class StageTI { texture="a3\data_f\destruct_ti_ca.paa"; }; ambient[]={1,1,1,1}; diffuse[]={0.69999999,0.69999999,0.69999999,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0.029999999,0.029999999,0.029999999,1}; specularPower=50; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="a3\data_f\destruct\destruct_rust_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={2,0,0}; up[]={0,2,0}; dir[]={0,0,0}; pos[]={0,0.5,0}; }; }; class Stage2 { texture="a3\data_f\destruct\destruct_rust_cdt.paa"; uvSource="tex"; class uvTransform { aside[]={8,8,0}; up[]={-8,8,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="a3\data_f\destruct\destruct_rust_mca.paa"; uvSource="tex"; class uvTransform { aside[]={2,0,0}; up[]={0,2,0}; dir[]={0,0,0}; pos[]={0,0.5,0}; }; }; class Stage4 { texture="#(argb,8,8,3)color(1,1,1,1,AS)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,1}; }; }; class Stage5 { texture="a3\data_f\destruct\destruct_rust_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={2,0,0}; up[]={0,2,0}; dir[]={0,0,1}; pos[]={0,0.5,1}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(0.1,0.07)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage7 { texture="a3\data_f\env_land_co.paa"; useWorldEnvMap="true"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; };