/*Uniformes standalone que não são definidos em nenhum soldado*/ /* Normalmente os uniformes são definidos no oficial, squad leader, team leader, medic e rifleman */ //---------------------------------------ACU------------------------------------------------- class braf_army_acu_regular : braf_army_rifleman_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_rifleman_regular_2020"; model = "braf\braf_characters_army\Uniform\BRAF_ACU.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; uniformClass = "braf_army_acu_regular_uniform"; weapons[] = { "Braf_IA2", "Throw", "Put" }; respawnWeapons[] = { "Braf_IA2", "Throw", "Put" }; magazines[] = { "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_30Rnd_556x45_red", "braf_30Rnd_556x45_red" }; respawnMagazines[] = { "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_30Rnd_556x45_red", "braf_30Rnd_556x45_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_eb_opscore_olive", "braf_iba_lizard_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_eb_opscore_olive", "braf_iba_lizard_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa", "" }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_eb_opscore_olive", 0.50 }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_acu_regular_gloves : braf_army_rifleman_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_rifleman_regular_2020"; model = "braf\braf_characters_army\Uniform\BRAF_ACU.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; uniformClass = "braf_army_acu_regular_uniform"; weapons[] = { "Braf_IA2", "Throw", "Put" }; respawnWeapons[] = { "Braf_IA2", "Throw", "Put" }; magazines[] = { "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_30Rnd_556x45_red", "braf_30Rnd_556x45_red" }; respawnMagazines[] = { "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_30Rnd_556x45_red", "braf_30Rnd_556x45_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_eb_opscore_olive", "braf_iba_lizard_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_eb_opscore_olive", "braf_iba_lizard_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves "Camo5" }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa", "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa", "" }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_eb_opscore_olive", 0.50 }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_acu_rolled_regular : braf_army_rifleman_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_rifleman_regular_2020"; model = "braf\braf_characters_army\Uniform\braf_acu_2.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; uniformClass = "braf_army_acu_regular_uniform"; weapons[] = { "Braf_IA2", "Throw", "Put" }; respawnWeapons[] = { "Braf_IA2", "Throw", "Put" }; magazines[] = { "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_30Rnd_556x45_red", "braf_30Rnd_556x45_red" }; respawnMagazines[] = { "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_30Rnd_556x45_red", "braf_30Rnd_556x45_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_eb_opscore_olive", "braf_iba_lizard_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_eb_opscore_olive", "braf_iba_lizard_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa", "" }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_eb_opscore_olive", 0.50 }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_acu_rolled_regular_gloves : braf_army_rifleman_base { faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_rifleman_regular_2020"; model = "braf\braf_characters_army\Uniform\braf_acu_2.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; uniformClass = "braf_army_acu_regular_uniform"; weapons[] = { "Braf_IA2", "Throw", "Put" }; respawnWeapons[] = { "Braf_IA2", "Throw", "Put" }; magazines[] = { "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_30Rnd_556x45_red", "braf_30Rnd_556x45_red" }; respawnMagazines[] = { "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_30Rnd_556x45_red", "braf_30Rnd_556x45_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_eb_opscore_olive", "braf_iba_lizard_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_eb_opscore_olive", "braf_iba_lizard_rifleman", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves "Camo5" //Hang }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa", "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa", "" }; class EventHandlers : EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;"; }; headgearList[] = { "braf_eb_opscore_olive", 0.50 }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_hurt\feridas\top_injury.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; //------------------------------------- TFM Army ------------------------------------------- class braf_army_under : I_soldier_F { Author = "BRAF Team"; scope = 1; _generalMacro = "braf_army_Under"; model = "\braf\braf_characters_army\Uniform\BRAF_tfm.p3d"; uniformClass = "braf_army_naked_uniform"; displayName = "TFM"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = {}; identityTypes[] = {}; hiddenSelections[] = { "camo1", //TShirt "camo2", //Shorts "camo3", //Toes "camo4" //Meia }; hiddenSelectionsTextures[] = { "braf\braf_characters_army\Uniform\Data\NakedUniform\camisa_eb.paa", "braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda_eb_co.paa", "braf\braf_characters_army\Uniform\Data\NakedUniform\tenis_co.paa", "braf\braf_characters_army\Uniform\Data\NakedUniform\meia_co.paa" }; hiddenSelectionsMaterials[] = { "a3\characters_f_exp\syndikat\data\u_i_c_soldier_bandit_5_f_1.rvmat", "braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda.rvmat", "braf\braf_characters_army\Uniform\Data\NakedUniform\tenis.rvmat", "braf\braf_characters_army\Uniform\Data\NakedUniform\meia.rvmat" }; }; //------------------------------------- Japona ------------------------------------------- class braf_army_jacket_gloves_lizard : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_jacket_gloves_lizard"; Author = "BRAF Team"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces" }; model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; canCarryBackPack = 1; canDeactivateMines = 1; attendant = 1; engineer = 1; genericNames = "braf_brazilian_names"; displayName = "$STR_braf_SL"; nakedUniform = "braf_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_jacket_gloves_lizard_uniform"; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = { "braf_eb_ccb", "braf_iba_lizard_squadleader", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves "Camo5" //Hang }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Japona\EB\camo_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa", "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa", "" }; class Attributes { class rank_insignia { displayName = "Rank"; tooltip = "Change the Rank Icon"; property = "rank_insignia"; control = "combo"; expression = "_this setObjectTextureGlobal [5,_value]"; defaultValue = "getObjectTexture this select 5"; class values{ class none{ name = "$STR_Rank_None"; value = ""; default = 0; }; class private { name = "$STR_Rank_Private"; value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_soldado.paa"; }; class corporal { name = "$STR_Rank_Corporal"; value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_cabo.paa"; }; class 3sergeant { name = "$STR_Rank_3SERGEANT"; value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_3sarg.paa"; }; class 2sergeant { name = "$STR_Rank_2SERGEANT"; value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_2sarg.paa"; }; class 1sergeant { name = "$STR_Rank_1SERGEANT"; value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_1sarg.paa"; }; class subofficer { name = "$STR_Rank_PETTYOFFICER"; value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_subtenente.paa"; }; class 2lieutenant { name = "$STR_Rank_2LIEUTENANT"; value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_2tenente.paa"; }; class 1lieutenant { name = "$STR_Rank_1LIEUTENANT"; value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_1tenente.paa"; }; class captain { name = "$STR_Rank_CAPTAIN"; value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_capitao.paa"; }; class major { name = "$STR_Rank_MAJOR"; value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_major.paa"; }; class lieutenantcolonel { name = "$STR_Rank_LIEUTENANTCOLONEL"; value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_tcoronel.paa"; }; class colonel { name = "$STR_Rank_COLONEL"; value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_coronel.paa"; }; }; }; class branch_insignia { displayName = "Branch"; tooltip = "Change the Branch Icon"; property = "branch_insignia"; control = "combo"; expression = "_this setObjectTextureGlobal [6,_value]"; defaultValue = "getObjectTexture this select 6"; class values { class none{ name = "$STR_Rank_None"; value = ""; default = 0; }; class branch_infantry{ name = "$STR_Branch_INFANTRY"; value = "braf\braf_characters_army\Uniform\Data\insignias\branch\inf.paa"; }; class branch_cavalry{ name = "$STR_Branch_CAVALRY"; value = "braf\braf_characters_army\Uniform\Data\insignias\branch\cav.paa"; }; class branch_artillery{ name = "$STR_Branch_ARTILLERY"; value = "braf\braf_characters_army\Uniform\Data\insignias\branch\art.paa"; }; class branch_enginnering{ name = "$STR_Branch_ENGINNERING"; value = "braf\braf_characters_army\Uniform\Data\insignias\branch\eng.paa"; }; class branch_comms{ name = "$STR_Branch_COMMS"; value = "braf\braf_characters_army\Uniform\Data\insignias\branch\com.paa"; }; class branch_logistics{ name = "$STR_Branch_LOGISTICS"; value = "braf\braf_characters_army\Uniform\Data\insignias\branch\int.paa"; }; class branch_ordnance{ name = "$STR_Branch_ORDNANCE"; value = "braf\braf_characters_army\Uniform\Data\insignias\branch\matbel.paa"; }; class branch_medic{ name = "$STR_Branch_MEDIC"; value = "braf\braf_characters_army\Uniform\Data\insignias\branch\medic.paa"; }; class branch_health{ name = "$STR_Branch_HEALTH"; value = "braf\braf_characters_army\Uniform\Data\insignias\branch\sau.paa"; }; class branch_armyaviation{ name = "$STR_Branch_ARMYAVIATION"; value = "braf\braf_characters_army\Uniform\Data\insignias\branch\avex.paa"; }; class branch_commando{ name = "$STR_Branch_COMMANDO"; value = "braf\braf_characters_army\Uniform\Data\insignias\branch\comandos.paa"; }; class branch_patchfinder{ name = "$STR_Branch_PATHFINDER"; value = "braf\braf_characters_army\Uniform\Data\insignias\branch\pathfinder.paa"; }; }; }; class brevet1 { displayName = "Brevet"; tooltip = "Change the lower Brevet"; property = "brevet1"; control = "combo"; expression = "_this setObjectTextureGlobal [7,_value]"; defaultValue = "getObjectTexture this select 7"; class values { class none { name = "$STR_Rank_None"; value = ""; default = 0; }; class brevet_armor { name = "$STR_Brevet_ARMOR"; value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\armor.paa"; }; class brevet_jungle { name = "$STR_Brevet_JUNGLE"; value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\jungle.paa"; }; class brevet_pilot { name = "$STR_Brevet_PILOT"; value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\pilot.paa"; }; class brevet_advartillery { name = "$STR_Brevet_ADVARTILLERY"; value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\advartillery.paa"; }; class brevet_rocket { name = "$STR_Brevet_ROCKET"; value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\rockets.paa"; }; class brevet_pqdt { name = "$STR_Brevet_PQDT"; value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\pqdt.paa"; }; class brevet_specops { name = "$STR_Brevet_SPECOPS"; value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\specops.paa"; }; class brevet_mountaineering { name = "$STR_Brevet_MOUNTAINEERING"; value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\guiacordada.paa"; }; }; }; }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat", "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat", "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat" }; }; }; class braf_army_jacket_lizard : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_jacket_lizard"; Author = "BRAF Team"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces" }; model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; canCarryBackPack = 1; canDeactivateMines = 1; attendant = 1; engineer = 1; genericNames = "braf_brazilian_names"; displayName = "$STR_braf_SL"; nakedUniform = "braf_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_jacket_lizard_uniform"; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = { "braf_eb_ccb", "braf_iba_lizard_squadleader", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Japona\EB\camo_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa", "" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat", "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat", "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat" }; }; }; class braf_army_jacket_woodland_gloves : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_jacket_woodland_gloves"; Author = "BRAF Team"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces" }; model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; canCarryBackPack = 1; canDeactivateMines = 1; attendant = 1; engineer = 1; genericNames = "braf_brazilian_names"; displayName = "$STR_braf_SL"; nakedUniform = "braf_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_jacket_woodland_gloves_uniform"; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = { "braf_eb_ccb", "braf_iba_lizard_squadleader", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves "Camo5" //Hang }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa", "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa", "" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat", "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat", "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat" }; }; }; class braf_army_jacket_woodland : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_jacket_woodland"; Author = "BRAF Team"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces" }; model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; canCarryBackPack = 1; canDeactivateMines = 1; attendant = 1; engineer = 1; genericNames = "braf_brazilian_names"; displayName = "$STR_braf_SL"; nakedUniform = "braf_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_jacket_woodland_uniform"; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = { "braf_eb_ccb", "braf_iba_lizard_squadleader", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa", "" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat", "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat", "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat" }; }; }; //Commando class braf_army_jacket_woodland_commando : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_jacket_woodland"; Author = "BRAF Team"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces" }; model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; canCarryBackPack = 1; canDeactivateMines = 1; attendant = 1; engineer = 1; genericNames = "braf_brazilian_names"; displayName = "$STR_braf_SL"; nakedUniform = "braf_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_jacket_commando_uniform"; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = { "braf_eb_ccb", "braf_iba_lizard_squadleader", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves "Camo5" //Hang }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa", "braf\braf_characters_army\Uniform\data\luva\gloves.paa", "" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat", "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat", "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat" }; }; }; //------------------------------------- Gandoleta ------------------------------------------- class braf_army_combat_shirt : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_combat_shirt"; model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; genericNames = "braf_brazilian_names"; displayName = "$STR_BRAF_SL"; nakedUniform = "BRAF_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_combat_shirt_regular_uniform"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = {}; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa", "" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_combat_shirt_gloves : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_combat_shirt_gloves"; model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; displayName = "$STR_BRAF_SL"; nakedUniform = "BRAF_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_combat_shirt_regular_uniform_gloves"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = {}; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves "Camo5" //Hang }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa", "braf\braf_characters_army\Uniform\data\luva\gloves.paa", "" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; //Lizard class braf_army_combat_shirt_camo : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_combat_shirt_camo"; model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; displayName = "$STR_BRAF_SL"; nakedUniform = "braf_army_combat_shirt_regular_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_combat_shirt_camo_uniform"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = {}; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_camo_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa", "" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_combat_shirt_gloves_camo : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_combat_shirt_gloves_camo"; model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; displayName = "$STR_BRAF_SL"; nakedUniform = "BRAF_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_combat_shirt_camo_uniform_gloves"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = {}; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves "Camo5" //Hang }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_camo_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa", "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa", "" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; // Airborne class braf_army_combat_shirt_camo_airborne : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_combat_shirt_camo"; model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; displayName = "$STR_BRAF_SL"; nakedUniform = "braf_army_combat_shirt_regular_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_combat_shirt_airborne_uniform"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = {}; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_camo_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa", "" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_combat_shirt_camo_gloves_airborne : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_combat_shirt_gloves_black"; model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; displayName = "$STR_BRAF_SL"; nakedUniform = "BRAF_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_combat_shirt_airborne_uniform_gloves"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = {}; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves "Camo5" //Hang }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_camo_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa", "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa", "" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; // Jungle class braf_army_combat_shirt_jungle : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_combat_shirt_camo"; model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; displayName = "$STR_BRAF_SL"; nakedUniform = "braf_army_combat_shirt_regular_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_combat_shirt_airborne_uniform"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = {}; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_combat_shirt_jungle_gloves : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_combat_shirt_gloves_black"; model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; displayName = "$STR_BRAF_SL"; nakedUniform = "BRAF_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_combat_shirt_airborne_uniform_gloves"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = {}; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves "Camo5" //Hang }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa", "" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; //Black class braf_army_combat_shirt_black : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_combat_shirt_black"; model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; displayName = "$STR_BRAF_SL"; nakedUniform = "braf_army_combat_shirt_regular_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_combat_shirt_black_uniform"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = {}; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_black_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa", "" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_combat_shirt_gloves_black : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_combat_shirt_gloves_black"; model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; displayName = "$STR_BRAF_SL"; nakedUniform = "BRAF_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_combat_shirt_black_uniform_gloves"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = {}; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves "Camo5" //Hang }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_black_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa", "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa", "" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; //CFN class braf_army_combat_shirt_cfn : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_combat_shirt_cfn"; model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; displayName = "$STR_BRAF_SL"; nakedUniform = "BRAF_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_combat_shirt_cfn_uniform"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = {}; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Gandoleta\CFN\Combat_shirt_CFN_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\CFN\pants_cfn_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_CFN_co.paa", "" }; //#include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_combat_shirt_cfn_gloves : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_combat_shirt_gloves_cfn"; model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; displayName = "$STR_BRAF_SL"; nakedUniform = "BRAF_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_combat_shirt_cfn_uniform_gloves"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = {}; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves "Camo5" //Hang }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Gandoleta\CFN\Combat_shirt_CFN_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\CFN\pants_cfn_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_CFN_co.paa", "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa", "" }; //#include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; //FAB