class StageTI { texture="a3\data_f\default_vehicle_ti_ca.paa"; }; ambient[]={1.0,1.0,1.0,1.0}; diffuse[]={1.0,1.0,1.0,1.0}; forcedDiffuse[]={0,0,0,0}; emmisive[]={180,0,0,1}; specular[]={0,0,0,1}; specularPower=1; PixelShaderID="Normal"; VertexShaderID="Basic";