This commit is the equivalent of a atomic bomb
This commit is contained in:
43
braf_weapons_sniper_rifles/762mm_PGM_Ultima_Ratio/fired.sqf
Normal file
43
braf_weapons_sniper_rifles/762mm_PGM_Ultima_Ratio/fired.sqf
Normal file
@@ -0,0 +1,43 @@
|
||||
private ["_unit","_weapon","_param","_mode"];
|
||||
_unit = _this select 0;
|
||||
_weapon = _this select 1;
|
||||
_mode = _this select 3;
|
||||
_param = (configFile >> "CfgWeapons" >> _weapon >> "bg_weaponparameters");
|
||||
|
||||
if (isClass _param) then
|
||||
{
|
||||
if (isClass (_param >> "onFired_Action")) then
|
||||
{
|
||||
private ["_HandAction","_Actiondelay","_Sound","_Sound_Location","_hasOptic","_reloadDelay","_weaponConfig","_speed"];
|
||||
_HandAction = (_param >> "onFired_Action" >> "HandAction") call BIS_fnc_getCfgData;
|
||||
_Actiondelay = (_param >> "onFired_Action" >> "Actiondelay") call BIS_fnc_getCfgData;
|
||||
_Sound = (_param >> "onFired_Action" >> "Sound") call BIS_fnc_getCfgData;
|
||||
_Sound_Location = (_param >> "onFired_Action" >> "Sound_Location") call BIS_fnc_getCfgData;
|
||||
_hasOptic = (_param >> "onFired_Action" >> "hasOptic") call BIS_fnc_getCfgData;
|
||||
if (_mode == _weapon) then
|
||||
{
|
||||
_weaponConfig = (configFile >> "CfgWeapons" >> _weapon);
|
||||
_speed = getnumber (_weaponConfig >> "reloadTime");
|
||||
_reloadDelay = _speed + 0.15;
|
||||
}
|
||||
else
|
||||
{
|
||||
_weaponConfig = (configFile >> "CfgWeapons" >> _weapon >> _mode);
|
||||
_speed = getnumber (_weaponConfig >> "reloadTime");
|
||||
_reloadDelay = _speed + 0.15;
|
||||
};
|
||||
|
||||
|
||||
[_unit,_weapon,_HandAction,_Actiondelay,_Sound,_Sound_Location,_hasOptic,_reloadDelay] spawn bg_fnc_onFiredAction;
|
||||
};
|
||||
if (isClass (_param >> "onEmpty")) then
|
||||
{
|
||||
if (_unit ammo _weapon == 0) then
|
||||
{
|
||||
_Sound = (_param >> "onEmpty" >> "Sound") call BIS_fnc_getCfgData;
|
||||
_Sound_Location = (_param >> "onEmpty" >> "Sound_Location") call BIS_fnc_getCfgData;
|
||||
|
||||
[_unit,_Sound,_Sound_Location] spawn bg_fnc_playweaponsound;
|
||||
};
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user