class braf_army_combat_shirt_fab : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_combat_shirt_fab"; model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; displayName = "$STR_BRAF_SL"; nakedUniform = "BRAF_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_combat_shirt_fab_uniform"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = {}; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4" //Gloves }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Gandoleta\FAB\Combat_shirt_FAB_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\FAB\pants_fab_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa", "" }; //#include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_army_combat_shirt_gloves_fab : braf_army_rifleman_base { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_army_combat_shirt_gloves_fab"; model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; displayName = "$STR_BRAF_SL"; nakedUniform = "BRAF_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_combat_shirt_fab_uniform_gloves"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = {}; respawnItems[] = {}; linkedItems[] = {}; respawnLinkedItems[] = {}; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves "Camo5" //Hang }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Gandoleta\FAB\Combat_shirt_FAB_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\FAB\pants_fab_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa", "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa", "" }; //#include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; //------------------------------------- Camiseta ------------------------------------------- class braf_army_safe : I_soldier_F { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_Army_safe"; Author = "BRAF Team"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces" }; model = "braf\braf_characters_army\Uniform\BRAF_TShirt.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; cost = 4; canCarryBackPack = 1; canDeactivateMines = 1; attendant = 1; engineer = 1; genericNames = "braf_brazilian_names"; displayName = "$STR_braf_SL"; nakedUniform = "braf_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_regular_TShirt_uniform"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_army_PatrolCap", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_army_PatrolCap", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "insignia" }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa", "" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Camiseta\EB\Camiseta.rvmat", "braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat", "braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat" }; }; }; class braf_army_safe_airborne : I_soldier_F { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_Army_safe_jungle"; Author = "BRAF Team"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces" }; model = "braf\braf_characters_army\Uniform\BRAF_TShirt.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; cost = 4; canCarryBackPack = 1; canDeactivateMines = 1; attendant = 1; engineer = 1; genericNames = "braf_brazilian_names"; displayName = "$STR_braf_SL"; nakedUniform = "braf_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_airborne_tshirt_uniform"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_army_PatrolCap", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_army_PatrolCap", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "insignia" }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa", "" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Camiseta\EB\Camiseta.rvmat", "braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat", "braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat" }; }; }; class braf_army_safe_jungle : I_soldier_F { side = 2; faction = "BRAF_ARMY"; editorsubcategory = "BRAF_ARMY_REGULAR_2020"; _generalMacro = "braf_Army_safe_jungle"; Author = "BRAF Team"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "braf_brazilian_faces" }; model = "braf\braf_characters_army\Uniform\BRAF_TShirt.p3d"; scope = 1; scopeCurator = 2; scopeArsenal = 2; cost = 4; canCarryBackPack = 1; canDeactivateMines = 1; attendant = 1; engineer = 1; genericNames = "braf_brazilian_names"; displayName = "$STR_braf_SL"; nakedUniform = "braf_army_naked_uniform"; uniformAccessories[] = {}; uniformClass = "braf_army_regular_TShirt_uniform"; weapons[] = { "Throw", "Put" }; respawnWeapons[] = { "Throw", "Put" }; magazines[] = {}; respawnMagazines[] = {}; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_army_PatrolCap", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_army_PatrolCap", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; hiddenSelections[] = { "char0", "char1", "char2", "char3", "char4", "char5", "char6", "char7", "char8", "char9", "char10", "char11", "rank_insignia", "branch_insignia", "brevet1_insignia", "shoulder_insignia", "Camo1", //Top "Camo2", //Pants "Camo3", //boot "insignia" }; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_co.paa", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa", "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa", "" }; #include "\braf\braf_characters_army\functions\symbols.hpp" class UserActions { #include "\braf\braf_characters_army\functions\useraction_headgear.hpp" }; class Wounds { tex[] = {}; mat[] = { "braf\braf_characters_army\Uniform\Data\Camiseta\EB\Camiseta.rvmat", "braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat", "braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat", "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_hurt\feridas\pants_injury.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat", "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat" }; }; };