This commit is the equivalent of a atomic bomb
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549
source/braf_tracked/M41/braf_m41.hpp
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549
source/braf_tracked/M41/braf_m41.hpp
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class braf_m41_base : Tank_F {
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author = "BRAF Team";
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displayName = "Cadillac M41A";
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model = "\braf\braf_tracked\m41\braf_m41a.p3d";
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scope = 0;
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picture = "\braf\braf_tracked\m41\ui\picture_m41_ca.paa";
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Icon = "\braf\braf_tracked\m41\ui\icon_m41_ca.paa";
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mapSize = 9;
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accuracy = 0.19;
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precision = 5;
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cost = 1600000;
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threat[] = { 1, 1, 0.3 };
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extCameraPosition[] = { 0, 2.25, -11 };
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waterPPInVehicle = 0;
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driverOpticsModel = "a3\weapons_f\reticle\optics_driver_01_f";
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class Library {
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libTextDesc = "The M41 was an American light tank developed for armed reconnaissance purposes. It was produced by Cadillac between 1951 and 1954 and marketed successfully to the United States Army as a replacement for its aging fleet of World War II vintage M24 Chaffee tanks. Cadillac ceased production of the M41A1 in late 1954. It was replaced by the M551 Sheridan during the 1960s.";
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};
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driverForceOptics = 1;
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driverAction = "driver_apcwheeled2_out";
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driverInAction = "driver_apcwheeled2_in";
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hideWeaponsDriver = 1;
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weapons[] = {"TruckHorn"};
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forceHideGunner = 0;
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transportSoldier = 0;
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class TransportMagazines {
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};
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transportAmmo = 0;
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supplyRadius = 1.7;
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enableGPS = 0;
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incomingMissileDetectionSystem = 0;
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armor = 300;
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armorLights = 0.1;
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armorStructural = 4;
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damageResistance = 0.00386;
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crewExplosionProtection = 0.9999;
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crewVulnerable = 0;
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epeImpulseDamageCoef = 18;
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destrType = "DestructDefault"; //this adds collisions to the wreck without requiring a dedicated wreck proxy
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//Physx
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#include "PhysX.hpp"
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//Sounds
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#include "Sounds.hpp"
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//Smoke Dispensers
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smokeLauncherGrenadeCount = 8;
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smokeLauncherVelocity = 14;
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smokeLauncherOnTurret = 1;
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smokeLauncherAngle = 120;
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//Turrets
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class CargoTurret;
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class Turrets : Turrets {
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class MainTurret : MainTurret {
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memoryPointGun[] = { "kulas" };
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gunBeg = "Usti hlavne";
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gunEnd = "Konec hlavne";
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body = "mainturret";
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gun = "maingun";
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gunnerAction = "Commander_MBT_02_cannon_F_out";
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gunnerInAction = "gunner_apctracked3_in";
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isPersonTurret = 1;
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personTurretAction = "vehicle_turnout_2";
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minOutElev = -20;
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maxOutElev = 40;
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initOutElev = 0;
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minOutTurn = -95;
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maxOutTurn = 95;
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initOutTurn = 0;
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gunnerGetInAction = "GetInLow";
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gunnerGetOutAction = "GetOutLow";
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stabilizedInAxes = 0;
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//Placeholder, trocar para as armas do M41A
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weapons[] = {
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"BRAF_76mm_M41A",
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"BRAF_M1919A4_M41A"
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};
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magazines[] = {
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"BRAF_11Rnd_76mm_HEAT",
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"BRAF_11Rnd_76mm_HEAT",
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"BRAF_11Rnd_76mm_HE",
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"BRAF_11Rnd_76mm_APFSDS",
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"BRAF_200Rnd_762x51_Mix_red",
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"BRAF_200Rnd_762x51_Mix_red",
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"BRAF_200Rnd_762x51_Mix_red",
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"BRAF_200Rnd_762x51_Mix_red",
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"BRAF_200Rnd_762x51_Mix_red"
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};
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soundServo[] = { "A3\Sounds_F\vehicles\armor\noises\servo_armor_gunner", 0.56234133, 1, 50 };
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soundServoVertical[] = { "A3\Sounds_F\vehicles\armor\noises\servo_armor_gunner_vertical", 0.56234133, 1, 50 };
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forceHideGunner = 0;
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inGunnerMayFire = 1; // set to 0 to let gunner look around the internal compartment if modeled
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//viewGunnerInExternal = 1; // Needed to make gunner possible to be killed with penetrating rounds.
