//---------------------------Vests------------------------------ class braf_jet_flightvest: Vest_Camo_Base { author="BRAF Team"; scope=2; scopeCurator=2; displayName="$STR_flightvest_jet"; picture="\braf\braf_characters_aviation\Flightvest\data\ui\surv_ui_ca.paa"; model="braf\braf_characters_aviation\Flightvest\braf_fighter_pilot_vest.p3d"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "braf\braf_characters_aviation\Flightvest\data\surv_co.paa" }; descriptionShort="Lightweight Jet Vest"; class ItemInfo: VestItem { uniformModel="braf\braf_characters_aviation\Flightvest\braf_fighter_pilot_vest.p3d"; hiddenSelections[]={"camo"}; containerClass="Supply160"; mass=50; class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=0; PassThrough=0.2; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=0; PassThrough=0.2; }; class Abdomen { hitpointName="HitAbdomen"; armor=0; passThrough=0.2; }; class Body { hitpointName="HitBody"; armor=0; passThrough=0.2; }; }; }; }; class braf_heli_flightvest: V_RebreatherB { author="BRAF Team"; scope=2; scopeCurator=2; displayName="$STR_flightvest_heli"; picture="\braf\braf_characters_aviation\Flightvest\data\ui\surv_ui_ca.paa"; model="braf\braf_characters_aviation\Flightvest\braf_heli_pilot_vest.p3d"; hiddenUnderwaterSelections[] = {"hide"}; shownUnderwaterSelections[] = {"unhide", "unhide2"}; hiddenSelections[]= { }; hiddenSelectionsTextures[]= { }; descriptionShort="Lightweight Helicopter Vest"; class ItemInfo: VestItem { uniformModel="braf\braf_characters_aviation\Flightvest\braf_heli_pilot_vest.p3d"; hiddenSelections[]={}; hiddenSelectionsTextures[]= { }; containerClass="Supply160"; vestType = "Rebreather"; hiddenUnderwaterSelections[] = {"hide"}; shownUnderwaterSelections[] = {"unhide", "unhide2"}; mass=50; class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=0; PassThrough=0.2; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=0; PassThrough=0.2; }; class Abdomen { hitpointName="HitAbdomen"; armor=0; passThrough=0.2; }; class Body { hitpointName="HitBody"; armor=0; passThrough=0.2; }; }; }; };