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source/braf_tracked/M41/physX.hpp
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190
source/braf_tracked/M41/physX.hpp
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/// PhysX part
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simulation = tankX;
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enginePower = 433;
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maxOmega = 300; //209;
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peakTorque = 2254;
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torqueCurve[] = {
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{(700/2640), 0},
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{(1600/2640), (2150/2850)},
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{(1800/2640), (2800/2850)},
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{(1900/2640), (2850/2850)},
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{(2000/2640), (2800/2850)},
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{(2200/2640), (2750/2850)},
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{(2400/2640), (2600/2850)},
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{(3640/2640),0}
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};
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/*
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torqueCurve[] = {
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{0 , 0},
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{0.14 , 0.02},
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{0.29 , 0.06},
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{0.43 , 0.12},
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{0.57 , 0.18},
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{0.71 , 0.24},
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{0.86 , 0.28},
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{1 , 0.3},
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};*/
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thrustDelay = 0.1; /// how much time does it take to get the full thrust (default 1), used to reduce initial wheel slipping
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clutchStrength = 180.0;
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fuelCapacity = 520;
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brakeIdleSpeed = 1.78; /// speed in m/s below which braking is applied
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latency = 0.1;
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tankTurnForce = 330000; /// Random magic number, expected to be something like 11 x mass of vehicle
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//17000;//600000;
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/// Gearbox and transmission
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idleRpm = 500; // RPM at which the engine idles.
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redRpm = 2000; // RPM at which the engine redlines.
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engineLosses = 25; // power losses on the engine's crank-shaft (before the gearbox) in Nm. (Multiplied by the gear ratio)
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transmissionLosses = 15; // power losses on wheel axis (in/after the gearbox) in Nm. (Constant)
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//,"D6",1.425,"D7",1.25
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changeGearMinEffectivity[]={0.5,0.15000001,0.94999999,0.97999999,0.94999999,0.95999999,0.96999998};
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class complexGearbox {
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GearboxRatios[] = {"R2",-8.9,"N",0,"D1",4.5,"D2",3.3,"D3",3.0,"D4",2.7,"D5",2.6};
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TransmissionRatios[] = {"High",5};
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gearBoxMode = "auto"; //gearbox can be of type: full-auto (only requires 'W' or 'S'), auto (requires shift between drive and reverse), semi-auto, manual
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moveOffGear = 1; // defines what gear an automatic or semi-automatic gearbox will move off from stationary in. 1 by default.
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driveString = "D"; // string to display in the HUD for forward gears.
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neutralString = "N"; // string to display in the HUD for neutral gear.
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reverseString = "R"; // string to display in the HUD for reverse gears.
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transmissionDelay = 0.1;
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};
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/// end of gearbox
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class Wheels {
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class L2 {
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boneName = "wheel_podkoloL1";
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center = "wheel_1_2_axis";
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boundary = "wheel_1_2_bound";
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damping = 75.0;
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// tanks do not have steerable wheels
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steering = 0;
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/// We need to distinguish the side to apply the right thrust value
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side = "left";
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/// weight of the wheel is defined per wheel, it reduces overall mass of vehicle
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weight = 150;
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mass = 150;
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MOI = 25.1;
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latStiffX = 25;
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latStiffY = 280;
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longitudinalStiffnessPerUnitGravity = 100000;
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maxBrakeTorque = 40000;
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sprungMass = 4000.0;
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springStrength = 324000;
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springDamperRate = 36000;
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dampingRate = 1.0;
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dampingRateInAir = 8030.0;
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dampingRateDamaged = 10.0;
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dampingRateDestroyed = 10000.0;
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maxDroop = 0.15;
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maxCompression = 0.15;
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/*frictionVsSlipGraph[]=
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{
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{0,1.2},
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{0.5,1.2},
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{1,1.3}
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};*/
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};
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class L3: L2 {
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boneName = "wheel_podkolol2";
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center = "wheel_1_3_axis";
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boundary = "wheel_1_3_bound";
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};
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class L4: L2 {
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boneName = "wheel_podkolol3";
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center = "wheel_1_4_axis";
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boundary = "wheel_1_4_bound";
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};
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class L5: L2 {
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boneName = "wheel_podkolol4";
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center = "wheel_1_5_axis";
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boundary = "wheel_1_5_bound";
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};
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class L6: L2 {
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boneName = "wheel_podkolol5";
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center = "wheel_1_6_axis";
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boundary = "wheel_1_6_bound";
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};
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// rear left wheel, usually Idler or Drive Sproket
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// Note, this wheel may not always be touching the ground, but we need it anyway!
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class L9: L2 {
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boneName = "wheel_podkolol9";
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center = "wheel_1_9_axis";
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boundary = "wheel_1_9_bound";
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sprungMass = 1500.0;
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springStrength = 37500;
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springDamperRate = 7500;
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maxDroop = 0;
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maxCompression = 0;
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};
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// front left wheel, usually Idler or Drive Sproket
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// Note, this wheel may not always be touching the ground, but we need it anyway!
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class L1: L2 {
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boneName = "";
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center = "wheel_1_1_axis";
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boundary = "wheel_1_1_bound";
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sprungMass = 1500.0;
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springStrength = 37500;
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springDamperRate = 7500;
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maxDroop = 0;
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maxCompression = 0;
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};
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class R2: L2 {
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boneName = "wheel_podkolop1";
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center = "wheel_2_2_axis";
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boundary = "wheel_2_2_bound";
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side = "right";
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};
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class R3: R2 {
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boneName = "wheel_podkolop2";
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center = "wheel_2_3_axis";
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boundary = "wheel_2_3_bound";
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};
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class R4: R2 {
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boneName = "wheel_podkolop3";
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center = "wheel_2_4_axis";
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boundary = "wheel_2_4_bound";
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};
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class R5: R2 {
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boneName = "wheel_podkolop4";
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center = "wheel_2_5_axis";
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boundary = "wheel_2_5_bound";
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};
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class R6: R2 {
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boneName = "wheel_podkolop5";
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center = "wheel_2_6_axis";
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boundary = "wheel_2_6_bound";
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};
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// rear right wheel, usually Idler or Drive Sproket
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// Note, this wheel may not always be touching the ground, but we need it anyway!
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class R9: R2 {
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boneName = "wheel_podkolop9";
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center = "wheel_2_9_axis";
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boundary = "wheel_2_9_bound";
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sprungMass = 1500.0;
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springStrength = 37500;
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springDamperRate = 7500;
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maxDroop = 0;
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maxCompression = 0;
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};
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// front right wheel, usually Idler or Drive Sproket
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// Note, this wheel may not always be touching the ground, but we need it anyway!
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class R1: R2 {
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boneName = "";
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center = "wheel_2_1_axis";
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boundary = "wheel_2_1_bound";
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sprungMass = 1500.0;
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springStrength = 37500;
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springDamperRate = 7500;
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maxDroop = 0;
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maxCompression = 0;
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};
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};
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/// End of PhysX
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