//------------------------------------- Infantaria de Selva ------------------------------------------- //Command class braf_army_of_jungle_2000 : braf_army_of_base { _generalMacro = "braf_army_of_jungle_2000"; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; model = "braf\braf_characters_army\Uniform\BRAF_BDU_2.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_of_jungle_2000.jpg"; uniformClass = "braf_army_Jungle_rolled_uniform"; weapons[] = { "BRAF_fal", "BRAF_PT92", "BRAF_Steiner_750RC", "Throw", "Put" }; respawnWeapons[] = { "BRAF_fal", "BRAF_PT92", "BRAF_Steiner_750RC", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_beret_jungle", "braf_lbv_woodland_squadleader", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_beret_jungle", "braf_lbv_woodland_squadleader", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "" }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_sl_jungle_2000 : braf_army_sl_base { _generalMacro = "braf_army_sl_jungle_2000"; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_sl_jungle_2000.jpg"; uniformClass = "braf_army_Jungle_rolled_uniform"; weapons[] = { "BRAF_fal", "BRAF_PT92", "BRAF_Steiner_750RC", "Throw", "Put" }; respawnWeapons[] = { "BRAF_fal", "BRAF_PT92", "BRAF_Steiner_750RC", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_woodland_squadleader", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_woodland_squadleader", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "" }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_tl_jungle_2000 : braf_army_tl_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_tl_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU_2.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_tl_jungle_2000.jpg"; uniformClass = "braf_army_Jungle_rolled_uniform"; weapons[] = { "BRAF_fal", "Throw", "Put" }; respawnWeapons[] = { "BRAF_fal", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_woodland_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_woodland_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "" }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; //Specialists class braf_army_medic_jungle_2000 : braf_army_medic_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_medic_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_medic_jungle_2000.jpg"; backpack = "braf_alice_large_olive_medic"; uniformClass = "braf_army_jungle_medic_uniform"; weapons[] = { "BRAF_fal", "Throw", "Put" }; respawnWeapons[] = { "BRAF_fal", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "" }; hiddenSelectionsMaterials[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top.rvmat", "braf\braf_characters_army\Uniform\data\bdu\eb\pants.rvmat", "braf\braf_characters_army\Uniform\data\boot\boot.rvmat", "" }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_eng_jungle_2000 : braf_army_eng_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_eng_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_eng_jungle_2000.jpg"; backpack = "braf_alice_large_olive_engineer"; uniformClass = "braf_army_Jungle_uniform"; weapons[] = { "BRAF_fal", "Throw", "Put" }; respawnWeapons[] = { "BRAF_fal", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "", }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_eod_jungle_2000 : braf_army_eod_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_eod_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_eod_jungle_2000.jpg"; backpack = "braf_alice_large_olive_eod"; uniformClass = "braf_army_Jungle_uniform"; weapons[] = { "BRAF_fal", "Throw", "Put" }; respawnWeapons[] = { "BRAF_fal", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "", }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; //Infantry class braf_army_rifleman_jungle_2000 : braf_army_rifleman_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_rifleman_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_rifleman_jungle_2000.jpg"; uniformClass = "braf_army_Jungle_uniform"; weapons[] = { "BRAF_fal", "Throw", "Put" }; respawnWeapons[] = { "BRAF_fal", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "", }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_radioop_jungle_2000 : braf_army_rifleman_jungle_2000 { _generalMacro = "braf_army_radioop_jungle_2000"; displayName = "$STR_BRAF_RADIO_MEN"; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_radioop_jungle_2000.jpg"; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_radio_backpack_olive", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_radio_backpack_olive", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class