This commit is the equivalent of a atomic bomb
This commit is contained in:
@@ -0,0 +1,82 @@
|
||||
ambient[]={1.000000,1.000000,1.000000,0.990000};
|
||||
diffuse[]={1.000000,1.000000,1.000000,0.990000};
|
||||
forcedDiffuse[]={0.000000,0.000000,0.000000,1.000000};
|
||||
emmisive[]={0.000000,0.000000,0.000000,1.000000};
|
||||
specular[]={0.989000,0.989000,0.989000,0.990000};
|
||||
specularPower=220.000000;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_out_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10.000000,0.000000,0.000000};
|
||||
up[]={0.000000,10.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_out_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,1.000000};
|
||||
pos[]={0.000000,0.000000,1.000000};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_out_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,1.000000};
|
||||
pos[]={0.000000,0.000000,1.000000};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="A3\data_f\env_land_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_base_ti_ca.paa";
|
||||
};
|
||||
BIN
source/braf_soft/braf_land_rover/Data/Anim/KIA_LR_driver.rtm
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Anim/KIA_LR_driver.rtm
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Anim/LR_driver.rtm
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Anim/LR_driver.rtm
LFS
Normal file
Binary file not shown.
82
source/braf_soft/braf_land_rover/Data/LR_base_damage.rvmat
Normal file
82
source/braf_soft/braf_land_rover/Data/LR_base_damage.rvmat
Normal file
@@ -0,0 +1,82 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1.000000,1.000000,1.000000,0.990000};
|
||||
diffuse[]={1.000000,1.000000,1.000000,0.990000};
|
||||
forcedDiffuse[]={0.000000,0.000000,0.000000,1.000000};
|
||||
emmisive[]={0.000000,0.000000,0.000000,1.000000};
|
||||
specular[]={0.989000,0.989000,0.989000,0.990000};
|
||||
specularPower=220.000000;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\Destruct\damage_metal_tankArmor_dt.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10.000000,0.000000,0.000000};
|
||||
up[]={0.000000,10.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\Destruct\destruct_plech_full_mc.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,1.000000};
|
||||
pos[]={0.000000,0.000000,1.000000};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,1.000000};
|
||||
pos[]={0.000000,0.000000,1.000000};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_ca.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
82
source/braf_soft/braf_land_rover/Data/LR_base_destruct.rvmat
Normal file
82
source/braf_soft/braf_land_rover/Data/LR_base_destruct.rvmat
Normal file
@@ -0,0 +1,82 @@
|
||||
ambient[]={1,1,1,0.99};
|
||||
diffuse[]={1,1,1,0.99};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.989,0.989,0.989,0.99};
|
||||
specularPower=220;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\Destruct\damage_metal_tankArmor_dt.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "a3\data_f\destruct\destruct_rust_mca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "a3\data_f\destruct\destruct_rust_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\destruct_ti_ca.paa";
|
||||
};
|
||||
82
source/braf_soft/braf_land_rover/Data/LR_base_emissive.rvmat
Normal file
82
source/braf_soft/braf_land_rover/Data/LR_base_emissive.rvmat
Normal file
@@ -0,0 +1,82 @@
|
||||
ambient[]={1.000000,1.000000,1.000000,0.990000};
|
||||
diffuse[]={1.000000,1.000000,1.000000,0.990000};
|
||||
forcedDiffuse[]={0.000000,0.000000,0.000000,1.000000};
|
||||
emmisive[]={1.000000,1.000000,1.000000,1.000000};
|
||||
specular[]={0.989000,0.989000,0.989000,0.990000};
|
||||
specularPower=220.000000;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10.000000,0.000000,0.000000};
|
||||
up[]={0.000000,10.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,1.000000};
|
||||
pos[]={0.000000,0.000000,1.000000};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,1.000000};
|
||||
pos[]={0.000000,0.000000,1.000000};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture=""a3\data_f\env_land_ca.paa"";
|
||||
uvSource="none";
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_ti_ca.paa";
|
||||
};
|
||||
96
source/braf_soft/braf_land_rover/Data/LR_glass_damage.rvmat
Normal file
96
source/braf_soft/braf_land_rover/Data/LR_glass_damage.rvmat
Normal file
@@ -0,0 +1,96 @@
|
||||
ambient[]={1.000000,1.000000,1.000000,1.000000};
|
||||
diffuse[]={1.000000,1.000000,1.000000,1.000000};
|
||||
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
|
||||
emmisive[]={0.000000,0.000000,0.000000,0.000000};
|
||||
specular[]={0.470588,0.470588,0.470588,1.000000};
|
||||
specularPower=100.000000;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "a3\data_f\destruct\destr_glass_plexi_half_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "a3\data_f\destruct\destr_glass_plexi_half_ca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={3.000000,0.000000,0.000000};
|
||||
up[]={0.000000,3.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "a3\data_f\destruct\destr_glass_plexi_half_ca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "a3\data_f\destruct\destr_glass_plexi_half_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnelGlass(2.1)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
@@ -0,0 +1,96 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.470588,0.470588,0.470588,1};
|
||||
specularPower=100;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\data_f\Destruct\destr_glass_armour2_full_NOHQ.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\Destruct\damage_metal_basicarmor_dt";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={3,0,0};
|
||||
up[]={0,3,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\Destruct\destr_glass_armour2_full_CA.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="BRAF\braf_soft\braf_land_rover\data\braf_landrover_glass_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnelGlass(2.1)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\data_f\destruct_ti_ca.paa";
|
||||
};
|
||||
@@ -0,0 +1,85 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {0.75,0.75,0.75,1.0};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverin_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
// FIXME TeTeT
|
||||
// class StageTI