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memoryPointGunnerOptics = "gunnerview";
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minElev = -10;
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maxElev = 20;
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initElev = 10;
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maxHorizontalRotSpeed = 0.8;
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maxVerticalRotSpeed = 0.8;
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gunnerOutOpticsModel = "";
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gunnerOutOpticsEffect[] = {};
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gunnerOpticsModel = "\braf\braf_tracked\BRAF_Tracked_Optics\M41\braf_m41_gunner_optics_w.p3d";
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gunnerOpticsEffect[] = { "TankGunnerOptics1", "OpticsBlur2", "OpticsCHAbera2" };
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gunnerForceOptics = 1;
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/*class OpticsIn : braf_m41_gunner_optics {
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};*/
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class OpticsIn {
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class Wide //3x
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{
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = +30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = +100;
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initFov = 0.155;
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minFov = 0.155;
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maxFov = 0.155;
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visionMode[] = { "Normal" };
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gunnerOpticsModel = "\braf\braf_tracked\BRAF_Tracked_Optics\M41\braf_m41_gunner_optics_w.p3d";
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gunnerOpticsEffect[] = {};
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};
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class Narrow : Wide //10x
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{
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gunnerOpticsModel = "\braf\braf_tracked\BRAF_Tracked_Optics\M41\braf_m41_gunner_optics_m.p3d";
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initFov = 0.047;
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minFov = 0.047;
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maxFov = 0.047;
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};
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};
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//turretInfoType = "RscWeaponRangeZeroing";
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discreteDistance[] = { 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000 };
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discreteDistanceInitIndex = 5;
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showCrewAim = 2;
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class HitPoints {
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class HitTurret {
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armor = 0.3;
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material = -1;
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armorComponent = "hit_main_turret";
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name = "hit_main_turret_point";
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visual = "main_turret";
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passThrough = 0;
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minimalHit = 0.1;
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explosionShielding = 0.2;
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radius = 0.25;
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isTurret = 1;
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};
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class HitGun {
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armor = 0.6;
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material = -1;
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armorComponent = "hit_main_gun";
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name = "hit_main_gun_point";
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visual = "main_gun";
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passThrough = 0;
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minimalHit = 0.1;
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explosionShielding = 0.4;
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radius = 0.2;
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isGun = 1;
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};
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};
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class Turrets : Turrets {
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class CommanderOptics : CommanderOptics {
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memoryPointGunnerOutOptics = "";
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memoryPointGunnerOptics = "commander_view";
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gunBeg = "";
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gunEnd = "";
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memoryPointGun = "commander_view";
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body = "commander_turret";
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gun = "commander_gun";
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minElev = -15;
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maxElev = 60;
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initElev = 0;
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minTurn = -45;
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maxTurn = 45;
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initTurn = 0;
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weapons[] = { "SmokeLauncher" };
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magazines[] = { "SmokeLauncherMag" };
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soundServo[] = { "A3\Sounds_F\vehicles\armor\noises\servo_armor_comm", 1.0, 1, 30 };
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soundServoVertical[] = { "A3\Sounds_F\vehicles\armor\noises\servo_armor_comm", 1.0, 1, 30 };
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outGunnerMayFire = 0;
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inGunnerMayFire = 1;
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gunnerAction = "commander_apctracked3_out";
