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75
source/braf_characters_vest/g5/wtcg5_1_main.rvmat
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75
source/braf_characters_vest/g5/wtcg5_1_main.rvmat
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 1, 1, 1, 1 };
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forcedDiffuse[] = { 0, 0, 0, 0 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0 };
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_vest\data\g5\wtcg5_1_main_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_vest\data\g5\wtcg5_1_main_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_vest\data\g5\wtcg5_1_main_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7 {
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class StageTI {
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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BIN
source/braf_characters_vest/g5/wtcg5_1_main_as.paa
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BIN
source/braf_characters_vest/g5/wtcg5_1_main_as.paa
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Binary file not shown.
BIN
source/braf_characters_vest/g5/wtcg5_1_main_co.paa
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BIN
source/braf_characters_vest/g5/wtcg5_1_main_co.paa
LFS
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Binary file not shown.
BIN
source/braf_characters_vest/g5/wtcg5_1_main_nohq.paa
LFS
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BIN
source/braf_characters_vest/g5/wtcg5_1_main_nohq.paa
LFS
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Binary file not shown.
BIN
source/braf_characters_vest/g5/wtcg5_1_main_smdi.paa
LFS
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BIN
source/braf_characters_vest/g5/wtcg5_1_main_smdi.paa
LFS
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Binary file not shown.
75
source/braf_characters_vest/g5/wtcg5_2_accessories.rvmat
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75
source/braf_characters_vest/g5/wtcg5_2_accessories.rvmat
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@@ -0,0 +1,75 @@
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 1, 1, 1, 1 };
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forcedDiffuse[] = { 0, 0, 0, 0 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0 };
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_vest\data\g5\wtcg5_2_accessories_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_vest\data\g5\wtcg5_2_accessories_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_vest\data\g5\wtcg5_2_accessories_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7 {
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class StageTI {
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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BIN
source/braf_characters_vest/g5/wtcg5_2_accessories_as.paa
LFS
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BIN
source/braf_characters_vest/g5/wtcg5_2_accessories_as.paa
LFS
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Binary file not shown.
BIN
source/braf_characters_vest/g5/wtcg5_2_accessories_co.paa
LFS
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BIN
source/braf_characters_vest/g5/wtcg5_2_accessories_co.paa
LFS
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Binary file not shown.
BIN
source/braf_characters_vest/g5/wtcg5_2_accessories_nohq.paa
LFS
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BIN
source/braf_characters_vest/g5/wtcg5_2_accessories_nohq.paa
LFS
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Binary file not shown.
BIN
source/braf_characters_vest/g5/wtcg5_2_accessories_smdi.paa
LFS
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BIN
source/braf_characters_vest/g5/wtcg5_2_accessories_smdi.paa
LFS
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Binary file not shown.
75
source/braf_characters_vest/g5/wtcg5_3_patch.rvmat
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75
source/braf_characters_vest/g5/wtcg5_3_patch.rvmat
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@@ -0,0 +1,75 @@
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 1, 1, 1, 1 };
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forcedDiffuse[] = { 0, 0, 0, 0 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0 };
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_vest\data\g5\wtcg5_3_patch_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_vest\data\g5\wtcg5_3_patch_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_vest\data\g5\wtcg5_3_patch_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7 {
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class StageTI {
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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BIN
source/braf_characters_vest/g5/wtcg5_3_patch_as.paa
LFS
Normal file
BIN
source/braf_characters_vest/g5/wtcg5_3_patch_as.paa
LFS
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Binary file not shown.
BIN
source/braf_characters_vest/g5/wtcg5_3_patch_co.paa
LFS
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BIN
source/braf_characters_vest/g5/wtcg5_3_patch_co.paa
LFS
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Binary file not shown.
BIN
source/braf_characters_vest/g5/wtcg5_3_patch_nohq.paa
LFS
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BIN
source/braf_characters_vest/g5/wtcg5_3_patch_nohq.paa
LFS
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Binary file not shown.
BIN
source/braf_characters_vest/g5/wtcg5_3_patch_smdi.paa
LFS
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BIN
source/braf_characters_vest/g5/wtcg5_3_patch_smdi.paa
LFS
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Binary file not shown.
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