braf_army_ar_jungle_2000 : braf_army_ar_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_ar_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_ar_jungle_2000.jpg"; displayName = "$STR_B_Soldier_AR_F0"; uniformClass = "braf_army_Jungle_uniform"; weapons[] = { "Braf_FAP", "Throw", "Put" }; respawnWeapons[] = { "Braf_FAP", "Throw", "Put" }; magazines[] = { "braf_20Rnd_762x51", "braf_20Rnd_762x51", "braf_20Rnd_762x51", "braf_20Rnd_762x51", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; respawnMagazines[] = { "braf_20Rnd_762x51", "braf_20Rnd_762x51", "braf_20Rnd_762x51", "braf_20Rnd_762x51", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "", }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_lat_jungle_2000 : braf_army_launcher_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_lat_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_lat_jungle_2000.jpg"; displayName = "$STR_BRAF_LAT"; uniformClass = "braf_army_Jungle_uniform"; weapons[] = { "BRAF_fal", "BRAF_launch_alac", "Throw", "Put" }; respawnWeapons[] = { "BRAF_fal", "BRAF_launch_alac", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "", }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_ammo_jungle_2000 : braf_army_rifleman_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_ammo_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_ammo_jungle_2000.jpg"; backpack = "braf_alice_large_olive_ammo_762"; displayName = "$STR_B_Soldier_A_F0"; uniformClass = "braf_army_Jungle_uniform"; weapons[] = { "BRAF_fal", "Throw", "Put" }; respawnWeapons[] = { "BRAF_fal", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "", }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_dmr_jungle_2000 : braf_army_dmr_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_dmr_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_dmr_jungle_2000.jpg"; uniformClass = "braf_army_Jungle_uniform"; weapons[] = { "BRAF_Fal_Scope", "Throw", "Put" }; respawnWeapons[] = { "BRAF_Fal_Scope", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "", }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_sniper_jungle_2000 : braf_army_sniper_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_sniper_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_sniper_jungle_2000.jpg"; uniformClass = "braf_army_Jungle_uniform"; weapons[] = { "Braf_aglc_scope_camo", "Throw", "Put" }; respawnWeapons[] = { "Braf_aglc_scope_camo", "Throw", "Put" }; magazines[] = { "braf_5Rnd_308", "braf_5Rnd_308", "braf_5Rnd_308", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_5Rnd_308_Red", "braf_5Rnd_308_Red" }; respawnMagazines[] = { "braf_5Rnd_308", "braf_5Rnd_308", "braf_5Rnd_308", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_5Rnd_308_Red", "braf_5Rnd_308_Red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "", }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_gl_jungle_2000 : braf_army_gl_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_gl_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_gl_jungle_2000.jpg"; uniformClass = "braf_army_Jungle_uniform"; weapons[] = { "BRAF_fal", "Throw", "Put" }; respawnWeapons[] = { "BRAF_fal", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "braf_FAL_granada_mag", "braf_FAL_granada_mag", "braf_FAL_granada_mag", "braf_FAL_granada_mag", "Chemlight_green" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "braf_FAL_granada_mag", "braf_FAL_granada_mag", "braf_FAL_granada_mag", "braf_FAL_granada_mag", "Chemlight_green" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "", }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; //Weapons class braf_army_mg_jungle_2000 : braf_army_ar_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_mg_jungle_2000"; Author = "BRAF Team"; model = "braf\braf_characters_army\Uniform\BRAF_BDU_2.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_mg_jungle_2000.jpg"; displayName = "$STR_A3_CfgVehicles_B_Patrol_Soldier_MG_F0"; uniformClass = "braf_army_Jungle_uniform"; weapons[] = { "BRAF_mag", "BRAF_PT92", "Throw", "Put" }; respawnWeapons[] = { "BRAF_mag", "BRAF_PT92", "Throw", "Put" }; magazines[] = { "Braf_75Rnd_mag58_mag", "Braf_75Rnd_mag58_mag_Tracer_red", "Braf_75Rnd_mag58_mag_Tracer_red", "16Rnd_9x21_Mag" }; respawnMagazines[] = { "Braf_75Rnd_mag58_mag", "Braf_75Rnd_mag58_mag_Tracer_red", "Braf_75Rnd_mag58_mag_Tracer_red", "16Rnd_9x21_Mag" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "", }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\manga.