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gunnerInAction = "commander_apctracked3_in";
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gunnerGetInAction = "GetInLow";
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gunnerGetOutAction = "GetOutLow";
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gunnerOpticsModel = "a3\weapons_f\reticle\optics_driver_01_f";
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gunnerOutOpticsModel = "";
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gunnerOpticsEffect[] = {};
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isPersonTurret = 1;
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personTurretAction = "vehicle_turnout_1";
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minOutElev = -20;
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maxOutElev = 40;
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initOutElev = 0;
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minOutTurn = -95;
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maxOutTurn = 95;
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initOutTurn = 0;
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class ViewGunner : ViewCargo {
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};
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class ViewOptics : ViewOptics {
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.31;
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minFov = 0.034;
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maxFov = 0.31;
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visionMode[] = { "Normal", "NVG" };
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};
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turretInfoType = "RscWeaponZeroing";
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discreteDistance[] = { 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500 };
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discreteDistanceInitIndex = 2;
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showCrewAim = 1;
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startEngine = 0;
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gunnerHasFlares = 1;
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stabilizedInAxes = 3;
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maxHorizontalRotSpeed = 1;
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maxVerticalRotSpeed = 1;
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//viewGunnerInExternal = 1;
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class HitPoints {
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class HitComTurret {
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armor = 0.1;
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material = -1;
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armorComponent = "hit_com_turret";
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name = "hit_com_turret_point";
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visual = "commander_turret";
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passThrough = 0;
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minimalHit = 0.1;
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explosionShielding = 1;
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radius = 0.15;
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isTurret = 1;
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};
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class HitComGun {
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armor = 0.1;
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material = -1;
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armorComponent = "hit_com_gun";
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name = "hit_com_gun_point";
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visual = "commander_gun";
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passThrough = 0;
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minimalHit = 0.1;
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explosionShielding = 1;
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radius = 0.15;
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isGun = 1;
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};
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};
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};
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};
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};
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};
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hiddenSelections[] = {
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"camo1", "camo2", "camo3",
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};
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hiddenSelectionsTextures[] = {
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"\braf\braf_tracked\m41\data\main_CO.paa",
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"\braf\braf_tracked\m41\data\large_CO.paa",
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"\braf\braf_tracked\m41\data\small_CO.paa",
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};
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//Damage materials
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class Damage {
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tex[] = {};
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mat[] = {
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"\braf\braf_tracked\m41\data\main.rvmat",
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"\braf\braf_tracked\m41\data\main_damage.rvmat",
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"\braf\braf_tracked\m41\data\main_destruct.rvmat",
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"\braf\braf_tracked\m41\data\large.rvmat",
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"\braf\braf_tracked\m41\data\large_damage.rvmat",
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"\braf\braf_tracked\m41\data\large_destruct.rvmat",
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"\braf\braf_tracked\m41\data\small.rvmat",
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"\braf\braf_tracked\m41\data\small_damage.rvmat",
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"\braf\braf_tracked\m41\data\small_destruct.rvmat",
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"\braf\braf_tracked\m41\data\track.rvmat",
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"\braf\braf_tracked\m41\data\track_damage.rvmat",
