class StageTI { texture="a3\data_f\default_vehicle_ti_ca.paa"; }; ambient[]={10,10,10,1}; diffuse[]={10,10,10,1}; forcedDiffuse[]={0,0,0,0}; emissive[]={2,2,2,1}; specular[]={0,0,0,1}; specularPower=1; PixelShaderID="Normal"; VertexShaderID="Basic";