class Reflectors { class Light_L1 { color[] = {1900, 1800, 1700}; ambient[] = {5, 5, 5}; position = "light_L1_pos"; direction = "light_L1_dir"; hitpoint = "light_L1"; selection = "light_L1"; size = 1; innerAngle = 45; outerAngle = 90; coneFadeCoef = 10; intensity = 1; useFlare = true; dayLight = false; flareSize = 1.0; class Attenuation { start = 1.0; constant = 0; linear = 0; quadratic = 0.25; hardLimitStart = 30; hardLimitEnd = 60; }; }; class Light_L2: Light_L1 { position = "light_L2_pos"; direction = "light_L2_dir"; hitpoint = "light_L2"; selection = "light_L2"; FlareSize = 0.5; innerAngle = 15; outerAngle = 30; }; class Light_R1: Light_L1 { position = "light_R1_pos"; direction = "light_R1_dir"; hitpoint = "light_R1"; selection = "light_R1"; }; class Light_R2: Light_L2 { position = "light_R2_pos"; direction = "light_R2_dir"; hitpoint = "light_R2"; selection = "light_R2"; }; class Light_Panel: Light_L2 { position = ""; direction = ""; hitpoint = ""; selection = "side_lights"; intensity = 0; useFlare = false; }; }; aggregateReflectors[]= { {"Light_L1","Light_L2"}, {"Light_R1","Light_R2"}, {"side_lights"} }; selectionBrakeLights="brakelight"; selectionBackLights="backlight"; class compartmentsLights { class Comp1 { class Light1 { color[]={50,0,0}; ambient[]={5,0,0}; intensity=0.5; size=1; innerAngle=15; outerAngle=150; coneFadeCoef=1; useFlare=1; flareSize=0.1; flareMaxDistance=1; dayLight=1; class Attenuation { start=0; constant=0; linear=1; quadratic=1; hardLimitStart=1; hardLimitEnd=2; }; point="Cabin_Light_Driver"; }; class Light2: Light1 { point="Cabin_Light_Gunner"; }; class Light3: Light1 { point="Cabin_Light_Commander"; }; class Light4: Light1 { point="Cabin_Light_Cargo1"; }; class Light5: Light1 { point="Cabin_Light_Cargo2"; }; }; }; class NVGMarkers { class NVGMarker01 { name="nvg_marker"; color[]={0.029999999,0.003,0.003,1}; ambient[]={0.003,0.00030000001,0.00030000001,1}; brightness=0.001; blinking=1; }; };