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72
source/braf_tracked/M41/data/large.rvmat
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72
source/braf_tracked/M41/data/large.rvmat
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class StageTI
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{
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texture = "braf\braf_tracked\M41\data\large_ti_ca.paa";
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};
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ambient[] = { 1.0, 1.0, 1.0, 1.0 };
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diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
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forcedDiffuse[] = { 0.0, 0.0, 0.0, 1.0 };
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emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
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specular[] = { 0.15, 0.15, 0.15, 1.0 };
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specularPower = 50;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_tracked\M41\data\large_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 10, 0, 0 };
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up[] = { 0, 10, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_tracked\M41\data\large_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_tracked\M41\data\large_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(0.8,0.1)";
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uvSource = "none";
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};
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class Stage7 {
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texture = "a3\data_f\env_land_co.paa";
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uvSource = "none";
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};
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