class StageTI { texture="a3\data_f\default_vehicle_ti_ca.paa"; }; ambient[]={0,0,0,1}; diffuse[]={0,0,0,1}; forcedDiffuse[]={0,1.3,1.5,0}; emmisive[]={5,30,120,1}; specular[]={0,0,0,1}; specularPower=1; PixelShaderID="Normal"; VertexShaderID="Basic";