class StageTI { texture="braf\braf_armored\BRAF_Cascavel\data\camo2_ti_ca.paa"; }; ambient[] = {1.0,1.0,1.0,1.0}; diffuse[] = {1.0,1.0,1.0,1.0}; forcedDiffuse[] = {0.0,0.0,0.0,1.0}; emmisive[] = {0.0,0.0,0.0,1.0}; specular[] = {0.15,0.15,0.15,1.0}; specularPower = 50; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture="braf\braf_armored\BRAF_Cascavel\data\camo2_nohq.paa"; uvSource="tex"; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; }; class Stage4 { texture="braf\braf_armored\BRAF_Cascavel\data\camo2_as.paa"; uvSource="tex"; }; class Stage5 { texture="braf\braf_armored\BRAF_Cascavel\data\camo2_smdi.paa"; uvSource="tex"; }; class Stage6 { texture="#(ai,64,64,1)fresnel(4.7,1.2)"; uvSource="tex"; }; class Stage7 { texture="a3\data_f\env_land_co.paa"; useWorldEnvMap="true"; uvSource="tex"; };