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_mg_a_jungle_2000 : braf_army_rifleman_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_mg_a_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_mg_a_jungle_2000.jpg"; backpack = "braf_alice_large_olive_ammo_mg_762"; displayName = "$STR_BRAF_MG_A"; uniformClass = "braf_army_Jungle_uniform"; weapons[] = { "BRAF_fal", "Throw", "Put" }; respawnWeapons[] = { "BRAF_fal", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "", }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_at_jungle_2000 : braf_army_launcher_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_at_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_at_jungle_2000.jpg"; backpack = "braf_alice_large_olive_ammo_at_84"; displayName = "$STR_B_Soldier_LAT_F0"; uniformClass = "braf_army_Jungle_uniform"; weapons[] = { "BRAF_fal", "BRAF_Gustav", "Throw", "Put" }; respawnWeapons[] = { "BRAF_fal", "BRAF_Gustav", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51_red", "MRAWS_HEAT55_F" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51_red", "MRAWS_HEAT55_F" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "", }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_aa_jungle_2000 : braf_army_launcher_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_aa_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_aa_jungle_2000.jpg"; backpack = "braf_alice_large_olive_ammo_aa_72"; displayName = "$STR_B_Soldier_AA_F0"; uniformClass = "braf_army_Jungle_uniform"; weapons[] = { "BRAF_fal", "BRAF_Igla", "Throw", "Put" }; respawnWeapons[] = { "BRAF_fal", "BRAF_Igla", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51_red", "BRAF_Igla_missile" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51_red", "BRAF_Igla_missile" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "", }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; //Statics class braf_army_mortar_jungle_2000 : braf_army_support_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_mortar_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_mortar_jungle_2000.jpg"; backpack = "BRAF_B_M252_Gun_Bag"; displayName = "$STR_BRAF_Mortar"; uniformClass = "braf_army_Jungle_uniform"; weapons[] = { "BRAF_fal", "Throw", "Put" }; respawnWeapons[] = { "BRAF_fal", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "", }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_mortar_a_jungle_2000 : braf_army_support_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_mortar_a_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_mortar_a_jungle_2000.jpg"; backpack = "BRAF_B_M252_Bipod_Bag"; displayName = "$STR_BRAF_Mortar_A"; uniformClass = "braf_army_Jungle_uniform"; weapons[] = { "BRAF_fal", "Throw", "Put" }; respawnWeapons[] = { "BRAF_fal", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "", }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_m2_jungle_2000 : braf_army_rifleman_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_m2_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_m2_jungle_2000.jpg"; backpack = "BRAF_B_M2_Gun_Bag"; displayName = "$STR_BRAF_M2"; uniformClass = "braf_army_Jungle_uniform"; weapons[] = { "BRAF_fal", "Throw", "Put" }; respawnWeapons[] = { "BRAF_fal", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "", }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_m2_a_jungle_2000 : braf_army_rifleman_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_JUNGLE_2000"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces_camo" }; _generalMacro = "braf_army_m2_a_jungle_2000"; model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d"; scope = 2; scopeCurator = 2; scopeArsenal = 2; editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000selva\braf_army_m2_a_jungle_2000.jpg"; backpack = "BRAF_B_M2_Tripod_Bag"; displayName = "$STR_BRAF_M2_A"; uniformClass = "braf_army_Jungle_uniform"; weapons[] = { "BRAF_fal", "Throw", "Put" }; respawnWeapons[] = { "BRAF_fal", "Throw", "Put" }; magazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; respawnMagazines[] = { "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "BRAF_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "BRAF_20Rnd_762x51_red", "BRAF_20Rnd_762x51_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_bandeirante_cap_lizard", "braf_lbv_olive_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "", }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_bandeirante_cap_lizard" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; };