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"\braf\braf_tracked\m41\data\track_destruct.rvmat",
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};
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};
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class textureSources {
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class ebmodern {
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displayName = "Brazilian Army (Modern)";
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textures[] = {
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"\braf\braf_tracked\m41\data\main_CO.paa",
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"\braf\braf_tracked\m41\data\large_CO.paa",
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"\braf\braf_tracked\m41\data\small_CO.paa",
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};
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factions[] = {};
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};
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class ebold {
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displayName = "Brazilian Army (Old)";
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textures[] = {
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"\braf\braf_tracked\m41\data\old\main_CO.paa",
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"\braf\braf_tracked\m41\data\old\large_CO.paa",
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"\braf\braf_tracked\m41\data\old\small_CO.paa",
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};
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factions[] = {};
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};
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};
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//Hitpoints
|
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class Hitpoints : Hitpoints {
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class HitHull : HitHull { // Handle internal damage
|
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armor = 1.6;
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material = -1;
|
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armorComponent = "hit_hull";
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name = "hit_hull_point";
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visual = "zbytek";
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||||
passThrough = 1; // -Alw- was ?? 0;
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minimalHit = 0.3;
|
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explosionShielding = 0.009;
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||||
radius = 0.25;
|
||||
};
|
||||
class HitLTrack : HitLTrack {
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armor = 0.3;
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material = -1;
|
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armorComponent = "hit_trackL";
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name = "hit_trackL_point";
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visual = "-";
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passThrough = 0;
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minimalHit = 0.15;
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explosionShielding = 0.4;
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||||
radius = 0.2;
|
||||
};
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class HitRTrack : HitRTrack {
|
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armor = 0.3;
|
||||
material = -1;
|
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armorComponent = "hit_trackR";
|
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name = "hit_trackR_point";
|
||||
visual = "-";
|
||||
passThrough = 0;
|
||||
minimalHit = 0.15;
|
||||
explosionShielding = 0.4;
|
||||
radius = 0.2;
|
||||
};
|
||||
class HitFuel : HitFuel {
|
||||
armor = 0.5;
|
||||
material = -1;
|
||||
armorComponent = "hit_fuel";
|
||||
name = "hit_fuel_point";
|
||||
visual = "-";
|
||||
passThrough = 0.1;
|
||||
minimalHit = 0.1;
|
||||
explosionShielding = 0.6;
|
||||
radius = 0.3;
|
||||
};
|
||||
class HitEngine : HitEngine {
|
||||
armor = -15;
|
||||
material = -1;
|
||||
armorComponent = "hit_engine";
|
||||
name = "hit_engine_point";
|
||||
visual = "-";
|
||||
passThrough = 0.2;
|
||||
minimalHit = 0.1;
|
||||
explosionShielding = 0.2;
|
||||
radius = 0.3;
|
||||
};
|
||||
};
|
||||
|
||||
//Fancy visual stuff
|
||||
class Exhausts {
|
||||
class Exhaust1 {
|
||||
position = "exhaust_1_pos";
|
||||
direction = "exhaust_1_dir";
|
||||
effect = "ExhaustEffectTankBack";
|
||||
};
|
||||
class Exhaust2 {
|
||||
position = "exhaust_2_pos";
|
||||
direction = "exhaust_2_dir";
|
||||
effect = "ExhaustEffectTankBack";
|
||||
};
|
||||
};
|
||||
|
||||
class Reflectors {
|
||||
class Left {
|
||||
color[] = { 1900, 1300, 950 };
|
||||
ambient[] = { 5, 5, 5 };
|
||||
position = "L svetlo";
|
||||
direction = "Konec L svetla";
|
||||
hitpoint = "L svetlo";
|
||||
selection = "L svetlo";
|
||||
size = 1;
|
||||
innerAngle = 100;
|
||||
outerAngle = 179;
|
||||
coneFadeCoef = 10;
|
||||
intensity = 1; //17.5
|
||||
useFlare = 0;
|
||||
dayLight = 0;
|
||||
flareSize = 1.0;
|
||||
class Attenuation {
|
||||
start = 1.0;
|
||||
constant = 0;
|
||||
linear = 0;
|
||||
quadratic = 0.25;
|
||||
hardLimitStart = 30;
|
||||
hardLimitEnd = 60;
|
||||
};
|
||||
};
|
||||
class Right : Left {
|
||||
position = "P svetlo";
|
||||
direction = "konec P svetla";
|
||||
hitpoint = "P svetlo";
|
||||
selection = "P svetlo";
|
||||
};
|
||||
};
|
||||
aggregateReflectors[] = {};
|
||||
|
||||
memoryPointTrack1L = "Stopa ll";
|
||||
memoryPointTrack1R = "Stopa lr";
|
||||
memoryPointTrack2L = "Stopa rl";
|
||||
memoryPointTrack2R = "Stopa rr";
|
||||
|
||||
dustFrontLeftPos = "dustFrontLeft";
|
||||
dustFrontRightPos = "dustFrontRight";
|
||||
dustBackLeftPos = "dustBackLeft";
|
||||
dustBackRightPos = "dustBackRight";
|
||||
|
||||
//AnimationSources
|
||||
animationSourceHatch = "hatchDriver";
|
||||
class AnimationSources : AnimationSources {
|
||||
class recoil_source {
|
||||
source = "reload";
|
||||
weapon = "BRAF_90MM_M41C";
|
||||
};
|
||||
class muzzle_rot_coax {
|
||||
source = "ammorandom";
|
||||
weapon = "BRAF_M1919A4_M41A";
|
||||
};
|
||||
};
|
||||
class VehicleTransport {
|
||||
class Cargo {
|
||||
parachuteClass = B_Parachute_02_F; // Type of parachute used when dropped in air. When empty then parachute is not used.
|
||||
parachuteHeightLimit = 40; // Minimal height above terrain when parachute is used.
