This commit is the equivalent of a atomic bomb

This commit is contained in:
2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

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ambient[]={1.000000,1.000000,1.000000,0.990000};
diffuse[]={1.000000,1.000000,1.000000,0.990000};
forcedDiffuse[]={0.000000,0.000000,0.000000,1.000000};
emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={0.989000,0.989000,0.989000,0.990000};
specularPower=220.000000;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_out_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10.000000,0.000000,0.000000};
up[]={0.000000,10.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage4
{
texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_out_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,1.000000};
pos[]={0.000000,0.000000,1.000000};
};
};
class Stage5
{
texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_out_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,1.000000};
pos[]={0.000000,0.000000,1.000000};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource="none";
};
class Stage7
{
texture="A3\data_f\env_land_co.paa";
uvSource="none";
};
class StageTI
{
texture="braf\braf_soft\braf_land_rover\DATA\braf_landrover_base_ti_ca.paa";
};

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class StageTI
{
texture="a3\data_f\default_ti_ca.paa";
};
ambient[]={1.000000,1.000000,1.000000,0.990000};
diffuse[]={1.000000,1.000000,1.000000,0.990000};
forcedDiffuse[]={0.000000,0.000000,0.000000,1.000000};
emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={0.989000,0.989000,0.989000,0.990000};
specularPower=220.000000;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage2
{
texture="a3\data_f\Destruct\damage_metal_tankArmor_dt.tga";
uvSource="tex";
class uvTransform
{
aside[]={10.000000,0.000000,0.000000};
up[]={0.000000,10.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage3
{
texture="a3\data_f\Destruct\destruct_plech_full_mc.tga";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,1.000000};
pos[]={0.000000,0.000000,1.000000};
};
};
class Stage5
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,1.000000};
pos[]={0.000000,0.000000,1.000000};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_ca.paa";
uvSource="none";
};

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ambient[]={1,1,1,0.99};
diffuse[]={1,1,1,0.99};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,1};
specular[]={0.989,0.989,0.989,0.99};
specularPower=220;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\data_f\Destruct\damage_metal_tankArmor_dt.tga";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture = "a3\data_f\destruct\destruct_rust_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture = "a3\data_f\destruct\destruct_rust_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource="none";
};
class Stage7
{
texture = "a3\data_f\env_land_ca.paa";
uvSource="none";
};
class StageTI
{
texture="a3\data_f\destruct_ti_ca.paa";
};

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ambient[]={1.000000,1.000000,1.000000,0.990000};
diffuse[]={1.000000,1.000000,1.000000,0.990000};
forcedDiffuse[]={0.000000,0.000000,0.000000,1.000000};
emmisive[]={1.000000,1.000000,1.000000,1.000000};
specular[]={0.989000,0.989000,0.989000,0.990000};
specularPower=220.000000;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10.000000,0.000000,0.000000};
up[]={0.000000,10.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,1.000000};
pos[]={0.000000,0.000000,1.000000};
};
};
class Stage5
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_out_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,1.000000};
pos[]={0.000000,0.000000,1.000000};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource="none";
};
class Stage7
{
texture=""a3\data_f\env_land_ca.paa"";
uvSource="none";
};
class StageTI
{
texture="a3\data_f\default_ti_ca.paa";
};

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@@ -0,0 +1,96 @@
ambient[]={1.000000,1.000000,1.000000,1.000000};
diffuse[]={1.000000,1.000000,1.000000,1.000000};
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,0.000000};
specular[]={0.470588,0.470588,0.470588,1.000000};
specularPower=100.000000;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "a3\data_f\destruct\destr_glass_plexi_half_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage2
{
texture = "a3\data_f\destruct\destr_glass_plexi_half_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={3.000000,0.000000,0.000000};
up[]={0.000000,3.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage3
{
texture = "a3\data_f\destruct\destr_glass_plexi_half_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage5
{
texture = "a3\data_f\destruct\destr_glass_plexi_half_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnelGlass(2.1)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage7
{
texture = "a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class StageTI
{
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.470588,0.470588,0.470588,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="a3\data_f\Destruct\destr_glass_armour2_full_NOHQ.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\data_f\Destruct\damage_metal_basicarmor_dt";
uvSource="tex";
class uvTransform
{
aside[]={3,0,0};
up[]={0,3,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\Destruct\destr_glass_armour2_full_CA.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="BRAF\braf_soft\braf_land_rover\data\braf_landrover_glass_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnelGlass(2.1)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class StageTI
{
texture = "a3\data_f\destruct_ti_ca.paa";
};

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#define _ARMA_
ambient[] = {0.75,0.75,0.75,1.0};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverin_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// };

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@@ -0,0 +1,85 @@
#define _ARMA_
ambient[] = {7,7,7,1};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverout_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// };

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@@ -0,0 +1,85 @@
#define _ARMA_
ambient[] = {0.75,0.75,0.75,1.0};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENin_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENin_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// };

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@@ -0,0 +1,85 @@
#define _ARMA_
ambient[] = {7,7,7,1};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\GEN\braf_landrover_GENout_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// };

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@@ -0,0 +1,85 @@
#define _ARMA_
ambient[] = {0.75,0.75,0.75,1.0};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\cfn\braf_landrover_navy_in_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// };

View File

@@ -0,0 +1,85 @@
#define _ARMA_
ambient[] = {7,7,7,1};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\CFN\braf_landrover_navy_out_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// };

View File

@@ -0,0 +1,85 @@
#define _ARMA_
ambient[] = {0.75,0.75,0.75,1.0};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\hiaf\braf_landrover_hiaf_in_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// };

View File

@@ -0,0 +1,85 @@
#define _ARMA_
ambient[] = {7,7,7,1};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\hiaf\braf_landrover_hiaf_out_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// };

View File

@@ -0,0 +1,85 @@
#define _ARMA_
ambient[] = {0.75,0.75,0.75,1.0};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\UN\braf_landrover_un_in_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// };

View File

@@ -0,0 +1,85 @@
#define _ARMA_
ambient[] = {7,7,7,1};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\Skins\UN\braf_landrover_un_in_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// };

Binary file not shown.

View File

@@ -0,0 +1,85 @@
// FIXME TeTeT, this is just a copy
#define _ARMA_
ambient[] = {7,7,7,1};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_extraparts_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_extraparts_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_extraparts_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
class StageTI
{
texture="a3\data_f\default_ti_ca.paa";
};

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@@ -0,0 +1,96 @@
ambient[]={1.000000,1.000000,1.000000,1.000000};
diffuse[]={1.000000,1.000000,1.000000,1.000000};
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,0.000000};
specular[]={0.470588,0.470588,0.470588,1.000000};
specularPower=100.000000;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_glass_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={3.000000,0.000000,0.000000};
up[]={0.000000,3.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage5
{
texture="braf\braf_soft\braf_land_rover\Data\braf_landrover_glass_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnelGlass(2.1)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage7
{
texture="a3\data_f\env_land_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class StageTI
{
texture="a3\data_f\default_ti_ca.paa";
};

View File

@@ -0,0 +1,85 @@
#define _ARMA_
ambient[] = {0.75,0.75,0.75,1.0};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_in_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
// FIXME TeTeT
// class StageTI
// {
// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// };

View File

@@ -0,0 +1,84 @@
#define _ARMA_
ambient[] = {7,7,7,1};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
class StageTI
{
texture = "a3\data_f\default_ti_ca.paa";
};