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46
source/braf_soft/braf_land_rover/cfgHUD.hpp
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46
source/braf_soft/braf_land_rover/cfgHUD.hpp
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topLeft = "HUD_top_left";
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topRight = "HUD_top_right";
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bottomLeft = "HUD_bottom_left";
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/// adjust position inside of memory points LOD
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borderLeft = 0;
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borderRight = 0;
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borderTop = 0;
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borderBottom = 0.0;
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color[] = {0.15, 0.15, 1.0, 1.0};
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enableParallax = false;
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class Bones
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{
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};
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class Draw
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{
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color[] = {0.07, 0.67, 0.745};
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alpha = 1;
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class ClockHour
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{
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type = text;
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source = ClockHour;
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sourceScale = 12; /// the original source is on the scale (0-1), it needs to be multiplied
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align = right;
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scale = 2;
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pos[] = {{0.05, 0.00}, 1};
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right[] = {{0.40, 0.00}, 1};
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down[] = {{0.05, 1.00}, 1};
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};
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class ClockMinute
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{
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type = text;
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source = ClockMinute;
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sourceScale = 60; /// the original source is on the scale (0-1), it needs to be multiplied
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align = right;
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scale = 2;
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pos[] = {{0.55, 0.00}, 1};
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right[] = {{0.90, 0.00}, 1};
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down[] = {{0.55, 1.00}, 1};
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};
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};
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