attenuationEffectType="MrapAttenuation"; soundGetIn[]= { "A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Enter", 0.44668359, 1 }; soundGetOut[]= { "A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Exit", 0.44668359, 1, 40 }; soundDammage[]= { "", 0.56234133, 1 }; soundEngineOnInt[]= { "A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_Start", 0.50118721, 1 }; soundEngineOffInt[]= { "A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_stop", 0.39810717, 1 }; soundEngineOnExt[]= { "A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_Start", 1.9952624, 1, 50 }; soundEngineOffExt[]= { "A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_stop", 1.9952624, 1, 50 }; buildCrash0[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01", 1.9952624, 1, 75 }; buildCrash1[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02", 1.9952624, 1, 75 }; buildCrash2[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03", 1.9952624, 1, 75 }; buildCrash3[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04", 1.9952624, 1, 75 }; buildCrash4[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05", 1.9952624, 1, 75 }; buildCrash5[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06", 1.9952624, 1, 75 }; buildCrash6[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07", 1.9952624, 1, 75 }; buildCrash7[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08", 1.9952624, 1, 75 }; soundBuildingCrash[]= { "buildCrash0", 0.125, "buildCrash1", 0.125, "buildCrash2", 0.125, "buildCrash3", 0.125, "buildCrash4", 0.125, "buildCrash5", 0.125, "buildCrash6", 0.125, "buildCrash7", 0.125 }; WoodCrash0[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_01", 1.9952624, 1, 75 }; WoodCrash1[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_02", 1.9952624, 1, 75 }; WoodCrash2[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_03", 1.9952624, 1, 75 }; WoodCrash3[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_04", 1.9952624, 1, 75 }; WoodCrash4[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_05", 1.9952624, 1, 75 }; WoodCrash5[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_06", 1.9952624, 1, 75 }; WoodCrash6[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_07", 1.9952624, 1, 75 }; WoodCrash7[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_08", 1.9952624, 1, 75 }; soundWoodCrash[]= { "woodCrash0", 0.125, "woodCrash1", 0.125, "woodCrash2", 0.125, "woodCrash3", 0.125, "woodCrash4", 0.125, "woodCrash5", 0.125, "woodCrash6", 0.125, "woodCrash7", 0.125 }; armorCrash0[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01", 1.9952624, 1, 75 }; armorCrash1[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02", 1.9952624, 1, 75 }; armorCrash2[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03", 1.9952624, 1, 75 }; armorCrash3[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04", 1.9952624, 1, 75 }; armorCrash4[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05", 1.9952624, 1, 75 }; armorCrash5[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06", 1.9952624, 1, 75 }; armorCrash6[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07", 1.9952624, 1, 75 }; armorCrash7[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08", 1.9952624, 1, 75 }; soundArmorCrash[]= { "ArmorCrash0", 0.125, "ArmorCrash1", 0.125, "ArmorCrash2", 0.125, "ArmorCrash3", 0.125, "ArmorCrash4", 0.125, "ArmorCrash5", 0.125, "ArmorCrash6", 0.125, "ArmorCrash7", 0.125 }; Crash0[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01", 1.9952624, 1, 75 }; Crash1[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02", 1.9952624, 1, 75 }; Crash2[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03", 1.9952624, 1, 75 }; Crash3[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04", 1.9952624, 1, 75 }; Crash4[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05", 1.9952624, 1, 75 }; Crash5[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06", 1.9952624, 1, 75 }; Crash6[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07", 1.9952624, 1, 75 }; Crash7[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08", 1.9952624, 1, 75 }; soundCrashes[]= { "Crash0", 0.125, "Crash1", 0.125, "Crash2", 0.125, "Crash3", 0.125, "Crash4", 0.125, "Crash5", 0.125, "Crash6", 0.125, "Crash7", 0.125 }; BushCrash1[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_01", 0.63095737, 1, 50 }; BushCrash2[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_02", 0.63095737, 1, 50 }; BushCrash3[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03", 0.63095737, 1, 50 }; BushCrash4[]= { "A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03", 0.63095737, 0.80000001, 50 }; soundBushCrash[]= { "BushCrash1", 0.25, "BushCrash2", 0.25, "BushCrash3", 0.25, "BushCrash4", 0.25 }; class Sounds { soundSetsInt[]= { "Mrap_02_Engine_RPM0_INT_SoundSet", "Mrap_02_Engine_RPM1_INT_SoundSet", "Mrap_02_Engine_RPM2_INT_SoundSet", "Mrap_02_Engine_RPM3_INT_SoundSet", "Mrap_02_Engine_RPM4_INT_SoundSet", "Mrap_02_Rattling_INT_SoundSet", "Mrap_02_Stress_INT_SoundSet", "Mrap_02_Rain_INT_SoundSet", "Mrap_02_Tires_Rock_Fast_INT_SoundSet", "Mrap_02_Tires_Grass_Fast_INT_SoundSet", "Mrap_02_Tires_Sand_Fast_INT_SoundSet", "Mrap_02_Tires_Gravel_Fast_INT_SoundSet", "Mrap_02_Tires_Mud_Fast_INT_SoundSet", "Mrap_02_Tires_Asphalt_Fast_INT_SoundSet", "Mrap_02_Tires_Water_Fast_INT_SoundSet", "Mrap_02_Tires_Rock_Slow_INT_SoundSet", "Mrap_02_Tires_Grass_Slow_INT_SoundSet", "Mrap_02_Tires_Sand_Slow_INT_SoundSet", "Mrap_02_Tires_Gravel_Slow_INT_SoundSet", "Mrap_02_Tires_Mud_Slow_INT_SoundSet", "Mrap_02_Tires_Asphalt_Slow_INT_SoundSet", "Mrap_02_Tires_Water_Slow_INT_SoundSet", "Mrap_02_Tires_Turn_Hard_INT_SoundSet", "Mrap_02_Tires_Turn_Soft_INT_SoundSet", "Mrap_02_Tires_Brake_Hard_INT_SoundSet", "Mrap_02_Tires_Brake_Soft_INT_SoundSet", "", "Tires_Movement_Dirt_Int_01_SoundSet" }; soundSetsExt[]= { "Mrap_02_Engine_RPM0_EXT_SoundSet", "Mrap_02_Engine_RPM1_EXT_SoundSet", "Mrap_02_Engine_RPM2_EXT_SoundSet", "Mrap_02_Engine_RPM3_EXT_SoundSet", "Mrap_02_Engine_RPM4_EXT_SoundSet", "Mrap_02_Rattling_EXT_SoundSet", "Mrap_02_Stress_EXT_SoundSet", "Mrap_02_Rain_EXT_SoundSet", "Mrap_02_Tires_Rock_Fast_EXT_SoundSet", "Mrap_02_Tires_Grass_Fast_EXT_SoundSet", "Mrap_02_Tires_Sand_Fast_EXT_SoundSet", "Mrap_02_Tires_Gravel_Fast_EXT_SoundSet", "Mrap_02_Tires_Mud_Fast_EXT_SoundSet", "Mrap_02_Tires_Asphalt_Fast_EXT_SoundSet", "Mrap_02_Tires_Water_Fast_EXT_SoundSet", "Mrap_02_Tires_Rock_Slow_EXT_SoundSet", "Mrap_02_Tires_Grass_Slow_EXT_SoundSet", "Mrap_02_Tires_Sand_Slow_EXT_SoundSet", "Mrap_02_Tires_Gravel_Slow_EXT_SoundSet", "Mrap_02_Tires_Mud_Slow_EXT_SoundSet", "Mrap_02_Tires_Asphalt_Slow_EXT_SoundSet", "Mrap_02_Tires_Water_Slow_EXT_SoundSet", "Mrap_02_Tires_Turn_Hard_EXT_SoundSet", "Mrap_02_Tires_Turn_Soft_EXT_SoundSet", "Mrap_02_Tires_Brake_Hard_EXT_SoundSet", "Mrap_02_Tires_Brake_Soft_EXT_SoundSet", "", "Tires_Movement_Dirt_Int_01_SoundSet" }; };