//class StageTI //{ // texture = "braf\braf_air2\braf_Air_Weap2\data\camo5_ti_ca.tga"; //}; ambient[]={0.75,0.75,0.75,1.0}; diffuse[]={0.75,0.75,0.75,1.0}; forcedDiffuse[]={0.0,0.0,0.0,1.0}; emmisive[]={0.0,0.0,0.0,1.0}; specular[]={0.15,0.15,0.15,1.0}; specularPower=25; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture = "braf\braf_air2\braf_Air_Weap2\data\camo5_nohq.tga"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource = "tex"; class uvTransform { aside[] = {10,0,0}; up[] = {0,10,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage4 { texture = "braf\braf_air2\braf_Air_Weap2\data\camo5_as.tga"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,1}; }; }; class Stage5 { texture = "braf\braf_air2\braf_Air_Weap2\data\camo5_smdi.tga"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,1}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(4.5,1.1)"; uvSource = "none"; }; class Stage7 { texture = "a3\data_f\env_land_ca.paa"; uvSource = "none"; };