This commit is the equivalent of a atomic bomb

This commit is contained in:
2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

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class StageTI
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Cargo_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.009,0.009,0.009,0.009};
specularPower=15;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Cargo_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Cargo_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Cargo_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0,0)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_ca.paa";
uvSource="none";
};

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class StageTI
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_CockpitHigh_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.008,0.008,0.008,0.008};
specularPower=12;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_CockpitHigh_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_CockpitHigh_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_CockpitHigh_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0,0)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_ca.paa";
uvSource="none";
};

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class StageTI
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_CockpitLow_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.008,0.008,0.008,0.008};
specularPower=12;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_CockpitLow_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_CockpitLow_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_CockpitLow_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0,0)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_ca.paa";
uvSource="none";
};

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class StageTI
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Fus_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.06,0.06,0.06,0.06};
specularPower=25;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Fus_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Fus_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Fus_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0,0)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_ca.paa";
uvSource="none";
};

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class StageTI
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_MovParts_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.008,0.008,0.008,0.008};
specularPower=19;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_MovParts_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_MovParts_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_MovParts_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0,0)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_ca.paa";
uvSource="none";
};

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class StageTI
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Otherparts_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.08,0.08,0.08,0.08};
specularPower=24;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Otherparts_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Otherparts_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture="AMF_PLANE_TRANSPORT_01\Data\Textures\CN235_Otherparts_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0,0)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_ca.paa";
uvSource="none";
};

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ambient[]={1.000000,1.000000,1.000000,1.000000};
diffuse[]={1.000000,1.000000,1.000000,1.000000};
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={0.000000,0.000000,0.000000,0.000000};
specularPower=0.000000;
renderFlags[]=
{
"NoColorWrite"
};
PixelShaderID="AlphaShadow";
VertexShaderID="Basic";

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={1,1,1,0};
specularPower=21.200001;
renderFlags[]=
{
"NoAlphaWrite"
};
nextPass="AMF_PLANE_TRANSPORT_01\Data\textures\VITRES\glass-pass2.rvmat";
PixelShaderID="Glass";
VertexShaderID="Glass";
class Stage1
{
texture="#(ai,64,64,1)fresnelGlass()";
uvSource="none";
};
class Stage2
{
texture="AMF_PLANE_TRANSPORT_01\Data\textures\VITRES\reflect_co.paa";
uvSource="none";
};

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player allowdamage false;
moveout player;
sleep 3;
player allowdamage true;

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