This commit is the equivalent of a atomic bomb
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@@ -0,0 +1,12 @@
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ambient[]={1.000000,1.000000,1.000000,1.000000};
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diffuse[]={1.000000,1.000000,1.000000,1.000000};
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forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
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emmisive[]={0.000000,0.000000,0.000000,1.000000};
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specular[]={0.000000,0.000000,0.000000,0.000000};
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specularPower=0.000000;
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renderFlags[]=
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{
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"NoColorWrite"
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};
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PixelShaderID="AlphaShadow";
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VertexShaderID="Basic";
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BIN
source/braf_air2/braf_casa/Data/Textures/VITRES/glass_ca.paa
LFS
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BIN
source/braf_air2/braf_casa/Data/Textures/VITRES/glass_ca.paa
LFS
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Binary file not shown.
BIN
source/braf_air2/braf_casa/Data/Textures/VITRES/reflect_co.paa
LFS
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BIN
source/braf_air2/braf_casa/Data/Textures/VITRES/reflect_co.paa
LFS
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@@ -0,0 +1,23 @@
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={1,1,1,0};
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specularPower=21.200001;
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renderFlags[]=
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{
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"NoAlphaWrite"
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};
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nextPass="AMF_PLANE_TRANSPORT_01\Data\textures\VITRES\glass-pass2.rvmat";
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PixelShaderID="Glass";
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VertexShaderID="Glass";
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class Stage1
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{
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texture="#(ai,64,64,1)fresnelGlass()";
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uvSource="none";
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};
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class Stage2
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{
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texture="AMF_PLANE_TRANSPORT_01\Data\textures\VITRES\reflect_co.paa";
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uvSource="none";
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};
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