////////////////////////////////////////// Damage Parameters hideProxyInCombat=1; armor=480; armorStructural=6; armorLights=0.1; crewCrashProtection=0.99; crewExplosionProtection=0.9995; damageResistance=0.0072; wheelDestroyRadiusCoef=0.60000002; explosionEffect="FuelExplosionBig"; crewVulnerable=0; class HitPoints: HitPoints { class HitBody { armor=6; material=-1; name="hit_body"; visual="zbytek"; passThrough=1; minimalHit=0.01; explosionShielding=1.5; radius=0.45; }; class HitHull: HitHull { armor=2; material=-1; armorComponent="hit_hull"; name="hit_hull_point"; visual="-"; passThrough=1; minimalHit=0.1; explosionShielding=0.2; radius=0.2; }; class HitEngine: HitEngine { armor=1.25; material=-1; armorComponent="hit_engine"; name="hit_engine_point"; visual="-"; passThrough=0.1; minimalHit=0.1; explosionShielding=0.5; radius=0.2; }; class HitFuel: HitFuel { armor=0.75; material=-1; armorComponent="hit_fuel"; name="hit_fuel_point"; visual="-"; passThrough=0.5; minimalHit=0.1; explosionShielding=0.60000002; radius=0.2; }; class HitWheels { radius=0.33000001; name="hit_wheels_point"; visual="-"; armorComponent="-"; armor=-250; minimalHit=-0.016000001; explosionShielding=4; passThrough=0; }; class HitLFWheel: HitLFWheel { radius=0.33000001; visual="wheel_1_1_hide"; name="wheel_1_1"; armorComponent="wheel_1_1_hide"; armor=-250; minimalHit=-0.016000001; explosionShielding=4; passThrough=0; }; class HitLF2Wheel: HitLF2Wheel { radius=0.33000001; visual="wheel_1_2_hide"; name="wheel_1_2"; armorComponent="wheel_1_2_hide"; armor=-250; minimalHit=-0.016000001; explosionShielding=4; passThrough=0; }; class HitLMWheel: HitLMWheel { radius=0.33000001; visual="wheel_1_3_hide"; name="wheel_1_3"; armorComponent="wheel_1_3_hide"; armor=-250; minimalHit=-0.016000001; explosionShielding=4; passThrough=0; }; class HitRFWheel: HitRFWheel { radius=0.33000001; visual="wheel_2_1_hide"; name="wheel_2_1"; armorComponent="wheel_2_1_hide"; armor=-250; minimalHit=-0.016000001; explosionShielding=4; passThrough=0; }; class HitRF2Wheel: HitRF2Wheel { radius=0.33000001; visual="wheel_2_2_hide"; name="wheel_2_2"; armorComponent="wheel_2_2_hide"; armor=-250; minimalHit=-0.016000001; explosionShielding=4; passThrough=0; }; class HitRMWheel: HitRMWheel { radius=0.33000001; visual="wheel_2_3_hide"; name="wheel_2_3"; armorComponent="wheel_2_3_hide"; armor=-250; minimalHit=-0.016000001; explosionShielding=4; passThrough=0; }; }; class Damage { tex[]={}; mat[]= { "braf\braf_armored\braf_guarani\Data\camo1.rvmat", "braf\braf_armored\braf_guarani\Data\damage\camo1_damage.rvmat", "braf\braf_armored\braf_guarani\Data\damage\destruct.rvmat", "braf\braf_Armored\braf_guarani\data\camo2.rvmat", "braf\braf_armored\braf_guarani\Data\damage\camo2_damage.rvmat", "braf\braf_armored\braf_guarani\Data\damage\destruct.rvmat", "braf\braf_Armored\braf_guarani\data\camo3.rvmat", "braf\braf_armored\braf_guarani\Data\damage\camo3_damage.rvmat", "braf\braf_armored\braf_guarani\Data\damage\destruct.rvmat", "braf\braf_armored\braf_armored_Weap\data\remax.rvmat", "braf\braf_armored\braf_guarani\Data\damage\remax_damage.rvmat", "braf\braf_armored\braf_guarani\Data\damage\destruct.rvmat", "braf\braf_armored\braf_guarani\data\glass.rvmat", "braf\braf_armored\braf_guarani\Data\damage\glass_damage.rvmat", "braf\braf_armored\braf_guarani\Data\damage\glass_damage.rvmat" }; };