class CfgSkeletons { class Default { isDiscrete=1; skeletonInherit=""; skeletonBones[]={}; }; class Braf_Voad_Skeleton: Default { skeletonBones[]= { "ammobox","", "rudder","", "throttle","rudder", "propeller","rudder" }; }; }; class CfgModels { class Default { sections[]={}; sectionsInherit=""; skeletonName=""; }; class Braf_voadeira: Default { htMin=60; htMax=180; afMax=100; mfMax=8; mFact=1; tBody=150; skeletonName="Braf_Voad_Skeleton"; sections[]= { "clan", "camo_1", "camo_2" }; class Animations { class propeller { type="rotation"; source="propeller"; selection="propeller"; axis="propeller_axis"; memory=1; minValue=0; maxValue=1; minPhase=0; maxPhase=1; angle0=0; angle1=-6.283185; }; class rudder: propeller { source="drivingWheel"; selection="rudder"; axis="rudder_axis"; minValue=-1; maxValue=1; minPhase=-1; maxPhase=1; sourceAddress=0; angle0=0.36; angle1=-0.36; }; class throttle: rudder { source="propeller"; selection="throttle"; axis="throttle_axis"; }; class ammo_hide { type="hide"; hideValue=1; minValue=0; maxValue=1; minPhase=0; maxPhase=1; source="ammo_hide"; sourceAddress=0; selection="ammobox"; }; }; }; };