|
||||
canBeTransported = 1; // 0 (false) / 1 (true)
|
||||
dimensions[] = { "BBox_1_1_pos", "BBox_1_2_pos" }; // Memory-point-based override of automatic bounding box
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
//Versões do EB, são puxadas pelo factions
|
||||
class braf_army_m41a : braf_m41_base {
|
||||
editorPreview = "braf\braf_tracked\m41\preview\cwr3_i_m41a1.jpg";
|
||||
faction = "braf_army";
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
side = 2;
|
||||
crew = "braf_army_crewman_regular_2000";
|
||||
typicalCargo[] = { "braf_army_crewman_regular_2000", "braf_army_crewman_regular_2000", "braf_army_crewman_regular_2000" };
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf\braf_tracked\m41\data\old\main_CO.paa",
|
||||
"\braf\braf_tracked\m41\data\old\large_CO.paa",
|
||||
"\braf\braf_tracked\m41\data\old\small_CO.paa",
|
||||
};
|
||||
class TransportBackpacks {
|
||||
};
|
||||
class TransportItems {
|
||||
class _xx_FirstAidKit {
|
||||
count = 4;
|
||||
name = "FirstAidKit";
|
||||
};
|
||||
class _xx_Toolkit {
|
||||
count = 1;
|
||||
name = "Toolkit";
|
||||
};
|
||||
};
|
||||
class TransportWeapons {
|
||||
};
|
||||
class TransportMagazines {
|
||||
};
|
||||
};
|
||||
|
||||
//class BRAF_Cascavel_Gunner_Optics;
|
||||
class braf_army_m41c : braf_m41_base {
|
||||
editorPreview = "braf\braf_tracked\m41\preview\cwr3_i_m41a1.jpg";
|
||||
displayName = "Bernardini M41C";
|
||||
model = "\braf\braf_tracked\m41\braf_m41c.p3d";
|
||||
faction = "braf_army";
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
side = 2;
|
||||
crew = "braf_army_crewman_regular_2000";
|
||||
typicalCargo[] = { "braf_army_crewman_regular_2000", "braf_army_crewman_regular_2000", "braf_army_crewman_regular_2000" };
|
||||
|
||||
class Library {
|
||||
libTextDesc = "M41 modernized by Bernardini S/A Industria e Comercio for the Brazilian Army. Fitted with a new Saab-Scania DS-14A 04 eight-cylinder diesel engine.";
|
||||
};
|
||||
class Turrets : Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
weapons[] = {
|
||||
"BRAF_90MM_M41C",
|
||||
"BRAF_MAG_VEH"
|
||||
};
|
||||
magazines[] = {
|
||||
"BRAF_11Rnd_90mm_HEAT_MP",
|
||||
"BRAF_11Rnd_90mm_HEAT_MP",
|
||||
"BRAF_11Rnd_90mm_HE_shells",
|
||||
"BRAF_11Rnd_90mm_HE_shells",
|
||||
"BRAF_200Rnd_762x51_Mix_red",
|
||||
"BRAF_200Rnd_762x51_Mix_red",
|
||||
"BRAF_200Rnd_762x51_Mix_red",
|
||||
"BRAF_200Rnd_762x51_Mix_red",
|
||||
"BRAF_200Rnd_762x51_Mix_red"
|
||||
};
|
||||
turretInfoType = "RscWeaponRangeZeroing";
|
||||
gunnerOpticsModel = "\braf\braf_armored\BRAF_Optics_Armored\Cascavel\BRAF_optics_gunner_w.p3d";
|
||||
class OpticsIn {
|
||||
class Wide //3x
|
||||
{
|
||||
initAngleX = 0;
|
||||
minAngleX = -30;
|
||||
maxAngleX = +30;
|
||||
initAngleY = 0;
|
||||
minAngleY = -100;
|
||||
maxAngleY = +100;
|
||||
initFov = 0.155;
|
||||
minFov = 0.155;
|
||||
maxFov = 0.155;
|
||||
visionMode[] = { "Normal" };
|
||||
gunnerOpticsModel = "\braf\braf_armored\BRAF_Optics_Armored\Cascavel\BRAF_optics_gunner_w.p3d";
|
||||
gunnerOpticsEffect[] = { "TankGunnerOptics1", "OpticsBlur2", "OpticsCHAbera2" };
|
||||
};
|
||||
class Narrow : Wide //10x
|
||||
{
|
||||
gunnerOpticsModel = "\braf\braf_armored\BRAF_Optics_Armored\Cascavel\BRAF_optics_gunner_w.p3d";
|
||||
initFov = 0.047;
|
||||
minFov = 0.047;
|
||||
maxFov = 0.047;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class TransportBackpacks {
|
||||
};
|
||||
class TransportItems {
|
||||
class _xx_FirstAidKit {
|
||||
count = 4;
|
||||
name = "FirstAidKit";
|
||||
};
|
||||
class _xx_Toolkit {
|
||||
count = 1;
|
||||
name = "Toolkit";
|
||||
};
|
||||
};
|
||||
class TransportWeapons {
|
||||
};
|
||||
class TransportMagazines {
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user