class StageTI { texture="a3\data_f\default_vehicle_ti_ca.paa"; }; ambient[]={1,0.30000001,0,1}; diffuse[]={1,0.30000001,0,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={1800,20,10,1}; specular[]={0,0,0,1}; specularPower=1; PixelShaderID="Normal"; VertexShaderID="Basic";