|
||||
// {
|
||||
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
|
||||
// };
|
||||
@@ -0,0 +1,85 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {7,7,7,1};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverout_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
// FIXME TeTeT
|
||||
// class StageTI
|
||||
// {
|
||||
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
|
||||
// };
|
||||
BIN
source/braf_soft/braf_land_rover/Data/Skins/EB/braf_EB_landroverin_as.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/EB/braf_EB_landroverin_as.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/EB/braf_EB_landroverin_co.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/EB/braf_EB_landroverin_co.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/EB/braf_EB_landroverin_nohq.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/EB/braf_EB_landroverin_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/EB/braf_EB_landroverin_smdi.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/EB/braf_EB_landroverin_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/EB/braf_EB_landroverout_as.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/EB/braf_EB_landroverout_as.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/EB/braf_EB_landroverout_co.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/EB/braf_EB_landroverout_co.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/EB/braf_EB_landroverout_nohq.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/EB/braf_EB_landroverout_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/EB/braf_EB_landroverout_smdi.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/EB/braf_EB_landroverout_smdi.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,85 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {0.75,0.75,0.75,1.0};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENin_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENin_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
// FIXME TeTeT
|
||||
// class StageTI
|
||||
// {
|
||||
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
|
||||
// };
|
||||
@@ -0,0 +1,85 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {7,7,7,1};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENout_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
// FIXME TeTeT
|
||||
// class StageTI
|
||||
// {
|
||||
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
|
||||
// };
|
||||
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENin_as.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENin_as.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENin_co.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENin_co.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENin_nohq.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENin_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENin_smdi.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENin_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENout_as.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENout_as.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENout_co.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENout_co.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENout_nohq.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENout_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENout_smdi.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENout_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENout_smdi.png
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/GEN/braf_landrover_GENout_smdi.png
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,85 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {0.75,0.75,0.75,1.0};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\Skins\cfn\braf_landrover_navy_in_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
// FIXME TeTeT
|
||||
// class StageTI
|
||||
// {
|
||||
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
|
||||
// };
|
||||
@@ -0,0 +1,85 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {7,7,7,1};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\Skins\CFN\braf_landrover_navy_out_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
// FIXME TeTeT
|
||||
// class StageTI
|
||||
// {
|
||||
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
|
||||
// };
|
||||
BIN
source/braf_soft/braf_land_rover/Data/Skins/cfn/braf_landrover_navy_in_co.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/cfn/braf_landrover_navy_in_co.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/cfn/braf_landrover_navy_in_smdi.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/cfn/braf_landrover_navy_in_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/cfn/braf_landrover_navy_out_co.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/cfn/braf_landrover_navy_out_co.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/cfn/braf_landrover_navy_out_smdi.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/cfn/braf_landrover_navy_out_smdi.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,85 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {0.75,0.75,0.75,1.0};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\Skins\hiaf\braf_landrover_hiaf_in_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
// FIXME TeTeT
|
||||
// class StageTI
|
||||
// {
|
||||
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
|
||||
// };
|
||||
BIN
source/braf_soft/braf_land_rover/Data/Skins/hiaf/braf_landrover_hiaf_in_co.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/hiaf/braf_landrover_hiaf_in_co.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/hiaf/braf_landrover_hiaf_in_smdi.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/hiaf/braf_landrover_hiaf_in_smdi.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,85 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {7,7,7,1};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\Skins\hiaf\braf_landrover_hiaf_out_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
// FIXME TeTeT
|
||||
// class StageTI
|
||||
// {
|
||||
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
|
||||
// };
|
||||
BIN
source/braf_soft/braf_land_rover/Data/Skins/hiaf/braf_landrover_hiaf_out_co.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/hiaf/braf_landrover_hiaf_out_co.paa
