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BIN
source/braf_characters_vest/braf_shoulder_holster.p3d
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source/braf_characters_vest/braf_shoulder_holster.p3d
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source/braf_characters_vest/data/shoulder_holster.rar
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source/braf_characters_vest/data/shoulder_holster.rar
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source/braf_characters_vest/data/shoulderholster_v1_main_mat_diffuse.paa
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source/braf_characters_vest/data/shoulderholster_v1_main_mat_diffuse.paa
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source/braf_characters_vest/data/shoulderholster_v1_main_mat_diffuse.png
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source/braf_characters_vest/data/shoulderholster_v1_main_mat_diffuse.png
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75
source/braf_characters_vest/g5/wtcg5_1_main.rvmat
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source/braf_characters_vest/g5/wtcg5_1_main.rvmat
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class Stage4 {
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class Stage5 {
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texture = "braf\braf_characters_vest\data\g5\wtcg5_1_main_smdi.paa";
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class Stage7 {
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class StageTI {
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BIN
source/braf_characters_vest/g5/wtcg5_1_main_as.paa
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source/braf_characters_vest/g5/wtcg5_1_main_as.paa
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source/braf_characters_vest/g5/wtcg5_1_main_co.paa
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source/braf_characters_vest/g5/wtcg5_1_main_co.paa
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source/braf_characters_vest/g5/wtcg5_1_main_nohq.paa
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source/braf_characters_vest/g5/wtcg5_1_main_nohq.paa
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source/braf_characters_vest/g5/wtcg5_1_main_smdi.paa
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source/braf_characters_vest/g5/wtcg5_1_main_smdi.paa
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75
source/braf_characters_vest/g5/wtcg5_2_accessories.rvmat
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source/braf_characters_vest/g5/wtcg5_2_accessories.rvmat
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ambient[] = { 1, 1, 1, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_vest\data\g5\wtcg5_2_accessories_nohq.paa";
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uvSource = "tex";
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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class uvTransform {
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pos[] = { 0, 0, 0 };
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_vest\data\g5\wtcg5_2_accessories_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_vest\data\g5\wtcg5_2_accessories_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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class Stage7 {
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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class StageTI {
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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BIN
source/braf_characters_vest/g5/wtcg5_2_accessories_as.paa
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source/braf_characters_vest/g5/wtcg5_2_accessories_as.paa
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source/braf_characters_vest/g5/wtcg5_2_accessories_co.paa
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source/braf_characters_vest/g5/wtcg5_2_accessories_co.paa
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source/braf_characters_vest/g5/wtcg5_2_accessories_nohq.paa
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source/braf_characters_vest/g5/wtcg5_2_accessories_nohq.paa
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source/braf_characters_vest/g5/wtcg5_2_accessories_smdi.paa
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source/braf_characters_vest/g5/wtcg5_2_accessories_smdi.paa
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75
source/braf_characters_vest/g5/wtcg5_3_patch.rvmat
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source/braf_characters_vest/g5/wtcg5_3_patch.rvmat
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 1, 1, 1, 1 };
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forcedDiffuse[] = { 0, 0, 0, 0 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0 };
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_vest\data\g5\wtcg5_3_patch_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_vest\data\g5\wtcg5_3_patch_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_vest\data\g5\wtcg5_3_patch_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7 {
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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class StageTI {
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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BIN
source/braf_characters_vest/g5/wtcg5_3_patch_as.paa
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BIN
source/braf_characters_vest/g5/wtcg5_3_patch_as.paa
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source/braf_characters_vest/g5/wtcg5_3_patch_co.paa
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source/braf_characters_vest/g5/wtcg5_3_patch_co.paa
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source/braf_characters_vest/g5/wtcg5_3_patch_nohq.paa
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source/braf_characters_vest/g5/wtcg5_3_patch_nohq.paa
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BIN
source/braf_characters_vest/g5/wtcg5_3_patch_smdi.paa
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source/braf_characters_vest/g5/wtcg5_3_patch_smdi.paa
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16
source/braf_characters_vest/shoulder_holster.hpp
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16
source/braf_characters_vest/shoulder_holster.hpp
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class braf_shoulder_holster_leather : braf_LC2_belt {
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scope = 2;
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displayname = "Shoulder Holster";
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picture = "\braf\braf_characters_vest\Data\LC2\ui\LC2_ui.paa";
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model = "braf\braf_characters_vest\braf_shoulder_holster.p3d";
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hiddenSelections[] = {};
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hiddenSelectionsTextures[] = {};
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class ItemInfo : VestItem {
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uniformModel = "braf\braf_characters_vest\braf_shoulder_holster.p3d";
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hiddenSelections[] = {};
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hiddenSelectionsTextures[] = {};
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containerClass = "Supply0";
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maximumLoad = 0;
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mass = 2;
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};
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};
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BIN
source/braf_characters_vest/shoulderholster.blend
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source/braf_characters_vest/shoulderholster.blend
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