ambient[]={0.54000,0.58000,0.52000,3.5}; diffuse[]={0.500000,0.5500000,0.500000,1.0}; forcedDiffuse[]={0.12,0.3,0.32,0.7}; emmisive[]={0.5,0.8,0.7,0.12}; specular[]={0.026000,0.0250000,0.0250,0.3}; specularPower=120.000000; PixelShaderID="Skin"; VertexShaderID="Skin"; class Stage1 { texture="a3\characters_f\heads\data\m_white_05_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage4 { texture="a3\characters_f\heads\data\m_as.paa"; uvSource="tex"; }; class Stage5 { texture="a3\characters_f\heads\data\m_white_05_smdi.paa"; uvSource="tex"; }; class Stage6 { texture="#(ai,64,1,1)fresnel(1.422,1.973)"; uvSource="none"; };