LFS
Normal file
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,85 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {0.75,0.75,0.75,1.0};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\Skins\UN\braf_landrover_un_in_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
// FIXME TeTeT
|
||||
// class StageTI
|
||||
// {
|
||||
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
|
||||
// };
|
||||
BIN
source/braf_soft/braf_land_rover/Data/Skins/un/braf_landrover_un_in_co.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/un/braf_landrover_un_in_co.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/un/braf_landrover_un_in_smdi.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/un/braf_landrover_un_in_smdi.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,85 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {7,7,7,1};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\Skins\UN\braf_landrover_un_in_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
// FIXME TeTeT
|
||||
// class StageTI
|
||||
// {
|
||||
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
|
||||
// };
|
||||
BIN
source/braf_soft/braf_land_rover/Data/Skins/un/braf_landrover_un_out_co.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/un/braf_landrover_un_out_co.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/Skins/un/braf_landrover_un_out_smdi.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/Skins/un/braf_landrover_un_out_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/UI/icon_lr_transport_ca.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/UI/icon_lr_transport_ca.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/UI/picture_lr_ca.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/UI/picture_lr_ca.paa
LFS
Normal file
Binary file not shown.
85
source/braf_soft/braf_land_rover/Data/braf_extraparts.rvmat
Normal file
85
source/braf_soft/braf_land_rover/Data/braf_extraparts.rvmat
Normal file
@@ -0,0 +1,85 @@
|
||||
// FIXME TeTeT, this is just a copy
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {7,7,7,1};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_extraparts_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_extraparts_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_extraparts_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_ti_ca.paa";
|
||||
};
|
||||
BIN
source/braf_soft/braf_land_rover/Data/braf_extraparts_as.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_extraparts_as.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/braf_extraparts_ca.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_extraparts_ca.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/braf_extraparts_co.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_extraparts_co.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/braf_extraparts_nohq.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_extraparts_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/braf_extraparts_smdi.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_extraparts_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_base_ti_ca.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_base_ti_ca.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,96 @@
|
||||
ambient[]={1.000000,1.000000,1.000000,1.000000};
|
||||
diffuse[]={1.000000,1.000000,1.000000,1.000000};
|
||||
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
|
||||
emmisive[]={0.000000,0.000000,0.000000,0.000000};
|
||||
specular[]={0.470588,0.470588,0.470588,1.000000};
|
||||
specularPower=100.000000;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_glass_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={3.000000,0.000000,0.000000};
|
||||
up[]={0.000000,3.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_glass_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnelGlass(2.1)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_ca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_ti_ca.paa";
|
||||
};
|
||||
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_glass_as.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_glass_as.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_glass_ca.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_glass_ca.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_glass_nohq.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_glass_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_glass_smdi.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_glass_smdi.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,85 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {0.75,0.75,0.75,1.0};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
// FIXME TeTeT
|
||||
// class StageTI
|
||||
// {
|
||||
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
|
||||
// };
|
||||
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_in_as.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_in_as.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_in_co.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_in_co.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_in_nohq.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_in_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_in_smdi.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_in_smdi.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,84 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {7,7,7,1};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\data_f\default_ti_ca.paa";
|
||||
};
|
||||
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_out_as.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_out_as.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_out_co.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_out_co.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_out_nohq.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_out_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_out_smdi.paa
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/braf_landrover_out_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
source/braf_soft/braf_land_rover/Data/bumper_EB_proxy/bumper_EB_proxy.p3d
LFS
Normal file
BIN
source/braf_soft/braf_land_rover/Data/bumper_EB_proxy/bumper_EB_proxy.p3d
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user