class StageTI { texture="a3\data_f\default_vehicle_ti_ca.paa"; }; ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,1}; emmisive[]={200,200,200,1}; specular[]={0,0,0,1}; specularPower=1; renderFlags[]= { "NoZWrite" }; PixelShaderID="Normal"; VertexShaderID="Basic";