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101
source/braf_tracked/M41/data/small_damage.rvmat
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101
source/braf_tracked/M41/data/small_damage.rvmat
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class StageTI
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{
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texture="braf\braf_tracked\m41\data\small_ti_ca.paa";
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};
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ambient[] = {1.0, 1.0, 1.0, 1.0};
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diffuse[] = {1.0, 1.0, 1.0, 1.0};
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forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
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emmisive[] = {0.0, 0.0, 0.0, 1.0};
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specular[] = {0.93574, 1.0, 0.9082, 0.0};
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specularPower = 90.0;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture="braf\braf_tracked\m41\data\small_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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class Stage2
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{
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texture="a3\data_f\Destruct\damage_metal_basicArmor_dt.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {6,0,0};
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up[] = {0,6,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "a3\data_f\destruct\damage_metalsheet_mca.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {6,0,0};
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up[] = {0,6,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4 {
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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class Stage5 {
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texture="braf\braf_tracked\m41\data\small_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1.36,0.01)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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class Stage7 {
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texture = "a3\data_f\env_land_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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