offset1 = 1;
};
class aperture_move800m
{
type="translation";
source="zeroing1";
selection="sight_notch" ;
minValue = (6/28);
maxValue = (8/28);
axis="notch800m";
offset0 = 0;
offset1 = 1;
};
class aperture_move1000m
{
type="translation";
source="zeroing1";
selection="sight_notch" ;
minValue = (8/28);
maxValue = (10/28);
axis="notch1000m";
offset0 = 0;
offset1 = 1;
};
class aperture_move1200m
{
type="translation";
source="zeroing1";
selection="sight_notch" ;
minValue = (10/28);
maxValue = (12/28);
axis="notch1200m";
offset0 = 0;
offset1 = 1;
};
class aperture_move1400m
{
type="translation";
source="zeroing1";
selection="sight_notch" ;
minValue = (12/28);
maxValue = (14/28);
axis="notch1400m";
offset0 = 0;
offset1 = 1;
};
class aperture_move1600m
{
type="translation";
source="zeroing1";
selection="sight_notch" ;
minValue = (14/28);
maxValue = (16/28);
axis="notch1600m";
offset0 = 0;
offset1 = 1;
};
class aperture_move1800m
{
type="translation";
source="zeroing1";
selection="sight_notch" ;
minValue = (16/28);
maxValue = (18/28);
axis="notch1800m";
offset0 = 0;
offset1 = 1;
};
class aperture_move2000m
{
type="translation";
source="zeroing1";
selection="sight_notch" ;
minValue = (18/28);
maxValue = (20/28);
axis="notch2000m";
offset0 = 0;
offset1 = 1;
};
class aperture_move2200m
{
type="translation";
source="zeroing1";
selection="sight_notch" ;
minValue = (20/28);
maxValue = (22/28);
axis="notch2200m";
offset0 = 0;
offset1 = 1;
};
class aperture_move2400m
{
type="translation";
source="zeroing1";
selection="sight_notch" ;
minValue = (22/28);
maxValue = (24/28);
axis="notch2400m";
offset0 = 0;
offset1 = 1;
};
class aperture_move2400ma
{
type="translation";
source="zeroing1";
selection="sight_notch" ;
minValue = (23.5/28);
maxValue = (24/28);
axis="notch2400m";
offset0 = 0;
offset1 = -1.5;
};
class aperture_move2600m
{
type="translation";
source="zeroing1";
selection="sight_notch" ;
minValue = (24/28);
maxValue = (26/28);
axis="notch2600m";
offset0 = 0;
offset1 = -1.3;
};
class aperture_move2600ma
{
type="translation";
source="zeroing1";
selection="sight_notch" ;
minValue = (26/28);
maxValue = (27/28);
axis="notch2600m";
offset0 = 0;
offset1 = 0;
};
class aperture_move2700m
{
type="translation";
source="zeroing1";
selection="notchleaf" ;
minValue = (27/28);
maxValue = (28/28);
axis="notch_axis2";
offset0 = 0;
offset1 = -1.5;
};
class grenade_shot
{
type="hide";
source="isemptynoreload.1";
selection="grenademagazine";
sourceAddress="clamp";
minPhase=0;
maxPhase=1;
minValue=0;
maxValue=1;
memory=0;
hideValue=0.01;
unHideValue=-1;
};
class grenade_hide
{
type="hide";
source="weaponmuzzle";
selection="grenademagazine";
sourceAddress="clamp";
minPhase=0;
maxPhase=1;
minValue=0;
maxValue=1;
memory=0;
hideValue=0;
unHideValue=0.01;
};
class grenade_magazine_hide
{
type="hide";
source="reloadmagazine.1";
selection="grenademagazine";
sourceAddress="clamp";
minPhase=0;
maxPhase=1;
minValue=0;
maxValue=1;
memory=0;
hideValue=0.0001;
unHideValue=0.99;
};
};
};
class Mosquefal: MosquefalM {};
};

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